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  • THR Editor

    Discussion in 'Third Party Scripting & Development' started by Calculus, Sep 21, 2021.

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    1. ItsColinGuys

      ItsColinGuys Well-Known Member Official Author

      Last edited by a moderator: Jul 21, 2025
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    2. Calculus

      Calculus Community Developer Staff Member Administrator

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      How do you mean? What exactly isn't working?
       
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    3. ItsColinGuys

      ItsColinGuys Well-Known Member Official Author

      your BHR editor. its broken
       
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    4. ItsColinGuys

      ItsColinGuys Well-Known Member Official Author

      nevermind. i deleted the bootstrapper :D

      works great thanks
       
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    5. Calculus

      Calculus Community Developer Staff Member Administrator

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      Wha-

      K, glad it works. Enjoy!
       
    6. ItsColinGuys

      ItsColinGuys Well-Known Member Official Author

      oh i will :) :) :)
       
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    7. Calculus

      Calculus Community Developer Staff Member Administrator

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    8. Calculus

      Calculus Community Developer Staff Member Administrator

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      If anyone struggles with the installation, here's a quick video demonstrating how to install the editor.
       
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    9. Tremulant

      Tremulant Well-Known Member Team Truck Official Author

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    10. Innominate

      Innominate Well-Known Member Official Author

      Does this work like the offline editor, but updated?
       
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    11. Calculus

      Calculus Community Developer Staff Member Administrator

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      Not sure what you mean by updated. This isn't exactly FRHD.
       
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    12. Innominate

      Innominate Well-Known Member Official Author

      By updated I mean that the old editor doesnt have as many powerups and vehicles, and I’m curious what is the differences? Obviously it’s visually different but I use polygons mod all the time so it looks normal to me…
       
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    13. Calculus

      Calculus Community Developer Staff Member Administrator

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      Oh, I see. There's no major difference. It's not interpolated as of yet; it runs at 25 FPS/UPS. It has tools that cannot yet be accessed including the circle, rectangle, and heart shape tools. There are no specific grid sizes as of yet. And finally, there are likely tons of bugs I am unaware of. If you find any, be sure to let me know!
       
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    14. Innominate

      Innominate Well-Known Member Official Author

      Whenever I have to draw, I’ll be sure to use your editor. Any bugs I find I’ll let you know! Thanks dude.
       
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    15. Innominate

      Innominate Well-Known Member Official Author

      I haven’t had much time to use it but it seemed to work. A little slower than the normal editor to me, but only sometimes.
       
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    16. Zeus21

      Zeus21 Member Official Author

      Calculus first of all it’s amazing but some feedbacks I’d like to give-1)when we combine track it just overlaps them it?So can you make it so that it gets overlapped only once eg there’s one line in same position in both the original tracks so in the final track also it’s 1 line only not two overlapped.
      2)If possible pls make the line tool smoother lemme give an example…there’s a platform known as Bitpaper.io and another common one zoom whiteboard if you track writing the same thing the bitpaper’s writing is muccccchhhhh smoother compared to zoom(which is analogous to current frhd editor)
      3)Thanks a lot for making it :)
       
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    17. Calculus

      Calculus Community Developer Staff Member Administrator

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    18. goatosaur

      goatosaur Well-Known Member Official Author

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      yooo this is amazing.
       
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    19. spruce

      spruce Dumptruck VIP Official Author

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      a bit laggy, Is anyone else experiencing this? Could just be the 25fps that this runs at? Kinda hard to test your track tho
       
      Last edited: Mar 4, 2023
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    20. Calculus

      Calculus Community Developer Staff Member Administrator

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      You're absolutely right! I totally forgot to test the import/export buttons. Fixing that now.
       
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