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Drawing Thread

Discussion in 'Anything and everything Free Rider' started by Maple, Sep 20, 2014.

  1. Giampitek

    Giampitek Active Member Official Author

    I honestly think it looks good but maybe a bit of shading at the bottom of the walls would help kinda reminds me of the mc Escher stair thing idk if that’s what you were going for
     
  2. Eryp

    Eryp foraminifera Staff Member Administrator Forum Moderator VIP Team Truck Official Author

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    will say im not one to necessarily listen to but i remember reading some artist's response when asked why they didn't fully outline their character and it being something like "outlines dont exist in nature". maybe the reason it feels so blocky is because you're outlining everything; monument valley, which i think i remember you saying youre modeling this after, uses colors to differentiate between surfaces as opposed to outlines, something that isnt really possible in fr. maybe adding more curved surfaces or making things thicker would make things seem less blocky? something that just makes the surface feel more real i guess. the stuff youre doing rn is creating a blocky feel, even if its not what you want
    like there's other ways to create edges other than directly outlining them. cross contour lines (lines that sorta go along the shape of an object as opposed to lines along an edge) are one way of doing it that might (?) help w the style you're going for, or just some more shading or color differentiation on different surfaces
    here's something im working on rn that maybe helps this make more sense? like i use shading to show different surfaces on an otherwise simple and blocky structure. maybe not the greatest example but its at least sorta similar to what youve got going on and maybe helps you visualize stuff more. im not sure if its helpful at all or even the right thing to do but regardless good luck
    Screen Shot 2021-02-07 at 11.33.53 PM.png
     
    mR..A, Rayb25, pinn and 14 others like this.
  3. BenAbraham65

    BenAbraham65 Active Member Official Author

    I agree with eryp. I am for sure not the best at perspective drawings but I think it would be better if you used more broken non-blocky areas. Like maybe a crack in one of the corners unless you are going for a modern newer vibe. More smooth curved surfaces could help too. Again I am not strong in perspective drawing but that is what I think you could improve upon.
     
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  4. Coated_Badger

    Coated_Badger Coager Elite Author Team Truck Official Author

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    thanks for the (mostly) great feedback everyone (eryp).
    yeah i wish there was colour in frhd purely for this track. but at that point it will literally just be me recreating monument valley in free rider, which I don't want to do. I just want to take a heavy amount of inspiration since isometric type tracks haven't really been done before. and if i can make a super good one before people start turning it to sh.it that would be nice.
    i'll either try to make it less blocky and it'll look good. or it'll look bad and i'll try to embrace that and build around the strengths a blocky isometric track has.
    also i recommend checking out monument valley. it's a great puzzle game with a subtle story and amazing art.
     
  5. Giampitek

    Giampitek Active Member Official Author

    How does one draw people?
    [​IMG]
     
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  6. Phase

    Phase Well-Known Member Official Author

  7. Sharkfin

    Sharkfin Active Member Official Author

    Coated_Badger Do you use the isometry grid from the free rider lite mod?
     
  8. TuttiFruity

    TuttiFruity Well-Known Member Official Author

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    hey everyone, looking for some tips on how to do bark on a tree
    upload_2021-2-16_11-53-49.png
     
  9. fuzzyman8

    fuzzyman8 Well-Known Member Official Author

    Does anyone have any tips on how to do trees in general?
     
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  10. Giampitek

    Giampitek Active Member Official Author

    look at the first 20 pages of this thread should be some tips somewhere in there
     
  11. fuzzyman8

    fuzzyman8 Well-Known Member Official Author

    Ok, thanks, buddy. Big help. I only got to #14, but I'll finish later. I found some really good stuff, but I don't know how much it will help me. All of those people are drawing legends, and I've only been here since August last year. I'm really good at real-life drawing, but FRHD? Not so much.
     
    a_drain likes this.
  12. Giampitek

    Giampitek Active Member Official Author

    yeah looking at all those old posts and people who don't play anymore is so cool
     
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  13. fuzzyman8

    fuzzyman8 Well-Known Member Official Author

    This account is new, I know that. But you seem to really know stuff like you have been around a really long time. Who is your main? Or will you even tell me?
     
  14. Giampitek

    Giampitek Active Member Official Author

    main got banned a while ago and I haven't played in a few years but recently came back
     
    a_drain likes this.
  15. fuzzyman8

    fuzzyman8 Well-Known Member Official Author

    Ah I see
     
  16. pinn

    pinn Joelbmx VIP Official Author

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    The outline of your tree is very smooth, which is fine, but that limits the style of bark you can apply to your tree.
    For example this won't work
    Screenshot from 2021-02-15 21-21-32.png
    Obviously that's a completely different type of tree but you get the idea
    Try some other styles out
    Screenshot from 2021-02-15 22-10-51.png Screenshot from 2021-02-15 22-02-59.png
    Make a copy of your track and let yourself be sloppy, just try stuff out, play around with the shading. Maybe even make an imaginary light source and try to shade based on where the light is coming from
     
  17. pinn

    pinn Joelbmx VIP Official Author

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    I'm going to whip up some basic tips on this
     
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  18. fuzzyman8

    fuzzyman8 Well-Known Member Official Author

    Ok
     
  19. TuttiFruity

    TuttiFruity Well-Known Member Official Author

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    thats extremely helpful, thanks! i think for the track that I'm doing, I'm going to keep it pretty minimal, but use the overall tree as a canvas for different styles.
     
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  20. pinn

    pinn Joelbmx VIP Official Author

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    Tips for drawing trees

    Let's start with a fractal !
    Screenshot from 2021-02-15 23-30-58.png
    Somewhere in a trees DNA it is told to fractal towards wherever the largest light source is and cover as much space as possible, while still supporting it's own weight. (This might be completely wrong but lets go with it)
    Three rules:
    1. Each branch breaks into two slightly smaller branches
    2. Branches are a little shorter than their parent branch
    3. The direction of a branch is similar to the direction of its parent

    Obviously in reality most trees don't look similar to that, but the principles are still there (maybe).

    Lets apply those rules fairly strictly, but try to make it look more natural
    Screenshot from 2021-02-15 23-10-01.png
    Each branch is about half the width of it's parent branch. Branches are generally shorter than their parent. Following the third rule causes everything to spread out naturally.
    Doesn't look too bad.

    In practice you shouldn't be thinking about fractals, but if your tree is looking like garbage then it might be diverting too far from those rules.

    Check this out, tall trees are pretty much just short trees with bigger trunks :O
    Screenshot from 2021-02-15 23-10-18.png

    Now you can use the ends of the branches to outline where the leaves should be.
    Screenshot from 2021-02-15 23-10-27.png
    I always recommend outlining the leaves before detailing them, play with the shapes and see what looks right before you go crazy detailing the thing.
    One common mistake I see is people making the head of leaves way too small, bigger is always better when it comes to the total area of leaves.

    Screenshot from 2021-02-15 23-10-40.png
     

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    Last edited: Feb 16, 2021

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