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  • Drawing Thread

    Discussion in 'Anything and everything Free Rider' started by Maple, Sep 20, 2014.

    1. Giampitek

      Giampitek Active Member Official Author

      I honestly think it looks good but maybe a bit of shading at the bottom of the walls would help kinda reminds me of the mc Escher stair thing idk if that’s what you were going for
       
    2. Eryp

      Eryp foraminifera Staff Member Administrator Forum Moderator VIP Team Truck Official Author

      Awarded Medals
      will say im not one to necessarily listen to but i remember reading some artist's response when asked why they didn't fully outline their character and it being something like "outlines dont exist in nature". maybe the reason it feels so blocky is because you're outlining everything; monument valley, which i think i remember you saying youre modeling this after, uses colors to differentiate between surfaces as opposed to outlines, something that isnt really possible in fr. maybe adding more curved surfaces or making things thicker would make things seem less blocky? something that just makes the surface feel more real i guess. the stuff youre doing rn is creating a blocky feel, even if its not what you want
      like there's other ways to create edges other than directly outlining them. cross contour lines (lines that sorta go along the shape of an object as opposed to lines along an edge) are one way of doing it that might (?) help w the style you're going for, or just some more shading or color differentiation on different surfaces
      here's something im working on rn that maybe helps this make more sense? like i use shading to show different surfaces on an otherwise simple and blocky structure. maybe not the greatest example but its at least sorta similar to what youve got going on and maybe helps you visualize stuff more. im not sure if its helpful at all or even the right thing to do but regardless good luck
      Screen Shot 2021-02-07 at 11.33.53 PM.png
       
      mR..A, Rayb25, pinn and 14 others like this.
    3. BenAbraham65

      BenAbraham65 Active Member Official Author

      I agree with eryp. I am for sure not the best at perspective drawings but I think it would be better if you used more broken non-blocky areas. Like maybe a crack in one of the corners unless you are going for a modern newer vibe. More smooth curved surfaces could help too. Again I am not strong in perspective drawing but that is what I think you could improve upon.
       
      a_drain and ThanSeal like this.
    4. Coated_Badger

      Coated_Badger Coager Elite Author Team Truck Official Author

      Awarded Medals
      thanks for the (mostly) great feedback everyone (eryp).
      yeah i wish there was colour in frhd purely for this track. but at that point it will literally just be me recreating monument valley in free rider, which I don't want to do. I just want to take a heavy amount of inspiration since isometric type tracks haven't really been done before. and if i can make a super good one before people start turning it to sh.it that would be nice.
      i'll either try to make it less blocky and it'll look good. or it'll look bad and i'll try to embrace that and build around the strengths a blocky isometric track has.
      also i recommend checking out monument valley. it's a great puzzle game with a subtle story and amazing art.
       
    5. Giampitek

      Giampitek Active Member Official Author

      How does one draw people?
      [​IMG]
       
      Logeton, dantexpress and FIREBEATS like this.
    6. Phase

      Phase Well-Known Member Official Author

    7. Sharkfin

      Sharkfin Active Member Official Author

      Coated_Badger Do you use the isometry grid from the free rider lite mod?
       
    8. TuttiFruity

      TuttiFruity Well-Known Member Official Author

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      hey everyone, looking for some tips on how to do bark on a tree
      upload_2021-2-16_11-53-49.png
       
    9. fuzzyman8

      fuzzyman8 Well-Known Member Official Author

      Does anyone have any tips on how to do trees in general?
       
      a_drain and FIREBEATS like this.
    10. Giampitek

      Giampitek Active Member Official Author

      look at the first 20 pages of this thread should be some tips somewhere in there
       
    11. fuzzyman8

      fuzzyman8 Well-Known Member Official Author

      Ok, thanks, buddy. Big help. I only got to #14, but I'll finish later. I found some really good stuff, but I don't know how much it will help me. All of those people are drawing legends, and I've only been here since August last year. I'm really good at real-life drawing, but FRHD? Not so much.
       
      a_drain likes this.
    12. Giampitek

      Giampitek Active Member Official Author

      yeah looking at all those old posts and people who don't play anymore is so cool
       
      a_drain likes this.
    13. fuzzyman8

      fuzzyman8 Well-Known Member Official Author

      This account is new, I know that. But you seem to really know stuff like you have been around a really long time. Who is your main? Or will you even tell me?
       
    14. Giampitek

      Giampitek Active Member Official Author

      main got banned a while ago and I haven't played in a few years but recently came back
       
      a_drain likes this.
    15. fuzzyman8

      fuzzyman8 Well-Known Member Official Author

      Ah I see
       
    16. pinn

      pinn Joelbmx VIP Official Author

      Awarded Medals
      The outline of your tree is very smooth, which is fine, but that limits the style of bark you can apply to your tree.
      For example this won't work
      Screenshot from 2021-02-15 21-21-32.png
      Obviously that's a completely different type of tree but you get the idea
      Try some other styles out
      Screenshot from 2021-02-15 22-10-51.png Screenshot from 2021-02-15 22-02-59.png
      Make a copy of your track and let yourself be sloppy, just try stuff out, play around with the shading. Maybe even make an imaginary light source and try to shade based on where the light is coming from
       
    17. pinn

      pinn Joelbmx VIP Official Author

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      I'm going to whip up some basic tips on this
       
      a_drain, Chaos-Fallen, Cynic and 2 others like this.
    18. fuzzyman8

      fuzzyman8 Well-Known Member Official Author

      Ok
       
    19. TuttiFruity

      TuttiFruity Well-Known Member Official Author

      Awarded Medals
      thats extremely helpful, thanks! i think for the track that I'm doing, I'm going to keep it pretty minimal, but use the overall tree as a canvas for different styles.
       
      a_drain and pinn like this.
    20. pinn

      pinn Joelbmx VIP Official Author

      Awarded Medals
      Tips for drawing trees

      Let's start with a fractal !
      Screenshot from 2021-02-15 23-30-58.png
      Somewhere in a trees DNA it is told to fractal towards wherever the largest light source is and cover as much space as possible, while still supporting it's own weight. (This might be completely wrong but lets go with it)
      Three rules:
      1. Each branch breaks into two slightly smaller branches
      2. Branches are a little shorter than their parent branch
      3. The direction of a branch is similar to the direction of its parent

      Obviously in reality most trees don't look similar to that, but the principles are still there (maybe).

      Lets apply those rules fairly strictly, but try to make it look more natural
      Screenshot from 2021-02-15 23-10-01.png
      Each branch is about half the width of it's parent branch. Branches are generally shorter than their parent. Following the third rule causes everything to spread out naturally.
      Doesn't look too bad.

      In practice you shouldn't be thinking about fractals, but if your tree is looking like garbage then it might be diverting too far from those rules.

      Check this out, tall trees are pretty much just short trees with bigger trunks :O
      Screenshot from 2021-02-15 23-10-18.png

      Now you can use the ends of the branches to outline where the leaves should be.
      Screenshot from 2021-02-15 23-10-27.png
      I always recommend outlining the leaves before detailing them, play with the shapes and see what looks right before you go crazy detailing the thing.
      One common mistake I see is people making the head of leaves way too small, bigger is always better when it comes to the total area of leaves.

      Screenshot from 2021-02-15 23-10-40.png
       

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      Last edited: Feb 16, 2021

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