Back To Top
  • Hey Guest,
    If you are interested in ghosting, the Ghosting Awards from February 2025 all the way up to June 2025 have just been announced:

    Statement regarding the delays

    Ghosting Awards for February 2025

    Ghosting Awards for March 2025

    Ghosting Awards for April 2025

    Ghosting Awards for May 2025

    Ghosting Awards for June 2025
    Dismiss Notice
  • FRHD Guide (WIP)

    Discussion in 'Tracks' started by NotDasma, Oct 13, 2025.

    Tags:
    1. NotDasma

      NotDasma Casual Member Team Blob Official Author

      ======================================DICTIONARY================================================
      ACRONYMS:
      TAS: Tool-Assisted Speedrun
      THL: The Human Limit
      OA: Official Author
      DFC: Difficulty Chart
      BB: Barebone
      PR: Purist
      JG: Jank Gameplay
      AH: Annoying Hard
      PS: Perfected Speedrun
      AB: Air Balloon
      GT: Goon Track

      TRANSLATION:
      Tool-Assisted Speedrun: A robot that does the track inhumanely precise
      The Human Limit: The limit for something to be done by a human
      Official Author: A badge given to authors which their tracks are considered good-quality, removes publishing tax and verification
      Difficulty Chart: The Difficulty Chart, Simple
      Barebone: A track that has no detail whatsoever, with random floating parts without any attachments
      Purist: A track that possesses no powerups whatsoever, excluding stars and checkpoints
      Jank: A type of gameplay where parts are put in unconventional ways and makes it considered a bad track
      Annoying Hard: Where tracks in this category are made hard with super jank, jarring and annoying gameplay
      Heli: Relating to the Helicopter Powerup
      Balloon: Relating to the Air Balloon Powerup

      Ez: Easy
      Med: Medium
      Hard: Hard
      Diffi: Difficult
      Chall: Challenging
      Int: Intense
      Rem: Remorseless
      Ins: Insane
      Ext: Extreme
      Terri: Terrifying
      Cata: Catastrophic
      Horri: Horrific
      Unrl: Unreal

      ======================================MECHANICS================================================
      The XXXX means the trick and the YYYY means how difficulty is measured, Z is what is considered harder, like < means the smaller the harder but > means the bigger the harder
      XXXX: YYYY Z

      Jump: Margin for Error <
      Brake-Flip: Space to Backup <
      Bomb-Hop: Raised the bomb >
      Wall-Bounce: Space to land <
      Climb-Up: Height of it >
      Tube: Length and Curves >
      Climb: Steepness >
      Wheel-Hang: Bumps and curves and thickness >
      Curveless Jump: How far the jump is >
      Vertical Jump: How high the jump is >
      Hole: How big the hole is >
      Precision jump and vertical jump: How precise >
      Ditch: How sharp the ditch is >
      Offroad: How bumpy it is >
      Walless Climb-Up: How high is it >
      Spike: How big the spike is >
      Limbo: How close the bomb is >
      Edge-Fall: How precise you need to fall >
      Detached Edge-Fall: How far the platform is >
      Swing: How thin the swing is <
      Fling Control: How precise >
      Wheel-Grasp: How high >
      Land-Back: How much room <
      Bomb-Phase: Room between it and the ground <
      Hop: How high you need to hop >
      Lean-Back: How far you need to lean >
      Slope-Jump: How steep it is >
      Squeeze: How much room <

      A Description for each mechanic, the number at the end means the average difficulty tier.

      Jump: Where the rider jumps using a slope 0-3
      Brake-Flip: Where the rider brakes and z flip 4-6
      Bomb-Hop: Where the rider accelerates then brakes to hop over a bomb 5-7
      Wall-Bounce: Where one of the rider's wheels hits a wall and bounces the whole rider 2-4
      Climb-Up: Where the rider put its front wheel over 1 stair and climbs up 3-5
      Tube: Where the rider put its 2 wheels in diagonally and press z when facing a curve 4-10
      Climb: Where the rider climbs up a steep line 4-9
      Wheel-Hang: Where the rider puts its wheel on a line and leave the body and other wheel hanging 2-7
      Curveless Jump: Where the rider brakes and makes upwards momentum to jump 7-11
      Vertical Jump: Where the rider jumps using a slope and lands on a line up there 1-4
      Hole: Where the rider goes over a hole 0-3
      Precision jump and vertical jump: Where the rider jumps using a slope avoiding 2 poles 4-6
      Ditch: Where the rider runs over a sharp hole 1-4
      Offroad: Where the rider goes over uneven terrain 0-3
      Walless Climb-Up: Where the rider pushes it's front wheel to lift the back wheel doing the climb-up 2-5
      Spike: Where the rider goes over a spike 0-3
      Limbo: Where the rider leans back and does a wheelie to avoid a bomb in the air 3-6
      Edge-Fall: Where the rider brakes on the edge to let itself fall most likely to catch itself 0-1
      Detached Edge-Fall: Where the rider wheel-hangs on a detached platform 3-5
      Swing: Where the rider swings back and forth on a thin platform 7-9
      Fling Control: Where the rider controls the wheel clip fling glitch, or a speed bump 2-4
      Wheel-Grasp: Where the rider does a wheelie and grabs a line above it with its front wheel then flips to grab with its back wheel 9-11
      Land-Back: Where the rider goes on a C ramp and lands on a platform above the starting point 2-4
      Bomb-Phase: Where the rider phases through a bomb by slipping the bomb right in-between the rider and the wheels 6-9
      Hop: Where the rider hops with its back wheel after falling from a high place 4-6
      Lean-Back: Where the rider leans back to reach a star, gravity or even a boost 3-5
      Slope-Jump: Where the rider runs over a slope and jumps 3-4
      Squeeze: Where the rider squeezes through a bomb and a line by ramming into the line and making the rider fold 4-6

      ==============================================DIFFICULTY REFRENCE=======================================
      Automatic: https://www.freeriderhd.com/t/97957-hold-up-extended https://www.freeriderhd.com/t/645121-chains-all-shining https://www.freeriderhd.com/t/292767-tight-spaces-2
      Effortless: https://www.freeriderhd.com/t/984256-dirt-jumps https://www.freeriderhd.com/t/299936-lineage https://www.freeriderhd.com/t/759402-the-valley-read-des
      Easy: https://www.freeriderhd.com/t/333514-movement https://www.freeriderhd.com/t/781548-compakt-01 https://www.freeriderhd.com/t/617928-sch-n-bl-melein
      Medium: https://www.freeriderhd.com/t/238642-impossible-illusions-part2 https://www.freeriderhd.com/t/1727-dirt-jumps
      Hard: https://www.freeriderhd.com/t/581386-tubey-tube-tube https://www.freeriderhd.com/t/958893-n-v-by-eryp-jerryaxi https://www.freeriderhd.com/t/578790-tiny-island-trial
      Difficult: https://www.freeriderhd.com/t/409094-mountain-climbing-adventure https://www.freeriderhd.com/t/815201-antigravity
      Challenging: https://www.freeriderhd.com/t/361495-learning-your-disciplines https://www.freeriderhd.com/t/467981-atrophy https://www.freeriderhd.com/t/325631-determination
      Intense: https://www.freeriderhd.com/t/389140-trials-3-0 https://www.freeriderhd.com/t/369042-trials-for-pros-extra-hard
      Remorseless: https://www.freeriderhd.com/t/682617-thinking-inside-the-box https://www.freeriderhd.com/t/909317-ntbf-jugian
      Insane: https://www.freeriderhd.com/t/984697-twothree77 https://www.freeriderhd.com/t/1005001-duality
      Extreme: https://www.freeriderhd.com/t/986311-twothree85 https://www.freeriderhd.com/t/1004026-beryllium
      Terrifying: https://www.freeriderhd.com/t/935248-ntbf https://www.freeriderhd.com/t/1005188-trial-of-volatile-gravity
      Catastrophic: https://www.freeriderhd.com/t/1002697-zenith-trials https://www.freeriderhd.com/t/984997-cyclic
      Horrific: https://www.freeriderhd.com/t/1002786-shadows-embrace https://www.freeriderhd.com/t/394468-caution https://www.freeriderhd.com/t/845653-ephialtes-i
      Unreal: https://www.freeriderhd.com/t/279722-bolaside-ii https://www.freeriderhd.com/t/446467-hardauto420 https://www.freeriderhd.com/t/439820-stolen-meme
      Nil: doesn't exist, probably
      Error: doesn't exist, probably

      ===============================EXTENDED DIFFICULTY CHART=============================================
      Effortless - 0
      Elementary - 0.5
      Easy - 1
      Calm - 1.5
      Medium - 2
      Intermediate - 2.5
      Hard - 3
      Onerous - 3.5
      Difficult - 4
      Menacing - 4.5
      Challenging - 5
      Maniacal - 5.5
      Intense - 6
      Severe - 6.5
      Remorseless - 7
      Psycho - 7.5
      Insane - 8
      Madness - 8.5
      Extreme - 9
      Turmoil - 9.5
      Terrifying - 10
      Petrifying - 10.5
      Catastrophic - 11
      Eccentric - 11.5
      Horrific - 12
      Eternal - 12.5
      Unreal - 13
      Treacherous - 13.5
      Anguish - 14
      The Human Limit - 14.5
       

    Share This Page