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Discussion in 'Game changes and Updates' started by Calculus, Feb 17, 2025.

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  1. The_risen_skyrider

    The_risen_skyrider Well-Known Member Team Helicopter Official Author

    I don't want to sound like a spoiled brat requesting more food from developers but I recently came up with a cool idea/feature. I'm not sure how I would code it especially considering it would be rather complex (incredibly complex). I also understand that this is just an idea, I'm not expecting anything to come out of this.
    This idea stemmed from the problem many spacebarrers and even nsbers have which is velocity; it can be quite difficult to gauge where you're going to land (esp when constantly pausing and playing).
    But how could you make this accurate? But there are so many variables which play into velocity that change track-by-track, so how could you possibly begin to estimate a bike's velocity?
    Let's say to check the velocity of the bike (when paused) you press a certain key (say, Q) and it gives an outline of what would happen to the bike (potentially through "Player Trail" or a short animation) in the next 5 seconds regarding the track features of even simply air time (any more than 5 seconds would generate considerable lag I'd imagine).
    Then there has to be a given. Given x, the bike would land y.
    For instance, x could represent releasing all keys (or holding up).
    This is just an idea in fantasy land right now, and I don't think that it is very high priority amidst other updates that players might want, so again, I'm not expecting anything out of this.
    Perhaps this would even be considered cheating, I don't know; but I think this would allow newer players to better understand bike physics as so many high ranking players have already.
    Calculus you are such a gem to the community and you're doing good work out there.

    Edit: Dang I just realized this is a dummed down verson of TAS
     
    Last edited: Oct 3, 2025
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  2. Clash06

    Clash06 Active Member Team Truck Official Author

    I might be able to code a velocity script but not the trail and predictions
     
  3. FoxGamingTM

    FoxGamingTM Well-Known Member Official Author

    It ain't that difficult to gauge velocity, you just need to play enough.
     
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  4. Calculus

    Calculus Community Developer Staff Member Administrator

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    Not a bad idea. I think it would be pretty cool. It also would not be too difficult to implement; however, unfortunately I do not have the time to work on any more personal/passion projects. When I am able to, I certainly do have big plans for Free Rider Lite, as it is a passion project, and thus far — 7 years in the making — I have not lost any motivation for it; my passion remains strong. Know that eventually I will continue maintaining Free Rider Lite and improving the overall Free Rider HD experience.

    On another note, I do believe this would be a controversial implementation, though I don't see it giving anyone an unfair advantage + it would be available to everyone. Reason being that it would not accurately depict the player's controls — it's mainly for projecting the player's velocity without having user input. I think spacebarring would be more of an unfair advantage as this would if any. Nonetheless, I may implement it at some point. Maybe re-post this in the Free Rider Lite thread or create an issue on the GitHub repo labeled as a request/idea so I can keep track of it when I do get to it.
     
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  5. The_risen_skyrider

    The_risen_skyrider Well-Known Member Team Helicopter Official Author

    Thanks for the response. I'll do as you've said.
     
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  6. Clash06

    Clash06 Active Member Team Truck Official Author

    does anyone know if frhd uses WebGL or offscreen rendering?
     
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  7. Calculus

    Calculus Community Developer Staff Member Administrator

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    Neither. It uses the HTML5Canvas 2D context. I am experimenting with WebGL on Top Hat Rider — if that goes well I will likely implement it on Free Rider Lite.
     
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  8. Clash06

    Clash06 Active Member Team Truck Official Author

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  9. The_risen_skyrider

    The_risen_skyrider Well-Known Member Team Helicopter Official Author

    icl i have no clue what that even means and I'm too lazy to do sumn abt it anyways. I'm here to demand not actually do shi lol
     
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  10. Clash06

    Clash06 Active Member Team Truck Official Author

    its just smth you can put in ur browser console loll. I'm not really good enough at coding to make it into a full mod but i can try
     
  11. TPlacella

    TPlacella Super Moderator on the FRHD speedrun.com page Team Helicopter Official Author

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    We have a speedometer script, not sure how you would predict the path of the rider ahead of the ghost, it’s like reverse TAS.
    Here is the latest speedometer script I have in my archive: https://pastebin.com/raw/yRakUSQh
     
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  12. Calculus

    Calculus Community Developer Staff Member Administrator

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    From what I've gathered, the idea is that the game will continue running the simulation with no user input to see what happens to the rider, as if you just let go of all the keys at that point. I don't really see any advantage but I think it would be pretty cool. After all, schools/teachers allegedly use this as a tool for students, this might be helpful to those people if such people exist.
     
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  13. TPlacella

    TPlacella Super Moderator on the FRHD speedrun.com page Team Helicopter Official Author

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    Wouldn’t the lag be crazy. Also are we assuming the simulation is only holding accelerate.
     
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  14. Calculus

    Calculus Community Developer Staff Member Administrator

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    It wouldn't be any different from playing the actual game. The simulation would assume no keypresses.
     
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  15. The_risen_skyrider

    The_risen_skyrider Well-Known Member Team Helicopter Official Author

    I feel like that's only fair.
     
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  16. Ponjoja

    Ponjoja Active Member Official Author

    Pluh
     
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  17. THA_FREE_RIDER

    THA_FREE_RIDER Casual Member Official Author

    can we pls add in a dark mode every time I'm doing a late night gaming session and I switch to frhd I get flashbanged
     
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  18. THA_FREE_RIDER

    THA_FREE_RIDER Casual Member Official Author

    and also can we be able to make multiple accounts under the same email bc I only have 2 and I wanna make more accounts
    also, the thing where u verify ur email is hard bc I'm on a proxy on a school chromebook where the main website is blocked so could there be a feature where we can put in a phone number or sum else to verify if we have to? (to get like a 6 digit code or sum through text)
     
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  19. Calculus

    Calculus Community Developer Staff Member Administrator

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    You can use Free Rider Themes to enable dark mode for the actual webpage, for the game's dark mode you can use Free Rider Lite for dark mode in-game.

    You cannot create multiple accounts using the same email, I don't believe it will ever become a possibility as long as Free Rider HD is under Kano.
     
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  20. JustAGDFan

    JustAGDFan Well-Known Member Team Balloon Official Author

    with kano out of the picture all this is not happening
    also frhd might be too old to have some of these features unless you revamp the whole frhd website (not happening as i said in the beginning)
    mods like calc and other programmers like pie42 and polygon cant edit frhd itself, all they can do is make modded copies of the website by making copies of the code and editing it for a new version, who knows how long that'll take
     
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