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  • Communal Guide to Ride Creation

    Discussion in 'Anything and everything Free Rider' started by Volund, Sep 20, 2017.

    Tags:
    1. pssst

      pssst Forum Legend Elite Author Team Blob Official Author

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      Rush everything you do, never use the eraser
       
    2. Apocolypse

      Apocolypse Not a popular member Official Author

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      maike gud trak :thumbsup:
       
    3. Fluoride

      Fluoride Well-Known Member Official Author

      Best advice
       
      AfterImage and Apocolypse like this.
    4. AfterImage

      AfterImage Well-Known Member Team Balloon Official Author

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      Your track and detailing guides are phenomenal and me and many others have used them. However I was wondering Volund dyou have any more advice on either subject?
       
      RubeGoldberger and Volund like this.
    5. pssst

      pssst Forum Legend Elite Author Team Blob Official Author

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      Be the standard that you want to see lowered.
       
    6. AfterImage

      AfterImage Well-Known Member Team Balloon Official Author

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      Lines don't need to ever be connected as long as the ride sort of works. You don't need detail when you can simply do chicken scratch underneath the ground.
       
      triip likes this.
    7. AfterImage

      AfterImage Well-Known Member Team Balloon Official Author

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      NEVER use an outline when drawing, just go for it and pray it works. If part of your ride isn't good at all, just say for pros only and move on.
       
      triip likes this.
    8. Fluoride

      Fluoride Well-Known Member Official Author

      Sorry to bomb this thread. I just want to say how informative this thread is. Most people I've seen make good tracks and neglect the ride. If you want a good track (aside from themes and detail), make the ride unique and consistent. Everyone likes a track they can play properly on their first or few tries (I aim for a track that takes a few attempts to learn the ropes yet have consistent transitions and stuff).
       
    9. Innominate

      Innominate Well-Known Member Official Author

      This thread is great. Right now I’m trying to recreate a ride like mammoth, and mammoth revival by mR..A (http://frhd.co/t/721816-mammoth-revival , http://frhd.co/t/657481-mammoth)but I’m having trouble recreating it without relying heavily on boosts, and recycling a lot. Does anyone have any tips? They would be really, really helpful. Also how do I make it smooth and rideable for everyone but challenging to ride perfectly? Thanks.
      Volund Ness spruce mR..A Nitrogeneric Max007x

      thanks

      edit: how can I use track to replace boosts. It just looks lazy and sorta trashy to use so many powerups.
       
    10. heyoweyo

      heyoweyo Member Official Author

      is this an ok ride?
       

      Attached Files:

    11. Baltic

      Baltic Member Team Blob Official Author

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      Simple guys just make the character go in most of the directions and use them gravities. I also think it is fun to reuse parts of the track again. Make sure it weaves around fairly well. Use the mechanics to your advantage. I also like to add this method that works well for me is the 2/1 method. 2 being standard lines going in a strait line or simple game play. On the 1 you would add a change up in line of flow to make it interesting. Meaning more fun
       
      Last edited: Jul 28, 2024
      pawflix likes this.

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