Hey all, with Campaign 2/3 contest coming to a close we have been throwing around some ideas for future campaigns. But before we jump into that we wanted to thank everyone that took the time to submit tracks and even those who may not have submitted but contribute through track feedback as well, so thank you! We also plan on sending out some "swag bags" for this contest so if you participated stay tuned. Running contests for both Campaign 1 and now this one for 2/3 we have definitely learned a few things and have some new ideas on how campaigns could evolve that we wanted to get feedback on. Campaign 1 currently has 10 tracks and serves as an intro for a new player so progression and easing players into difficulty is really important with this one. We have identified that we may be ramping up difficulty too quickly between tracks 4-7 and may need to add in 1 or 2 "easier" tracks at some point to tackle some frustration by new players we are seeing. Campaign 2/3 was intended to ramp up progression from beginner-intermediate with some "difficult" for new players tracks. We have been testing out and reviewing submissions. With the tracks submitted and thinking through the long term management of campaigns as well as players requests to have featured tracks we are considering pushing out all 15-20 tracks into Campaign 2 and changing the format of future campaign contests but in order to do that we really need your feedback / input on how you think it would work. The idea is to define genres of tracks that will be used to hold on-going open campaigns. So for example, say one of the genres we want to move forward with is "Fantasy" we would release a campaign named "Fantasy" once we have say at a minimum 2 suitable "Fantasy" tracks the campaign would be released with an open call for "Fantasy" tracks, once that campaign has say 15-20 tracks we could open up a "Fantasy II" campaign for future tracks and so on. We would expect future campaigns to naturally be a mix of easy/intermediate/difficult tracks with no specific order of progression (that is what the player learned in campaign 1+2). If you are on board with the idea of holding those types of on-going campaign contests would love to hear your opinions on what would make good themes/categories for types/name of campaigns. Here are some ideas that have been floated around that are a mix of both track themes and types of tracks that may not fit a specific theme: Action Fantasy Sci-Fi Western Mountains/Downhill Trials Freeride / Dirt jumping Anyways, if you have any feedback on potential issues or concerns would love to hear it!