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Update Development Update

Discussion in 'Game changes and Updates' started by Char, Jul 31, 2017.

  1. Ultraviolet

    Ultraviolet Well-Known Member

    Do you think it's a good idea to have two separate leaderboards? One leaderboard being the normal leaderboard where checkpoints add to your time and the other one being the old checkpoint system where checkpoints don't add to your time. Otherwise there would be no such thing as endurance anymore. For example, on tube tracks I try to ride for as long as I can even if I have to brake a lot. This won't matter with the old checkpoint system.
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  2. darksmoke11

    darksmoke11 Well-Known Member Official Author

    That can be solved by people making tracks without checkpoints or fewer
    CityShep, zeke15, Rhodium and 2 others like this.
  3. Ultraviolet

    Ultraviolet Well-Known Member

    Good idea.
    And what about those non-spacebar tube track makers who put a checkpoint every 10 milliseconds? ;)
    zeke15 likes this.
  4. Ultraviolet

    Ultraviolet Well-Known Member

    I still object to the idea of the old checkpoint system. Simply because there is no way to measure endurance unless the track has less checkpoints. Using the old checkpoint system means that players can get lucky and reach the next checkpoint without having to worry about messing up because all the data of the ghost (from the last checkpoint) would be deleted. Then you don't need to be consistent anymore

    I know I am outvoted here but here is my personal solution. I would be add two leaderboards as explained before.
    I know one of reasons why people want the old checkpoint is so that ghosts won't brake as often. I think I've found a way to keep the current ghosts while adding the new ones (with no deaths). Since ghosts are created due to key inputs, you can simply work backwards from the ending star to the last time the rider touched each checkpoint. I drew a network to help explain this
    Screen Shot 2017-11-19 at 3.46.03 PM.png

    The blue/green/red lines is to represent the path that the rider travels through each checkpoint. This is what the ghost will look like with the current checkpoint system. The yellow line is what it will look like with the old checkpoint system. It starts from the finish and works backwards to each checkpoint. It only records the from the last time the rider touched the checkpoint.

    idk, this is just my opinion. I hope this is somewhat helpful Char
    zeke15, darksmoke11 and Whisk like this.
  5. Ishu

    Ishu Well-Known Member Official Author

    Most people want the old checkpoints because the ghosts look cooler/smoother and then ghosts are more focused on precision and speed (as opposed to the current system where ghosts focus more on consistency and you have to fear dying if you go too fast)
    CIorox and Volund like this.
  6. Ultraviolet

    Ultraviolet Well-Known Member

    That's my point. With dual leaderboards, it will show which players have higher endurance and which players are the quickest at completing the track. It just seems like if we delete the current checkpoint system completely, players who are consistent and have high endurance won't get as much recognition.
    Whisk, Lerd7, Eryp and 1 other person like this.
  7. Krypton

    Krypton Well-Known Member

    Two leaderboards is a great idea as anyone could be just as good as mudkip on tube tracks if we put in just the old system.
    Ultraviolet likes this.
  8. Volund

    Volund FRHD News Team Official Author

    not really, the best ghosters will still be the best regardless of the cp system. in fact, you could argue it gives them another advantage, as they can work on going as fast as they can between each cp, rather than trying not to die throughout the entire track
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  9. Whisk

    Whisk Well-Known Member Official Author

    Yeah I’m with you there. It will be quite weird though; ghosts that have been top ghosts for years will be beaten, for example most of the campaign tracks, hard long tracks, any kind of track really. Because you can play a segment of a track as much as you want, it will really throw off a lot of top ghosts. The wave of this next generation of ghosts will hit quite suddenly after implemented
    I mean consider featured speed ghosts... once the old cps come back, most of them will not last long
    Volund and Osiris like this.
  10. Ultraviolet

    Ultraviolet Well-Known Member

    It kind of depends on your playing style. Everyone has different amounts of speed and endurance.
    I guess the main thing to do now is to wait and see how this will turn out ;)
  11. XYZmystery

    XYZmystery Well-Known Member Official Author

    Campaigns on the app
  12. Reborn

    Reborn Well-Known Member Official Author

    Every time you post it pisses me off.
    Slayed, Smuckers, CityShep and 3 others like this.
  13. XYZmystery

    XYZmystery Well-Known Member Official Author

    Campaigns on the app
    Max007x and Zycerak like this.
  14. Reborn

    Reborn Well-Known Member Official Author

    Max007x, Smuckers, CityShep and 6 others like this.
  15. RyanDwyer

    RyanDwyer Well-Known Member Official Author

  16. zeke15

    zeke15 Well-Known Member Official Author

    I think this is actually a briallant idea. You can keep both ghosts this way. One ghost would be the regular ghost as we see them now, with each death of the rider and restart at checkpoints, but there would also be a "seamless" ghost that was generated from working backward as you stated. The regular ghost would count for the leaderboard time, so that riders who played well still receive credit for their consistency and endurance, but there would be seamless ghosts available for replay so that you could watch fluid runs of the track without any deaths.
    Ultraviolet and Whisk like this.

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