But really I don't have to. For me it's mostly a drawing game, and pretty much not a racing game at all. For other players it can be a racing game if they want to. That's the great part of this game, you can do what you want
I dont understand the concept of a lap chckpoint (maps werent meant to loop, am I right?), but that is interesting. Thumbs up.
You think it's a drawing game, but I wonder why is it not marketed as so. I assume that they market it as a racing game, because it IS a racing game, duh.
If you're complaining about teleportation being in the game then why haven't you complained about gravity or boost powerups? Those aren't logical and neither is teleportation so I don't see why you're whining about it.
I never said that this game is a car racing game and that it has to stick to the rules of car racing games, which means that a gravity powerup would be just ******* stupid in that case, although not boosts, as the boost powerup is basically another name for nitrous, which is okay in those kinds of games. About frhd, I said this is just a racing game, there are no cars in it, so it just has to follow the general rules of racing games (and not the other rules of car games), which means that yes, boosts and gravity ARE logical in that case.
Free rider is a game of it's own kind. It's not a racing game, because if you're playing a track with no goals, what's the race. It's not a drawing game, because there is no necessity of a drawing to create a track. A lot can be added to the game without the integrity being hurt Also lap checkpoints are not teleporters
Well it's the devs' fault that you can create a track with no goals, right? And not only that, they even thought that it's a good thing and made it like "officials only", wtf lol And lap checkpoints do teleport you to the beginning of the track, don't they?
Just stop And no my idea was to have the lap cp as something you come back to or the track directs you back to it.
I don't know about adjusting power for boosts or teleportation, but anti-gravity would make a lot of sense. I mean, there are so many tracks that try to mimmick anti-gravity by placing gravities everywhere in different directions, AND HOLY LAG! Anti-gravity would make this so much simpler. I'm just saying, seems like common sense to me.
I like the doors and keys idea and ,the nitro. Teleporter with a lap checkpoint would be MADNESS! I love the veichles idea as i used in FR2 i think. But all the power-ups have to have color like now of course.