1. Select a level – there is a "Blank level" option with only the starting line, and a "Custom level" option that allows you paste in a trackcode. to import a trackcode from a file, use the "Import" button at the top right. the level is not affected by the eraser or the other tools.
2. Select an object – use the cube or circle object, or use “Custom” to paste in your own object. to make custom objects, draw something in the FRHD editor and use that trackcode.
3. Edit your object – use the keyboard shortcuts below to rotate, flip, and scale your objects.
4. Place an object – choose the spot you want to place the objects with your cursor and left click to place it. you can also use ctrl + left click to more precisely place the object.
5. Erase an object – choose the Eraser button and left click to erase the full object, or use ctrl + left click to erase individual lines from the object.
6. Move your camera – you can use shift + left click and drag to move the camera, "+" to zoom in, and "-" to zoom out
6. Export the track – click "Export" in the top-right corner to save your track with your objects added! and you can put that code into the FRHD editor to play and draw.
here are some keyboard shortcuts for editing your objects:
"R" - rotates object clockwise
shift + "R" - rotates object counter-clockwise
"F" - flips object horizontally
shift + "F" - flips object vertically
"S" - increase object size
shift + "S" - decrease object size
ctrl + "R" - does more gradual rotation
ctrl + "S" - does more gradual scaling
left click with object - place object
ctrl + left click with object - place objects off the grid / more precisely
left click with eraser - erase placed objects
ctrl + left click with eraser - erase lines from placed objects
shift + left click and drag to move camera
"+" - zoom in
"-" - zoom out
notes:
if you use the "Custom level" option or the "Import" option, power-ups in that trackcode will not show up in this editor, but will still be in your exported code. power-ups in a "Custom" object will not be saved.
the eraser only effects objects inserted in your current session, and does not effect levels or previously inserted objects.
if you import a custom item and then use the eraser, when you press the "Custom" object button again, select "Cancel" and your item will reappear.
bugs I'm aware of:
[fixed] the scenery lines are on top of the physics lines, which is backwards from the FRHD editor and can be visually confusing
[fixed] the eraser only erases objects with black physics lines. if an object has only scenery lines, the eraser won't erase it
when exporting, sometimes the trackcode will have commas leftover from erasing or decimals added to coordinates (this doesn't adversely effect the track and importing the trackcode into the FRHD editor and saving there will fix this)