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Discussion in 'Tracks' started by Ness, Feb 18, 2023.

  1. SirHuman01

    SirHuman01 Well-Known Member Team Blob Official Author

    well said
     
    Eryp and Cerasium like this.
  2. Elibloodthirst

    Elibloodthirst DeadRising2 VIP Team Helicopter Forum Member Of The Decade (2014-2024) Official Author

    Awarded Medals
    yes 8
    no 2
    congraulations
     
    loge_0, Zycerak, Cerasium and 2 others like this.
  3. Egona

    Egona Active Member Team Truck Official Author

    Awarded Medals
    hate to be that guy... but.... like.... can my Shadow Unit track go up for discussion?
     
    Cerasium and TPlacella like this.
  4. OdysseusSupreme

    OdysseusSupreme Certified Slowpoke Elite Author Team Balloon Official Author

    Awarded Medals
    pawflix, Cerasium and TPlacella like this.
  5. Elibloodthirst

    Elibloodthirst DeadRising2 VIP Team Helicopter Forum Member Of The Decade (2014-2024) Official Author

    Awarded Medals
    As you asked. No
     
    MuchoPanda, pawflix, Cerasium and 8 others like this.
  6. Volund

    Volund ithring VIP Official Author

    Awarded Medals
    long time no update, been quiet all around in the trackmaking community. have an update for loge's Glasshouse, and a quick retroactive analysis of panda_rider 's Innistrad. without further ado...

    Innistrad by panda_rider (https://www.freeriderhd.com/t/996877-innistrad)

    final vote: 6 yes, 2 no - decision, FEATURE

    there were no comments for this one, though Rayb25 encouraged you to keep going and that this is a deserving feature. i'd like to echo this sentiment, with a short analysis of this work. this is a great track, easily one of the best examples of how to use others' items in the 1.1 editor to create something completely new and original, that otherwise may not have been possible. the use of max's items in particular to create completely new environments, separate from the original track(s) they came from, is really impressive. you did the same in your TotK track, but Innistrad feels like your skills in this regard grew in leaps and bounds between these two tracks. the ride is pretty fun, no standout good or bad areas which is completely acceptable for a track with this much detail. for the future, id like to see you further develop your own art as well. your style reminds me a bit of TeamPhantom's, and i think you share the same level of creativity and vision as he does as well. to go to the next level, really focus on drawing your stuff to a larger scale and connecting your lines more, that way things like the werewolves look as good as the soldiers at the end. this game is really harsh on lots of unconnected lines on a small scale by virtue of the game's zoom level. really try and draw stuff larger if it looks a bit off, by doing just this alone you can really go to the next level. that aside, i can safely say this track is really everything ness had envisioned for ppl using the 1.1 editor. not just spamming other people's work everywhere, but blending other people's talents with your own to create an original artwork of a high standard, that would not otherwise be possible or would take much more time. this is something to be immensely proud of, not just for getting your first feat, but for making something so huge in such a short amount of time. on behalf of the eas and vips, congratulations, youve earnt this! hope to see more from you in the future.

    Glasshouse by loge_0 (https://www.freeriderhd.com/t/1000788-glasshouse)

    final vote: 4 yes, 0 no - decision, FEATURE

    Feedback, comments, CC:

    i suspect we'll be back soon with some more loge feat(s?) in the near future :eyes:
     
  7. panda_rider

    panda_rider Active Member Team Truck Official Author

    Awarded Medals
    thanks for the feedback :) yall the goats man, was not expecting a feature tbh. Unfortunately, it's probably gonna take another track making contest for me to come back to trackmaking for the time being... unless motivation comes my way
     
    Cerasium, FIREBEATS, Sltg28 and 5 others like this.

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