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Bomb Dash

Discussion in 'Tracks' started by triip, Dec 6, 2022.

  1. triip

    triip Active Member Official Author

    I posted a recent track where the rider passes through a lot of bombs and a fair amount of people want to know how it works. I'm not the best at explaining things but ill give it a go.

    The game plays in frames that are 0.03 seconds long. In between frames, the rider cant interacts with bombs allowing the rider to pass right through them. I placed a bunch of boosts at the start of the level to make the rider go faster and increase the distance the rider travels between frames. There are fewer bombs the further you go up in the track because the rider loses speed and doesn't cover as much distance in between frames. If you pause the level at any point, the rider isn't actually touching any bombs
    Screenshot 2022-12-06 9.51.03 AM.png

    I also only somewhat understand how this works so my explanation might not do anything for you
    a_drain also said something very similar if you want to read that as well
    Screenshot 2022-12-06 9.53.12 AM.png

    Further explanation of what I have written or corrections are appreciated

    Also here’s the link to the track: https://www.freeriderhd.com/t/925818-burnt-lasagna
     
    Last edited: Dec 6, 2022
  2. Innominate

    Innominate Well-Known Member Official Author

    How did you figure out each frame though?
     
  3. ShamatoZ

    ShamatoZ Forum Legend Team Balloon Official Author

    You can pause on each individual one
    Any time ending with .00, .03, or .07 is a frame
     
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  4. Innominate

    Innominate Well-Known Member Official Author

    Yes I know that. Did he just make sure he paused for every frame and then place the bombs or did he use a script to show the riders hit box?
     
  5. ShamatoZ

    ShamatoZ Forum Legend Team Balloon Official Author

    Not sure if he used any scripts to do it or not, but there is a hitbox tracer script which would make it much faster to do, it's still entirely possible to make without it though
     
    Interlude, SBGhoster, CF25 and 7 others like this.
  6. triip

    triip Active Member Official Author

    I didn’t actually go frame by frame. Instead I just used grid 10 and manually tested each bomb position. There’s probably a way to use hit boxes or write a script to make it easier
     
    Last edited: Dec 6, 2022
  7. extremonomia

    extremonomia Active Member Official Author

    more like geometry dash
     

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