Once upon a time, Wyattstonhouse started making a track around late march of 2015. I would like you to know that this track was never meant to be a "thing" from the start, just something for my friends and I. When in school I had no work and a couple friends played Freerider with me. Though they were not the best riders, it allowed me to see how others played and where they struggle in a track. So I made a track with a little length, originally just between the two mountains (left and right) plus the cave systems bellow it. Then after I finished school, it began to die off more and more each day. Then the track The Dremnt Place was started and finished with no interruptions, possibly a month max to build. Some time after that was done, I just had this track (was maybe 500k at the time or something) and I gave the code to
Elibloodthirst to see what he thought of it. He said that I should basically wrap it up and upload it. (Lets slow down for a second) I was working on Vanish for quite sometime but then I got the feeling like I did with Lets Explore. I took an art class and was getting really back into the art groove. (Lets continue) However when I saw at the begging of the track there is this big wording saying Lets Explore. If I looked at my track i would have said I could ride the entire thing in 20 minutes (because i played it so much at school). I have this other track that's old and it was re-uploaded onto here, as the Longest Track or something like that, yeah i know its not, i made that back in freerider 2. However that track never really got finished, it was close but my little child motivation wasn't there at the time haha. Okay back on track(again), So yes I there was a missing exploration element to this and I got the idea if I made my own multi themed track that somewhat blended together as one. Like a miniature world that I could call mine. So I started adding new "chunks" onto the track gaining size and length. When adding a new section of the track, I only put the necessary parts (the ride) with some idea of what was going to be put there. Then another "layer" which were lines like the tops of caves and basically connecting all the black lines together. My dad like really enjoys the idea of this game in all honesty. Walking in my room "is that the same thing you have been drawing for month?" "Yes, dad"

. He was literally always asking me when was I going to finish this, I always said it was going to take a while, he got pretty into it if you were to ask me. (fast forward a little) Wyatt asked if anyone was willing to test my WIP,
Minus did and I knew he would take the code. He played and pointed out places to be fixed and so like any one else would, I fixed them. Minus wanted to be updated, maybe because he just wanted to know when I get back to working on Vanish jk. I told him all I had to do is finish detailing and so I start sending him a new code every once in a while and he was basically saying why are you adding even more stuff, its big enough already. But all honesty it just made sense to add it because it just gave it that next level feeling. *Wyatt closes in finishing* *pulls off a 4 hour drawing session of just drawing windows* I didn't enjoy that part as much. *Mouse is on fire* and there i have the biggest track ever made. Yes I know this is a long story but to sum it all up. It was positive vibes, what I didn't finish in the past, my new enjoyment of art, and yes I was aiming for a feature (albeit I don't know if it would have still gotten it with bar being lowered). I did take the critiques from TDP which was length, which I may have over did it in. But now I take the critiques of this track and apply them back to Vanish.