hey all, yesterday we pushed 5 new tracks into Campaign 2. We had a shortlist of tracks that we were going to push into campaign 3 but until we have a full set of 2 stepping into 3 may be a little challenging. we selected tracks based on a number of things, but one of them was "Completion Rate" which we used to help decide the difficulty of the track, you can view a tracks completion rate under the "Show More" link under description. Completion Rate is unique first completes / unique first plays which will give a percent. So take Road to the Star I that has a completion rate of 0.83 which essentially means that 83% of the people that play it can complete it. Compare that against one of the tracks we shortlisted for Campaign 3 based on difficulty (may even still be too difficult for 3) Royalty which has a completion rate of 23%. This is a new stat so for older tracks may not be reporting accurately until they get some more plays. But all you authors out there keep an eye on your completion rate, challenging tracks are awesome and I enjoy them but we don't want to get players frustrated too early in the game. And to remember what it is like as a new player scan through this players play through of the game where they get stuck on SLD EASY shore trainer in the campaign: Other than that, keep the Campaign 2 + 3 entries coming and for those that have already entered your tracks may be shortlisted but just didn't make the first cut for the release we did this week, we will be adding more next week. We want to see the types of tracks the new curve tool can lead to, along with the zoom improvements. If you have any other track editor improvements let us know! have a great weekend everyone!