Super Mario Maker editor
Dream Machine editor
Sandman editor
1. Select a level – when the contest begins, there will be a "Level 1" option, and that will be the starting code for your track. there is also a "Custom level" option that allows you paste in a trackcode. to import a trackcode from a file, use the "Import" button at the top right. the level is not affected by the eraser.
2. Select an object – use the default objects, or use “Custom” to paste in your own object. to make custom objects, draw something in the FRHD editor and use that trackcode.
3. Edit your object – use the keyboard shortcuts below to rotate and flip your objects. (you can also scale your objects in the Dream Machine editor)
4. Place an object – choose the spot you want to place the objects with your cursor and
left click to place it. you can also use
ctrl +
left click to more precisely place the object off the grid. (you can also hold
right click to use the object brush in the Sandman editor)
5. Erase an object – choose the Eraser button and
left click to erase the full object, or use
ctrl +
left click to erase individual lines from the object. resize your eraser with the mouse wheel or
"+" and
"-".
6. Move your camera – you can use
shift +
left click and drag to move the camera,
shift and
"+" to zoom in,
shift and
"-" to zoom out
6. Export the track – click "Export" in the top-right corner to save your track with your objects added! and you can put that code into the FRHD editor to play and draw.
here are some keyboard shortcuts for editing your objects:
"R" - rotates object clockwise
shift +
"R" - rotates object counter-clockwise
"F" - flips object horizontally
shift +
"F" - flips object vertically
left click with object - place object
ctrl +
left click with object - place objects off the grid / more precisely
left click with eraser - erase placed objects
ctrl +
left click with eraser - erase lines from placed objects
shift +
left click and drag to move camera
shift +
"+" - zoom in
shift +
"-" - zoom out
Dream Machine exclusive shortcuts:
"S" - increase object size
shift +
"S" - decrease object size
ctrl +
"R" - does more gradual rotation
ctrl +
"S" - does more gradual scaling
Sandman exclusive shortcuts:
right click with object - place object as a brush
ctrl +
right click with object - place objects as a brush off the grid / more precisely
notes:
if you use the "Custom level" option or the "Import" option, power-ups in that trackcode will not show up in this editor, but will still be in your exported code. power-ups in a "Custom" object will not be saved.
the eraser only effects objects inserted in your current session, and does not effect levels or previously inserted objects.
if you import a custom item and then use the eraser, when you press the "Custom" object button again, select "Cancel" and your item will reappear.
Super Mario Maker note - holding
ctrl while pressing export will add a smaller version of your level to the right of your original level. this can be used to simulate a mushroom powerup by placing teleports between the two sizes of your track, but this is tricky to do well.
Sandman note - the grid size matches the height and width of your object, so your objects will tile correctly. and the editor automatically removes duplicated/overlapping lines of your placed objects, so no worries about double lines.
if you guys have any more questions, feel free to ask them in this thread or
in the discord.