Props to codrey for this>
Stage 1: Top of cloud
![[IMG]](proxy.php?image=http%3A%2F%2Fcommunity.freeriderhd.com%2Fattachments%2Fupload_2015-11-25_18-17-24-png.3263%2F&hash=518c0312ee20ff17028eba214ec214a0)
This (for me) is where the main shape of the cloud is created. You can make it random and bumpy, small and smooth etc. You have a lot of freedom with clouds bcoz there is no set shape to them, although there is almost a stereotypical cloud in this game I find. Use the snap tool and just make a bunch of small circles like so:
![[IMG]](proxy.php?image=http%3A%2F%2Fcommunity.freeriderhd.com%2Fattachments%2Fupload_2015-11-25_18-20-16-png.3264%2F&hash=dd5d5a1db896b2653aeb315415a08308)
Keep up a random selection of circle sizes, so that it doesnt look repetitive and monotonous: You wont ever find that in a cloud.
Stage 2: Bottom of cloud
You can do all sorts of bottoms for your cloud; from just a flat line, to just kind of repeating what you have done on the top, to a mixture of straightness and some circles. Here are my examples of them if you dont understand:
Flat line:
![[IMG]](proxy.php?image=http%3A%2F%2Fcommunity.freeriderhd.com%2Fattachments%2Fupload_2015-11-25_18-24-0-png.3265%2F&hash=25f8be6aa19b0f56cfc4d5bc2bf2b06e)
Circles:
![[IMG]](proxy.php?image=http%3A%2F%2Fcommunity.freeriderhd.com%2Fattachments%2Fupload_2015-11-25_18-26-24-png.3266%2F&hash=93e258b56ad1636e8dca5557283760cd)
Mixture of both:
![[IMG]](proxy.php?image=http%3A%2F%2Fcommunity.freeriderhd.com%2Fattachments%2Fupload_2015-11-25_18-27-44-png.3267%2F&hash=3922cc2b14a1a9a30dde2b503fb4a0ce)
I personally use the 2nd method, as I feel it looks better.
Stage 3: Shading, adding more clouds
I personally rarely if ever shade, so I wont give any tips on that front. However, I have lately been adding in some more clouds to the center of the cloud, like so:
![[IMG]](proxy.php?image=http%3A%2F%2Fcommunity.freeriderhd.com%2Fattachments%2Fupload_2015-11-25_18-38-36-png.3268%2F&hash=0292b82ec88b997ce948c08691b32561)
I hoped this helped!
Props to CityShep for this>
So you have this:
![[IMG]](proxy.php?image=http%3A%2F%2Fcommunity.freeriderhd.com%2Fattachments%2F11-png.6605%2F&hash=c2f8ed8a7984d7c0b067bb017799ae2a)
First off, recognize where you have any imperfections / dips / bumps in the hills and try to plan out 'ridges' as to where there would be layers. Try to keep it organic, and keep in mind that you're just mapping it out as to not go overkill. Don't just put them randomly, you want to try and figure out what would make sense for a legitimate geographic feature.
![[IMG]](proxy.php?image=http%3A%2F%2Fcommunity.freeriderhd.com%2Fattachments%2F22-png.6604%2F&hash=df7aa9509f0c7c4a7a006ec46f806949)
Alright, now that you've got the 'layers' in place, it's time to add some grass. Obviously you can draw it however you like, you can make the long or wide or ten feet tall, it really just depends on what you want. I just go with simple brush strokes using the smallest size brush. Add them along the lines, and try not to fall into any patterns or make it look to perfect, you want to space them out in subtle clumps or groupings that are random and sized differently. Don't put blades too close to one anther, you don't want a blob.
![[IMG]](proxy.php?image=http%3A%2F%2Fcommunity.freeriderhd.com%2Fattachments%2F33-png.6606%2F&hash=4ebf7d74a6a65acfe09d939f2392cfed)
Notice how I kept it interesting by making that little ridge a little exposed / textured, almost as if there is some exposed sediment or grass growing on an angle. Also keep in mind that when you erase the guidelines that you can keep certain portions to make it look as though the grass isn't just floating. Tilt the blades of grass with the angle of the hill to make it look a little more wind blown. You don't want every blade of grass standing upright, as that's likely not the case with grass in real life.
![[IMG]](proxy.php?image=http%3A%2F%2Fcommunity.freeriderhd.com%2Fattachments%2F44-png.6607%2F&hash=661841cd4a3d27619956c50bc44d06f6)
Boom! There you have it, grass in areas that make sense, and without looking like you just chose random places to put clumps of it. Don't go overkill, simplicity can be great if you do it correctly! You can add little patches here and there, just remember to put thought into every line!
Props to Joelbmx for this>
Props to Crypt for this>
http://community.freeriderhd.com/threads/beginners-detail-tutorial.3276/
Props to armator for this>
http://community.freeriderhd.com/threads/an-informative-message-to-track-designers.1243/
Props to Forlorn333 for this>
http://community.freeriderhd.com/threads/realistic-detail-tutorials.1758/
Props to JacobCahoon for this>
https://drive.google.com/file/d/0B_bFXCmiDsXFOVhETGoxVmlyLUE/view
https://drive.google.com/file/d/0B_bFXCmiDsXFTHNZM01GN29sVEE/view
Props to nasrani for this>
Props to max007x for this>
http://community.freeriderhd.com/threads/max007x’-ultimate-guide-to-track-design.618/
Props to eli for this>
http://www.freeriderhd.com/t/63348-grid-colour-pallet
Props to m1.c3 for this>
https://www.freeriderhd.com/t/272576-perfect-circle-tutorial
![[IMG]](proxy.php?image=http%3A%2F%2Fupurs.us%2Fimage%2F64486.jpeg&hash=e7899988e2da74c68eb10f165568895a)