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Drawing Thread

Discussion in 'Anything and everything Free Rider' started by Maple, Sep 20, 2014.

  1. ShadowMaster987

    ShadowMaster987 Active Member Team Balloon Official Author

    thanks!
     
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  2. BackPain

    BackPain Well-Known Member Official Author

    heres my interpretation lmao
     

    Attached Files:

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  3. ShadowMaster987

    ShadowMaster987 Active Member Team Balloon Official Author

    looks fire, thanks
     
    a_drain likes this.
  4. Wayward

    Wayward Well-Known Member Team Balloon Official Author

    Hello all, I got a couple pieces of art/drawings I did for my art class that I’d like to share in hopes of getting info on how to improve for future projects. I'm not really looking for a "better proportions" because I know the proportions are shite for some of them, but more of a how to better my proportions, how to make lines more "defined" without making them "bold", how to better use negative space, yknow?

    [​IMG]
    Aight this one's named "Unknown Peril" and the thought behind it was for there to be a "being" who's attempting to sabotage the three fellows in the glass ball by creating some form of deterrent which you can see manifesting in the dark cloud (didn't really look the way I was wanting it to). It was my first ever attempt at a multi-medium piece and so I was wondering A) how the mountain looked and if it was cohesive with the rest of the work, B) if the formatting of the piece itself was cohesive, C) if blending was good and/or how to better my blending, and anything else yall could think of.

    [​IMG]
    I know it's wonky but this piece was an ink piece mainly focused to highlight muscles, anatomy, and just the overall shape of a human.

    [​IMG]
    A piece meant to encapsulate form without using lines en masse. Was my first attempt working like this with charcoal and pastel as my main tool, and I want to know how it turned out! If I used blending well and if my proportions were on point, etc.

    [​IMG]
    A small drawing and I wanted to know if the colors used were alright?

    I hope all of the pictures load. A couple of them were too big to import in so I had to copy paste and idk if that's a viable bypass. Hope everyone's enjoying the Christmas season!
     
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  5. CHuguley

    CHuguley Well-Known Member Team Truck Official Author

    YO the first one is fire
     
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  6. CHuguley

    CHuguley Well-Known Member Team Truck Official Author

    [​IMG]
    WIP design, input would be nice to upgrade the design or something (Yes its a scuffed pose for the bottom half I forgot to flip the canvas)
     
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  7. mR..A

    mR..A i didn't break the habit Ghosting Legend VIP Team Balloon Official Author

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    i offered Wayward some advice on eyeballing perspective and becoming more natural at drawing buildings freehand from different viewpoints, saves a lot of time and can really help keep a session flowing when you're coming up with a composition

    thought this might help some others too :thumbsup:
     

    Attached Files:

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  8. AutoBoi

    AutoBoi Active Member Team Helicopter Official Author

    When in doubt draw vertical lines
     
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  9. Azgr00

    Azgr00 Well-Known Member Team Helicopter Official Author

    I've been getting into detail recently, but i wanna get a bit better

    I have a question: how can i detail flat rides' ground? I made the ride flat cuz it's a jumps track, so i can't really use rocks and stuff like that

    housedrawing2.png
    In a track i made, i outlined the ride (see image), the house adds a bit of detail but the ground just looks bland

    I could use grass but i'd like to find alternatives

    Thanks for reading! :)
     
  10. zachypacso

    zachypacso Well-Known Member Team Blob Official Author

    In this case, I would say a couple things. #1: focus on your background enough that the player is drawn to that instead of lines that they are riding on. #2: You can add things that ride like they are flat but aren't really. For instance, create a jump with boards spaced apart enough that you can tell it is supposed to be a wooden jump, but close enough that there is no shaking effect. #3: You can also mess with height and stuff, like riding over a trench/ditch/canyon/whatever on a makeshift bridge, or jumping up to ride on top of a house or something. It's still flat. You don't really change the track, but it adds interest and detail in a simple way.
     
  11. Ghostping

    Ghostping Active Member Official Author

    Does anyone know of any tracks with good water detailing? I wanted to look around at peoples' styles and shading methods for things like waterfalls and rivers. If not, what are some good water shading techniques for realism? Thanks :)
     
  12. CHuguley

    CHuguley Well-Known Member Team Truck Official Author

    I use grid: a bunch of grid lines, the smaller the pixel ammount the darker, you can double the lines to make it even darker and not place the lines in certain areas for a wave pattern (ITs hard to explain)
     
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  13. Elibloodthirst

    Elibloodthirst DeadRising2 VIP Team Helicopter Forum Member Of The Decade (2014-2024) Official Author

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    I'd look at lolz, the penguins..
     
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  14. loge_0

    loge_0 ‮‮� VIP Team Truck Official Author

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    https://community.freeriderhd.com/threads/free-rider-hds-track-making-compendium.13450/
    this thread will help you out with pretty much anything in terms of detail, including water
     
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  15. AfterImage

    AfterImage Well-Known Member Team Balloon Official Author

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    Fluffysmack
    Lolz

    tropisms-mtt2
    Omen-Maple
    Wrath-Maple
     
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  16. thiccboi243

    thiccboi243 Casual Member Official Author Banned

    idk
     

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  17. Wellebelly

    Wellebelly Casual Member Official Author

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  18. CHuguley

    CHuguley Well-Known Member Team Truck Official Author

    Make a few curly grasses and thats all you really need imo
     
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  19. Maple

    Maple Love to draw VIP Team Balloon Trackmaker Of The Decade Official Author

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    It looks off, I think you have good judgement and are pretty critical of yourself so I think if you feel like it isn't quite there you should trust that.

    I think the contrast is nice and props for really cleaning up your line work! The actual drawn elements all together look off. I think part of it is a composition issue.
    upload_2024-1-10_21-44-24.png

    And the other part of it is that I think you are just detailing/drawing too randomly.
     
  20. Elibloodthirst

    Elibloodthirst DeadRising2 VIP Team Helicopter Forum Member Of The Decade (2014-2024) Official Author

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    Agreeing with maplebut of composition and contingency between tops and bottoms, make sure they make sense
     
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