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  • Campaign 1 - Track 1 Requirements

    Discussion in 'Anything and everything Free Rider' started by Eric, May 16, 2014.

    1. Eric

      Eric Administrator Staff Member Administrator Forum Moderator Official Author

      Basic Description:
      Straight line with 1 goal

      Vehicle:
      MTB

      Time Requirements:
      3-5 seconds to complete

      Difficulty Level:
      Super Easy (meaning almost impossible to not complete)

      Scenery Requirements:
      Basic instruction at start of track, either as a voice bubble or written into the scenery with "Hold Accelerate!". It is not apparent to new players that they need to keep accelerate pressed to move the bike forward. Since this will be for both mobile and desktop we should not reference up arrow as mobile it is "A"
      Arrow pointing to star with text that says "Goal - collect all to complete track!", we need to teach the player that goals need to be collected to complete a track

      Allowed:
      1 Star
      Straight Track Line
      Basic Scenery (don't overwhelm the player, as it is the first track and we don't want them to miss the instructions

      Overall track teaches:
      How to accelerate (hold/press accelerate)
      That goal needs to be collected to complete track
      Introduces timed campaign rewards on track complete


      Feedback:
      If you guys have feedback on the track, thinking that we are missing anything please let us know. We don't want to limit creativity but want to set forth these basic game design requirements as teaching a new player how to play is one of the most important things! There will be 10 tracks in total ranging from Super Easy - Easy - Easy/Medium with the last 3 tracks working in most of the aspects / tools available in Free Rider.

      Current Entries:
       
      Jefe likes this.
    2. Jefe

      Jefe Forum Legend Official Author

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      Last edited: May 16, 2014
      Velksy and Eric like this.
    3. Eric

      Eric Administrator Staff Member Administrator Forum Moderator Official Author

      Wow! That looks great! I love the fact that it is downhill, it is pretty much fail safe unless the player leans left which we can help, even if they just tap accelerate because it is downhill they will eventually get the goal. Going to post requirements to 2nd track to get more options available for authors! Will give this one some more thought / play throughs to see if any other comments come out.
       
    4. Max007x

      Max007x Forum Moderator Staff Member Administrator Forum Moderator VIP Official Author

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      Velksy likes this.
    5. Velksy

      Velksy Well-Known Member Official Author

      That's awesome! Bonus points for the Herald street reference!
       
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    6. Jefe

      Jefe Forum Legend Official Author

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      I dislike the use of grid personally. Everything else is decent.
      Grid is the worst thing to do to your tracks, k? k.
       
    7. Max007x

      Max007x Forum Moderator Staff Member Administrator Forum Moderator VIP Official Author

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      Yeah well I think it results in very clean buildings and is great for a track where you're not supposed to make everything too detail.
      and here's a small update with a kano sign in it :)
      http://pastebin.com/XER7FaZQ
       
      la5erbeam, WheelieMaker and Velksy like this.
    8. WheelieMaker

      WheelieMaker Active Member Official Author

      winner

      and so basically campaign 1 is teaching the new riders what to do, how to play, and stuff like that?
       
    9. Eric

      Eric Administrator Staff Member Administrator Forum Moderator Official Author

      Pretty much ya, showing them the ropes. I will start posting some more tracks so that everyone can get a complete picture of what the first campaign looks like with what we are currently thinking but of course we are open for comments.

      Ideally a new player should be able to complete it in their first play session, max 10-15 minutes. We don't want to have the player rage quit on a track at this point so we can't have anything too tricky, that can start to come in later half of campaign 2 and beyond!
       
      Max007x likes this.
    10. WheelieMaker

      WheelieMaker Active Member Official Author

      Sweet, seems like a nice deal. :)
       
    11. Max007x

      Max007x Forum Moderator Staff Member Administrator Forum Moderator VIP Official Author

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      Alright I think this is the final version unless someone thinks something should be added or removed? http://pastebin.com/DD5crTy1
      I removed the tree because the detail was too complex and it did not fit in with the track that way. I replaced it with a simple traffic sign so that the road still looks like it has 2 lanes.
      Any feedback would be great :)
       
    12. Elibloodthirst

      Elibloodthirst DeadRising2 VIP Team Helicopter Forum Member Of The Decade (2014-2024) Official Author

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    13. WheelieMaker

      WheelieMaker Active Member Official Author

      niclauzon, Char, Sono and 2 others like this.
    14. FOIL

      FOIL Forum Legend Official Author

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    15. la5erbeam

      la5erbeam Active Member Official Author

      Probably the winner. Very nice track perfect for specifically the campaign.
       
      Max007x likes this.
    16. XYZmystery

      XYZmystery Active Member Official Author

    17. strat

      strat Well-Known Member Official Author Banned

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      Velksy likes this.
    18. Velksy

      Velksy Well-Known Member Official Author

      Great work, I love it! Your style is very consistent which goes well with a first track :)
       
    19. genericusername

      genericusername Forum Legend Official Author

    20. FOIL

      FOIL Forum Legend Official Author

      Awarded Medals
      Way too late. This was for the very first campaign... that already came out
       
      genericusername likes this.

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