Dang moving track segments! That would be amazing, copy and paste is kinda cheap/lazy but moving track segments make sense. You've already made it however you decide you wanna move it elsewhere. So much time saved.
It will definitely help when drawing delicate things, since it's hard to be precise with a mouse the trail gives you time to correct where you want the line.
New development Camera Lock (Locks camera from following mouse when close to edges) Smoother Pausing (Pausing now completely freezes the camera , rather than panning to the player)
The camera lock is definitely a great feature. I hate it when you are drawing and it pulls the screen down
More development New Eraser Did a complete overhaul of the eraser. Fixed a major bug in it. I had some incorrect calculations going on. Smooth as butter
I'm amazed at how much work you have been putting into the editor lately. Keep up the great work, Char!
Wow, some very awesome developments here. You guys are doing great work. I have a question though - are you planning on making the zoom feature smoother? Instead of a smooth zoom like with a camera lens, it's choppy and sometimes takes a few seconds to reorganize everything.
Yeah, I am going to put in a smoother zooming soon. I'll nerd out for a second and explain the reasoning... The tracks are drawn into chunks (called sectors). When you zoom in, the game has to redraw those chunks. This drawing process takes a lot of processing time, and causes a the choppy feeling. I did an experiment with the zooming, and basically I can make it so its similar to google maps in that when you zoom it, it scales in and it will look blurry for a second , and snap into focus. This will most likely create a smoother experience.