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Contest Remix Contest X [RESULTS]

Discussion in 'HISTORIC TRACKMAKING CONTESTS' started by Eryp, Dec 31, 2021.

  1. Innominate

    Innominate Well-Known Member Official Author

    Happens to the best of us

    well shít cause parents won’t let me work and I have 4 hours of work left, idk if I’m getting this one in on time :cry::cry::cry::cry:
     
    dantexpress likes this.
  2. AfterImage

    AfterImage Well-Known Member Team Balloon Official Author

    Awarded Medals
    this round end when
     
    dantexpress likes this.
  3. robbieraysfan

    robbieraysfan Well-Known Member Official Author

  4. Eryp

    Eryp foraminifera Staff Member Administrator Forum Moderator VIP Team Truck Official Author

    Awarded Medals
    round over, late submissions will be accepted for the next 13 hours or so, and judging will be done asap. good job everyone :thumbsup:
     
  5. Elibloodthirst

    Elibloodthirst DeadRising2 VIP Team Helicopter Forum Member Of The Decade (2014-2024) Official Author

    Awarded Medals
    good luck to those who managed to finish their entries
     
  6. Innominate

    Innominate Well-Known Member Official Author

    Didn’t finish. Gonna publish later, though. Sad, I’m just incompetent.
     
    AfterImage likes this.
  7. AfterImage

    AfterImage Well-Known Member Team Balloon Official Author

    Awarded Medals
    not from the ss you sent me
     
    Innominate likes this.
  8. Overthrown

    Overthrown Active Member Official Author

    so can i publish it today i know i'm a little late.
     
    JustAGDFan and Elibloodthirst like this.
  9. Elibloodthirst

    Elibloodthirst DeadRising2 VIP Team Helicopter Forum Member Of The Decade (2014-2024) Official Author

    Awarded Medals
    It ended a week ago
     
    robbieraysfan likes this.
  10. rationalities

    rationalities Rock Drawer VIP Team Truck Official Author

    Awarded Medals
    you can still publish. but the contest is over now, so you won't get any credit towards it.
     
  11. Elibloodthirst

    Elibloodthirst DeadRising2 VIP Team Helicopter Forum Member Of The Decade (2014-2024) Official Author

    Awarded Medals
    Nah give negatives
     
  12. Symantec

    Symantec Well-Known Member Official Author

    :eek:
     
    Elibloodthirst likes this.
  13. AfterImage

    AfterImage Well-Known Member Team Balloon Official Author

    Awarded Medals
    you can publish whenever you want. Not going to be credited for the contest :/

    Speaking of contest Eryp Dyou know when the results come out?
     
    Chaos-Fallen likes this.
  14. Overthrown

    Overthrown Active Member Official Author

  15. Elibloodthirst

    Elibloodthirst DeadRising2 VIP Team Helicopter Forum Member Of The Decade (2014-2024) Official Author

    Awarded Medals
    AfterImage and LabibZaydandy like this.
  16. Eryp

    Eryp foraminifera Staff Member Administrator Forum Moderator VIP Team Truck Official Author

    Awarded Medals
    Round 2 results:

    Round 2 results (open)

    1. RadiumRC 25.83+2
    2. g-raffe 25.5+1
    3. chaos-fallen 23.17
    4. xshaade 21.3
    5. mountainclimber 11.83
    6. skriper 11.3
    7. justagdfan 9


    Maple's scoring and CC (open)
    https://www.freeriderhd.com/t/872502-lighthouse-bay-tbf-rcxr2

    Visual component(composition and detail): 2/10 and 2/10

    Ride: 2/5

    Creativity: 1/5

    Good scale, some nice focal points in the track. There is some variation in what’s done, however it is majority left unfinished. Just not enough done for me to critique you on things. Detail is sloppy and feels rushed. Take your time with detailing and focus on the shaping of objects. Ride is very similar to bare bones, expanded areas feel rushed, poor powerup placement, would suggest more refinement.


    https://www.freeriderhd.com/t/873924

    Visual component(composition and detail): 6.5/10 and 7/10

    Ride: 4/5

    Creativity: 4/5

    Very ambitious, there’s a lot that extends beyond just remixing and it makes me feel like you have a fervor in trackmaking/drawing. Lots of quantity and I would say you did a good job in maintaining quality throughout the track. Great job in presenting an overall feel/theme to your track, there is a sense of progression/story as you ride through which helps to make it more enjoyable. I don’t know anything about 2001: A Space Odyssey but based on your track I’d assume it’d be along the lines of a sci-fi mystery. There is a good amount of remixing in the beginning, the ride is very back-and-forth with small jumps. The ride in part 2 nicely switches the pace up with slightly longer gaps between jumps. Good placement of powerups, no weird incidents. Good amount of focal points and areas of interest to keep people visually engaged through the ride. Good amount/variety/complexity of draws, detail fills out track nicely, detail is consistent, good scale.


    Your detailing/drawing skill however is lacking, this of course will improve naturally over time if you keep at it. Issue with detail blending in with everything; lack of separation of things, terrain lines begin to look more like patterns on a wall. This issue is very prevalent in part 1 where terrain looks 2D/flat(which I don’t think was intentional), part 2 is much better in regards to this with the monolith examination area demonstrating a good sense of perspective and proportion(shaping of figures needs more work). Try shading more, it’ll give needed separation of things in track while providing more visual interest through contrast and possibly can highlight key parts in the track. Or darken things near the front while things further away are more faint or have separation in the detail itself: don’t always have to connect the detail from the BG/back layer to the FG/layer of terrain at the front. Or keep things further away less detailed with things at front very detailed. Composition of part 1 is a bit squished and cluttered, the scale seems off to the left or is a bit empty. Part 2 is well composed. Overall with how much there is, it is well done.


    https://www.freeriderhd.com/t/873948

    Visual component(composition and detail): 2/10 and 4/10

    Ride: 2.5/5

    Creativity: 1/5

    There are some interesting bits scattered throughout the track, the issue I have is they feel all very disconnected and out of place. Detail style is inconsistent and feels less like a track and more like a collage of images/stickers. This issue is exacerbated by how empty the majority of the track is, the track suffers a lot from a lack of quantity. The style at the bottom is really well done, wished you kept that going throughout the track. The ride is very similar to the original bare bones but with need for more refinement.


    https://www.freeriderhd.com/t/873982-111549w928-79x47519

    Visual component(composition and detail): 7/10 and 5/10

    Ride: 5/5

    Creativity: 3.5/5

    Great scale. The composition in the track is what I would say makes up the majority of its visual appeal. Good mix-up of shapes, good mix of curves and angles for visual interest. No part feels underwhelmingly empty, little detail but it still feels filled out. Detail/style is clear, clean, and consistent. Nice to have little bits of debris floating around, really adds a lot to the overall feel of the track and helps to give a sense of movement happening. Great remixing of the original ride, incorporation of the ride with the detail is seamless, doesn’t feel forced and it almost doesn’t look like a remix. Visually could use a bit more, I’m assuming this is in space: BG asteroids/ debris, planets in BG, BG solar systems, etc. There’s not much critique regarding the actual detail since there isn’t much and what there is is fine, maybe suffering from being a bit too plain; detail is a bit too safe, while it doesn’t detract from the track it doesn’t add much for it. In the future can try to up the complexity of detail or shapes, enhance the theme/s, play around more with the design of things and really add more uniqueness to them(structures, ufos, etc.).


    Ride is interesting, multiple routes in the remix is impressive and provides more replayability. Nice little variation with the truck and blob sections. Lines are well placed and rides smoothly, powerups well placed, no weird incidents. Good amount of variations in the ride to keep it fun, I would also consider this a form of creativity.



    https://www.freeriderhd.com/t/873989/m

    Visual component(composition and detail): 7/10 and 6.5/10

    Ride: 4/5

    Creativity: 4/5

    Interesting layout compared to the other entries, you’ve chosen to expand the track upwards. When zoomed out the initial focal point for me was the behemoth and because of the track’s layout my eyes gravitated upwards and stayed within the drawing, this composition really helps make the track feel visually whole and complete. There is a good sense of movement captured in the detail, I would say you’ve done well in depicting the massive eruption of water and the chaos that ensued as a result. As you go up the track things seem to slow/settle down in the scene, this was reflected in the ride and detailing. The change from bursting water to lofty, settling cloud/mist as you progress up the track is a really nice touch. Loved the build-up.


    Style is fairly consistent, level of detail is kept constant, and there is a nice amount of visual variety. Detail quality gets a bit sloppy such as puffs at top. One notable thing to mention is how much is going on yet I’m still able to distinguish the debris from the water from the buildings,etc. A really excellent job. Some issues I have however is that almost everything feels like they share the same texture, elements in your track could have more character and identity to them; things don’t quite feel distinctive enough(behemoth, palm trees) and everything shares a smooth glossy-like texture. The roof material on the right is an instance where this isn’t the case but it is still difficult to tell the material. Depth is another issue, objects feel rather flat. Use shading to increase volume and depth, this would additionally texture the things in your track depending on how you choose to shade. Also would provide opportunities for more contrast and create more visual interest.


    Overall it feels fairly creative and original, the ride plays well and powerups are well placed. The track is clear in where you should go and the ride itself is nice and pleasant. The switch in pace near the top of the track and down the balloon provided some variability.



    https://www.freeriderhd.com/t/874038-rc10r2-unfin

    Visual component(composition and detail): 4/10 and 3/10

    Ride: 2/5

    Creativity:1/5

    It looks like you got some ideas down but there just isn’t enough for me to judge on. I like how you try to incorporate the details/objects into the ride itself. I definitely consider that a form of creativity. Detail itself appears to be on the right track, appears like there would be an overall consistent theme and style. I suggest varying and adding more uniqueness to your shapes, currently everything is too blocky. Remix of the ride feels rushed and there are several issues throughout, powerup placements could be more refined.


    https://www.freeriderhd.com/t/874146-dedicated-to-maple/

    Visual component(composition and detail): 8/10 and 6/10

    Ride: 4/5

    Creativity: 4/5

    Love the track layout, it almost reminds me of hawnks. It has a particular charm about it that I really like. The level of detail is pretty light but I’m glad you went this route(intentional or not). Love the look of it and the feel of the ride. It’s very engaging and again it’s very charming. Major gripe is that it looks rather incomplete regarding the buildings section. Feels as though much of your creative design was spent on the spaceship and much of the other things in your track didn’t get the same treatment. Good variation of things in the track: spaceship and planets to the structures to the rocky terrain. Good variations in the shapes, makes things much more interesting because of that. Detail is fairly consistent, track feels fleshed out enough, and the layout overall has a nice triangular composition. Good bits of contrast also. Poor choice in keeping the area to the left so sloppy, detracts a bit from the overall appearance. Certain parts look a little off such as the smoke: bit too jagged and overdone. For the future you can try to up the complexity of things and refine the shapes of objects more.


    The ride is nice, it’s simple and everything works. Also a good mixup in the kind of ride from the buildings/structures part to the rocky terrain part(platformer to back-and-forth slopes and jumps). Powerups are placed well and there is a good amount of vertical room for the jumps. Could be a bit more creative with the building designs, there are some nice touches scattered about(satellite, observatory, vehicle wreck, etc.) would love to see more of that. Overall a solid, well-rounded track. Great job.


    zwinxz' scores and CC (open)
    1. The Monolith - RadiumRC 28+1 points = 29 Composition - 10/10 points Detail - 8/10 points Originality - 5/5 points Ride - 5/5 points My favourite track this round. Good ride and awesome use of tps. It might be a bit too ambitious for two weeks of work. The detail could be better at some points. Nonetheless the track tells a story and the use of some key elements from 2001: A Space Odyssey makes it stand out. Good job!
    2. Behemoth - G-raffe 28 points Composition - 10/10 points Detail - 8/10 points Originality - 5/5 points Ride - 5/5 points Your track looks amazing. I really dig the concept. Using the debris and smoke outburst for the ride is genius. It feels awesome to climb to the top. I feel like i'm in a disaster movie and have to survive somehow. Well done.
    3. 111549W928 79X47519 - Chaos-Fallen 27 points Composition - 10/10 points Detail - 7/10 points Originality - 5/5 points Ride - 5/5 points So clean. The ride really stands out. The use of tps and the vehicle power up is so smart. The ride is so much fun. The use of simple and non detailed shapes with the heavy detailed asteroids is so good as well.
    dedicated to maple - xshaade 22 points Composition - 8/10 points Detail - 5/10 points Originality - 4/5 points Ride - 4/5 points
    rc10r2 unfin - Skriper 16 points Composition - 5/10 points Detail - 4/10 points Originality - 3/5 points Ride - 4/5 points
    Mythical Depiction - m0unta1nclimber013 14 points Composition - 5/10 points Detail - 4/10 points Originality - 2/5 points Ride - 3/5 points
    Lighthouse Bay TBF (RCXR2) - JustAGDFan 12 points Composition - 4/10 points Detail - 4/10 points Originality - 2/5 points Ride - 2/5 points


    eryp's scores and CC (open)

    https://www.freeriderhd.com/t/872502-lighthouse-bay-tbf-rcxr2- 8/30 - yea man there's just not much to go off of here. think you need to work on adding more detail before anything else can be said

    https://www.freeriderhd.com/t/873924- 28/30 - this is definitely one of my favorite tracks to come out of a remix contest. the transition from the first to second sections is exceptionally well done and feels like its straight out of 2001, and the second section as a whole is one of the coolest parts of any track. the perspective pieces are incorporated excellently with the rest of the ride and track. only thing id have to mention is the messiness of the first section. the titular monolith and chimps stand out, but the rest of the detail kinda blends together in a weird mess. organizing your detail into clearer structures as opposed to simply filling every square inch of stuff w detail might be the next thing to try

    https://www.freeriderhd.com/t/873948- 12/30 - good start, what drawings there are are cool. none of them are particularly attached to the ride tho, so if you continue this that's what you should focus on

    https://www.freeriderhd.com/t/873982-111549w928-79x47519- 22/30 - ride-oriented and super cool. the shapes you gave of the structures are really well done, and what detail there is is also solid. definitely needs some sort of bg to feel more complete tho, tho i think a massive arc of objects like this would also be a sick track. idk there's a lot of directions you could go w this concept, and id like to see you try to flesh it out more.

    https://www.freeriderhd.com/t/873989/m- 27/30 +1 - also one of my favorites to come out of a remix contest. the overall idea is super unique and is very well executed. the motion depicted in the detail is very well done, and the decision to have a limited background also was used to great effect. only thing i'm going to mention are the houses, and how i think they could've been utilized more. they feel very secondary to the water and monster, which is to say that they look like they're there but also are sorta supplementary. they dont leave as big an impact on me as i wish they did. same thing w other minor detail like the palm tree(s?). but the overall composition of this is so cool so i gave it the extra point.

    https://www.freeriderhd.com/t/874038-rc10r2-unfin- 8/30 - a very alright start, just empty and nothing to really judge off of.

    https://www.freeriderhd.com/t/874146-dedicated-to-maple/- 20/30 - i think you dedicated too much of your efforts to making the spaceship look good; the rest of the track isn't up to the same standard unfortunately, which does detract from the overall look quite a bit. that said, it doesnt look bad. i think the buildings need to feel more connected to the rest of the track, as well as having the rock detail clarified a lil bit more on the bottom. but overall this is a nice track to begin to make a name for yourself with. nice one
     
    Totoca12, Madara, dantexpress and 9 others like this.
  17. LabibZaydandy

    LabibZaydandy Well-Known Member Official Author

    Awarded Medals
    NOOO I FORGOT TO PUT MY LINK
     
    SadHug, Totoca12, AfterImage and 3 others like this.
  18. Eryp

    Eryp foraminifera Staff Member Administrator Forum Moderator VIP Team Truck Official Author

    Awarded Medals
    Contest Results:

    Contest Results (open)

    1. g-raffe 54.8
    2. radium2c 53.13
    3. chaos-fallen 50.17
    4. xshaade 32.3
    5. dante 25
    6. mountainclimber 22.83
    7. eli 22
    8. ray 21
    9. justagdfan 18
    10. logeton 17.67
    11. gr611 16
    11. labib 16
    13. afterimage 15.67
    14. overthrown 13.3
    15. hatchetclimber 12.67
    16. skriper 11.3
    17. biirch 9.3


    thanks to judges Maple , rationalities for allowing me to use their tracks, and zwinxz for being a judge for every round. judging is more effort than its worth

    nicely done and congrats to everyone who participated :thumbsup:
    i'll be in contact w the prize winners shortly to give out money and whatnot
     
    Wayward, JustAGDFan, Madara and 16 others like this.
  19. Elibloodthirst

    Elibloodthirst DeadRising2 VIP Team Helicopter Forum Member Of The Decade (2014-2024) Official Author

    Awarded Medals
    Love the cc I was promised really appreciate it lads.

    Good job everyone. Stalingrad coming soon
     
  20. robbieraysfan

    robbieraysfan Well-Known Member Official Author

    thank you for the kind and helpful words maple and eryp
     

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