Eric
I'm going to leave out quotes for this, because that will make my reply seem more messy when i type:
If you're trying to convince me that you didn't take the easy way out, that is completely false, atleast by a players perspective. Basing your campaign tracks on completion rate is obviously a total failure. How many who completes a track, in the 20%'s says little to nothing at all about the difficulty. People will automaticly spend far less time on a track in which they are not amused with (i.o. sh*t, easy, too lightly detailed or even too hard, last one because theyve been trained w/ hold up campaign tracks). If they die, they will most likely go on to the next one. Which is impossible in the campaigns. And so makes people try harder. If you had a look at the completion rates of any of your previous campaign tracks before you posted them, and to now, I guarantee you, they will have gone up much, close(r) to 100%.
People WILL spend more time playing a track of which they find impressive, especially when it comes to detail. This also goes for tracks, in which they have to complete to progress further.
This is where my candy crush comparement comes in. Do you think it would be as successful as it is today, if any of the levels could be completed in one try? Most likely NOT. Because its not addictive being able to complete anything with little to no effort.
Why I personally hate the layout/editor is something I'll leave out, because it will increase your feeling of being offended, and result in you becoming more defensive, rather than actually considering what I have to say. They are also my personal opinions, and I know most people have different things that make them less satisfied with the layout/editor. Not saying there aren't people who are satsified with it, but they probably never experienced Canvas Rider, and Maxime's dedication to improving it.
And I literally laughed at your reason as to why you took over this game. It made no sense at all. It is obvious that you saw a great potential of income, that you were missing out on. Pretending anything less is as transparent af.
And it's not about the quantity of your posts here that shows whether you are dedicated to the game or not, it's what you choose to do. The results have been utterly dissapointing. And most ideas that not only i have recognized as great, have been neglected, because you refuse to alter the game too much because of A) it's possibly not worth your time vs income, or B)you're afraid of altering the game too much, in case you're gonna reduce popularity=income.
And mentioning cheap shots, you know as hell i dont support in-app purchases, and that it is not anything i want. but you obviously want people to buy coins, with real life money, so it is a fair assumption of me, to think that this is a way you'll want to go. you even managed to turn it against me, to make it appear as it was me who wanted that, lol. nice one though.
your reply was defensive piss, and proves the fact that you don't listen unless you want to, and you will go to any extent of defending your capitalistic intentions. which is okay, but its starting to affect the game big time. Grab your balls, put them back into your trousers, and accept the criticism, even if its harsh. don't tell me you're gonna take it into account, but instead, try to actually take it into account for once.
Edit; the support I'm getting, should be a good pointer to whether this is something to go defensive about, or to actually commit yourself to a new perspective when it comes to further development.
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