I've got some quick advice here, be advised I cooked this up in like 10 minutes, so there may have been some big factors that I have missed. Please read everything, and ask me (or the most beneficial thing for you to do is to ask someone who is better than me) for some help!:
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I noticed here, that you didn't get as close to the corner as you could have. My advice is to try and get closer, as shown here:
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As you can see, getting closed saves time, but it comes at the cost of being riskier, especially in longer heli levels.
Speed preservation is also very important in heli, and getting a good line isn't the easiest thing that you can do (especially if you switch between pressing left and right, which you shouldn't do if you want a straight helicopter line)
Some examples of a heli line, for two different star placements:
#1 - Star on the very right:
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Take a line similar to this. Following the red line is a good way to keep the maximum amount of speed possible! (don't move too much at the start. As you get further in, start pressing more in the direction you want to go.) Think of this as a sort of parabola, where the ends don't have much movement, and the middle requires you to move more.
#2 - Star near the top, it is also where we are heading with the heli, in your ghost:
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This is similar to the other heli, but even less movement is required at the start, and less overall movement at that corner. Take a line similar to the red one to get good speed. [ask Madara, or another good heli player for more tips, I'm not very good with heli myself to perfectly explain every small detail]
Point #2:
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I noticed a big error here (no disrespect meant). You hit the ground, which lost quite a bit of the speed that you would have had. I also noticed your line that you took. [Your line is the blue. The better line that I found would be red] You should try to avoid hitting the ground with heli, as it can mess up your ghost most of the time, depending on how severe the bounce is.
A showcase of the red line:
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Entering with more speed, and a wider angle negates the chance of hitting the ground, and you also get set up nicely for the next part! [the next part is obviously specific, without that part there, you should try and get through there just like the red line]
Point #3:
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You slowed down here. The blue line represents what you did, while the red shows what you could have done better. Maintaining speed is all about slowing down in the heli, in order to prepare yourself to make difficult sections without slowing down, or bouncing and possibly dying.
You should try to collect the star as close to the edge as possible.
Point #4:
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This was a big mistake that I noticed right away. I produced two, better alternative lines that you could have taken.
BLUE: This is the line that you ended up taking. You landed pretty badly, and therefore lost a considerable amount of time, unfortunately.
GREEN: This is a safer line to take. It keeps you from landing akwardly, and is generally a good line to take, as it also allows you the chance to switch directions if you need to.
RED: This line is for the bravest of riders. Go for this if you really need to save time. You get to keep good speed for this one, and for this track, that would be the best line. [it probably isn't even that hard, remember I made this in 10 minutes xD]
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I would also like to outline this. You had a slow time when you got the star. You could have done something similar to my ghost [look at my inputs, on the bottom left. When I unpause, all four of those keys will be registered in my ghost. I will flip my bike, and have a faster time getting the star. Of course, do this closer to the star than me. I tried this out, and I missed the star, from being too far right.]
Point #5:
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For landings, I noticed you have a tough time keeping speed. Here is a key:
Be sure to try and land mostly on your back wheel, but never too far on your back wheel where it would result in your death.
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Another point, after you hold up and left, hold up. This allows you to get your wheels in a nice position to keep speed.
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Now, you may notice an issue with only holding up: Why do I keep falling on my back and dying?
To stop this, hold up and right. If you still die, try holding up and right earlier, rather than later, as this will (most of the time) save you.
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Finally, at the end, your ghost could have saved some time by getting the star earlier. (I don't know if you would have saved much time, but it would have been
some time save.) The poorly drawn red circle represents where your wheel could have been to get the star, but this works better when the star isn't in the ground, it works better when the star is higher off the ground.
Closing Comments:
Now, if you have questions, don't be afraid to ask! I know that this isn't nearly as in-depth of a critique as I could have provided.
I have a really good suggestion for you Max, you should get Pie's input display, if you don't already have it. You can see it in some of my screenshots, I have the first version, as I like the look of it much more. You will be able to see what keys are pressed at every single moment, which is
SUPER helpful.
Other than that, hope this helps!

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