Here's an updated version of the offline editor for BHR: https://github.com/Calculamatrise/bhr/releases/tag/1.0.0 If you're unsure of what to do, here's a direct download link: https://github.com/Calculamatrise/bhr/releases/download/1.0.0/bhr_offline_editor_setup-v1.0.0.exe Enjoy!
If anyone struggles with the installation, here's a quick video demonstrating how to install the editor.
By updated I mean that the old editor doesnt have as many powerups and vehicles, and I’m curious what is the differences? Obviously it’s visually different but I use polygons mod all the time so it looks normal to me…
Oh, I see. There's no major difference. It's not interpolated as of yet; it runs at 25 FPS/UPS. It has tools that cannot yet be accessed including the circle, rectangle, and heart shape tools. There are no specific grid sizes as of yet. And finally, there are likely tons of bugs I am unaware of. If you find any, be sure to let me know!
Whenever I have to draw, I’ll be sure to use your editor. Any bugs I find I’ll let you know! Thanks dude.
I haven’t had much time to use it but it seemed to work. A little slower than the normal editor to me, but only sometimes.
Calculus first of all it’s amazing but some feedbacks I’d like to give-1)when we combine track it just overlaps them it?So can you make it so that it gets overlapped only once eg there’s one line in same position in both the original tracks so in the final track also it’s 1 line only not two overlapped. 2)If possible pls make the line tool smoother lemme give an example…there’s a platform known as Bitpaper.io and another common one zoom whiteboard if you track writing the same thing the bitpaper’s writing is muccccchhhhh smoother compared to zoom(which is analogous to current frhd editor) 3)Thanks a lot for making it
a bit laggy, Is anyone else experiencing this? Could just be the 25fps that this runs at? Kinda hard to test your track tho