Discussion in 'Tracks' started by Coffee, Dec 15, 2013.
My Winter Contest entry, sitting around 400k rn
here's a bigger image and a bigger track (collab w/ Fluffysmack)
Make the moose head smaller and its antlers bigger, also do more leaves on the tree
Other wise looks sick so far
whats up people. recently went thru my computer and found an old WIP from when i ran out of time to play the game. it was going to be called "the harbor" and it was based on a horizontal line drawing of a ship in a harbor, retrofitted to be playable in freerider. anyway i don't have the time to commit to making tracks like these anymore, but if anyone wants to tackle the project the code can be found here. it's a completely new playstyle and was going to be more about the art than the biking, but could still be enjoyable to play.
4.33 sec, kinda fast bmx brush hold up. new detail.
trees xwinx style
thanks, btw those aren't leaves tho cuz its winter, it is twigs and branches
Well make them bigger
Any help on this pine tree would be appreciated
lol i cant draw trees
Well as a tip, trees will always grow upward. Even if the ground is tilted, the tree grows straight up in the opposite direction of gravity. Biggest tip for the detail of the tree itself is to try and clean it up some. i can tell it is small, so make sure our lines aren't overlapping awkwardly in the branches and needles.
Plenty of trees grow slanted due to wind/natural factors when the stems are malleable and non-woody.
Easier to add more detail to that tree if you did it in a slightly larger scale, though.
Trees grow upwards so their leaves can attract the most sunlight possible. If a tree can’t get much sunlight it will either die or begin to grow so that its leaves can reach the light. Because of this trees are never exactly symetrical.
When i draw trees, I start with two very slightly slanted lines as the base for the tree trunk (You can make this short as you want, some trees split up super low). Then as you work upwards, the trunk branches out to two or three sections. Those sections break up the same way and so on and so on. Remember that trees are never symmetrical, so make them all different widths and lengths. Another thing i see a lot of artists forget on this game is depth. Trees are not 2d so if you add some branches coming out you or going back it’ll look a lot more realistic. The last tip I want to include is that adding a lot of branches makes the tree better but you dont want all the branches to get super chaotic
here are some examples
Thanks for the feedback, I probably should've added some context to why they tree was sideways and yes my biggest problem right now is scale, just have to find a happy medium between that tree and this one: https://www.freeriderhd.com/t/308771-treehouse lol
Ishu, I'll definitely use your advice when Im drawing trees at a normal scale and of a different species.
Context for my last image:
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