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  • Ultimate Practice Place

    Discussion in 'Tracks' started by NotDasma, Oct 1, 2025.

    Tags:
    1. NotDasma

      NotDasma Casual Member Team Blob Official Author

      So I wanted to make a Practice Place but there is 10 variations of 21 TRICKS, I made a list of it here

      The XXXX means the trick and the YYYY means how difficulty is measured, Z is what is considered harder, like < means the smaller the harder but > means the bigger the harder
      XXXX: YYYY Z

      Jump: Margin for Error <
      Brake-Flip: Space to Backup <
      Bomb-Hop: Raised the bomb >
      Wall-Bounce: Space to land <
      Climb-Up: Height of it >
      Tube: Length and Curves >
      Slope: Steepness >
      Wheel-Hang: Bumps and curves and thickness >
      Curveless Jump: How far the jump is >
      Vertical Jump: How high the jump is >
      Hole: How big the hole is >
      Precision jump and vertical jump: How precise >
      Ditch: How sharp the ditch is >
      Offroad: How bumpy it is >
      Walless Climb-Up: How high is it >
      Spike: How big the spike is >
      Limbo: How close the bomb is >
      Edge-Fall: How precise you need to fall >
      Detached Edge-Fall: How far the platform is >
      Swing: How thin the swing is <
      Fling Control: How precise >
      Wheel-Grasp: How High >

      Simple description

      Jump: Where the rider jumps using a slope 0-3
      Brake-Flip: Where the rider brakes and z flip 4-6
      Bomb-Hop: Where the rider accelerates then brakes to hop over a bomb 5-7
      Wall-Bounce: Where one of the rider's wheels hits a wall and bounces the whole rider 2-4
      Climb-Up: Where the rider put its front wheel over 1 stair and climbs up 3-5
      Tube: Where the rider put its 2 wheels in diagonally and press z when facing a curve 4-10
      Slope: Where the rider climbs up a steep slope 4-5
      Wheel-Hang: Where the rider puts its wheel on a line and leave the body and other wheel hanging 2-7
      Curveless Jump: Where the rider brakes and makes upwards momentum to jump 7-11
      Vertical Jump: Where the rider jumps using a slope and lands on a line up there 1-4
      Hole: Where the rider goes over a hole 0-3
      Precision jump and vertical jump: Where the rider jumps using a slope avoiding 2 poles 4-6
      Ditch: Where the rider runs over a sharp hole 1-4
      Offroad: Where the rider goes over uneven terrain 0-3
      Walless Climb-Up: Where the rider pushes it's front wheel to lift the back wheel doing the climb-up 2-5
      Spike: Where the rider goes over a spike 0-3
      Limbo: Where the rider leans back and does a wheelie to avoid a bomb in the air 3-6
      Edge-Fall: Where the rider brakes on the edge to let itself fall most likely to catch itself 0-1
      Detached Edge-Fall: Where the rider wheel-hangs on a detached platform 3-5
      Swing: Where the rider swings back and forth on a thin platform 7-9
      Fling Control: Where the rider controls the wheel clip fling glitch 2-4
      Wheel-Grasp: Where the rider does a wheelie and grabs a line above it with its front wheel then flips to grab with its back wheel 9-11

      Note that this is only for bike tricks for the heli, blob and baloon powerups is not here
       
      Ponjoja likes this.
    2. Ponjoja

      Ponjoja Member Official Author

      cool stuff
       

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