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Contest Remix Contest X [RESULTS]

Discussion in 'HISTORIC TRACKMAKING CONTESTS' started by Eryp, Dec 31, 2021.

  1. biirch

    biirch Well-Known Member Official Author

    thanks for letting us, even though my brain got fried multiple times while working on my track
     
  2. Wayward

    Wayward Well-Known Member Team Balloon Official Author

    School just dropped bombs on me and I have to back out of the contest:(. Thank you to all all the people responsible for making this competition a reality and thank you for allowing me to have the chance to participate in it.
     
    biirch and G-raffe like this.
  3. AfterImage

    AfterImage Well-Known Member Team Balloon Official Author

    Awarded Medals
    Dang. Sorry dude
     
  4. Eryp

    Eryp foraminifera Staff Member Administrator Forum Moderator VIP Team Truck Official Author

    Awarded Medals
    Round 1 Judging:
    RESULTS (open)

    1st graffe27.3 + 1
    2nd chaos25 + 2
    3rd radium25.3
    4th dante25
    5th eli22
    6th ray21
    7th logeton17.67
    8th labib16
    9th gr61116
    10th afterimage15.67
    11th overthrown13.3
    12th hatchetclimber12.67
    13th mountainclimber11
    14th xshaade11
    15th biirch9.3
    16th justagdfan9




    ration's scores and CC (open)

    Van medoh - 27 + 1 (favorite)
    28 Gonzalo -
    25 Neptunes Wave
    - 24 Jettyside
    - 24 Anxiety -
    22 Fuchsia Butterflies
    - 19 Junkyard Druids -
    13 Place -
    10 Mould -
    10 Mundane 2.0
    - 12 The Wild
    - 8 Unlucky Road -
    9 Tidal Wave
    - 7 Yunque -
    8 Wilderness
    - 8 Dedicated to Rapperjack - 12

    Vah Medoh 1 - the ride is great and the detail is pleasing. has a cool theme and a very nice balance to the track. this is g-raffes best track yet.
    Gonzalo 2 - beautiful track. again, great balance. gives me a FR2 vibe but not at the same time. his perspective has been outstanding his past few tracks. well deserved#2 spot.
    Neptunes Wave 3 - dante has been on fire with great tracks. would put it at 2 but he could of done the interior of the boat a lot better. overuse of grid in my opinion. could of made it more natural. but thats just me.
    Jettyside 4 - nice theme and detail. pleasant ride. the giant animals throw the theme off a little but its still great.
    Anxiety 5 - the track is cool but i have no desire to just look at random drawings. he definitely remixed the track into something sad and stuff so i guess he did the job right. but again when i look at it i just see random drawings. still talented but a solid number 5 spot.
    Fuchsia Butterflies 6 i have been really enjoying holystones recent tracks, but he has copied and pasted a lot in his recent tracks. and i dont really see a theme here. he could have done a lot better, but really pleasing detail.
    Junkyard Druids 7 - he took a lot of inspiration from fluffy. but he didnt make a twist into his own style. it seems as if he had a tab open of fluffys track. hes got potential but didn't show it here.
    Place 8
    Mould 9
    Mundane 2.0 10 - looks like i just made mundane a different way. just copied my style and expanded/changed the ride. i guess the title isnt wrong but i hoped to see something original and of his own style. ------------
    The Wild 11
    The Unlucky Road 12
    Tidal Wave 13
    Yunque 14
    Wilderness 15 -------------
    Dedicated To Rapperjack 16 - meme?


    zwinxz' scores and CC (open)
    1. Vah Medoh - G-raffe 27 points Composition - 10/10 points Detail - 8/10 points Originality - 4/5 points Ride - 5/5 points Winner for me. The ride is simple, but i really like your use of power ups. The layout looks dope. Deduction of points for your detail. Stop spamming the brush tool dude. It looks so unclean. Just connect your lines, don't draw over. Draw proper straight and curvy lines. It would look so much better. With cleaner detail, you would ace it.
    2. Jettyside - RadiumRC 26 points Composition - 10/10 points Detail - 7/10 points Originality - 5/5 points Ride - 4/5 points Pretty neat track. The layout and setting is really nice. The reuse of some parts of the ride is dope. But you overdid it with the use of powerups. I like your detail, but it looks unclean and rushed. (For more cc look at the stuff i wrote about the detail of G-Raffe).
    3. Neptune's Wave - dantexrpess 25 points Composition - 10/10 points Detail - 6/10 points Originality - 4/5 points Ride - 5/5 points Really cool design. The ride is cool and the inside section is clever. Deduction of points for your detail and originality. It looks like you browsed the feature section and picked some parts of different tracks that you wanted to embed in your entry. The things you tried to draw yourself look ok, some parts are a bit sketchy and the perspective looks weird at some points. You can do better. Focus on your stuff and you will improve.
    4. Anxiety - Eli 24 points Composition - 8/10 points Detail - 8/10 points Originality - 4/5 points Ride - 4/5 points Really nice. The ride is fun. It's difficult to judge tbh, because it's abstract lol. The stuff you drew looks really dope. But the start of the track does not match the rest of the track. The building is like one of your worst drawings ever i think.
    5. dreamt of ///// GONZALO - Chaos-Fallen 23+1 bonus point = 24 points Composition - 8/10 points Detail - 8/10 points Originality - 4/5 points Ride - 3/5 points I really really dig this track. Simple yet effective and the detail is really clean. Deduction of points for the ride. Could be longer and more creative.
    6. Fuchsia Butterflies - holystone 22 pointsComposition - 8/10 points Detail - 7/10 points Originality - 4/5 points Ride - 3/5 points The spam of the brush tool gave me eye cancer. At first sight the detail looks really dope, but if you look closer it gets worse. Don't get me wrong. Your detail is really nice, but you overdid it. I like the use of the rotation tool. Nice layout. The ride is a lot fun and the use of the teleports is clever. I don't know why you didn't continue it.
    7. Mould - LabibZaydandy 20 points Composition - 8/10 points Detail - 6/10 points Originality - 3/5 points Ride - 3/5 points The vulcano, especially the smoke is dope. Really nice! The rest of the track is okayish. The background is rushed and the rest of the track is standard detail. I want to see your creative side. Do stuff like skydust again. The ride could be longer and a bit more creative.
    8. Mundane 2.0 alpha v. rcx 20 points Composition - 8/10 points Detail - 7/10 points Originality - 2/5 points Ride - 3/5 points I really like what you did. Using the original detail and design is brave and a clever idea. The waterfall could be more popping.
    9. Place - loge_0 19 pointsComposition - 8/10 points Detail - 5/10 points Originality - 2/5 points Ride - 4/5 points
    10. Junkyard Druids NTBF 18 points Composition - 7/10 points Detail - 5/10 points Originality - 3/5 points Ride - 2/5 points
    dedicated to rapperjack - xshaade 17 points Composition - 6/10 points Detail - 4/10 points Originality - 4/5 points Ride - 3/5 points Winner of hearts.
    Yunque - Hatchetclimber 16 points Composition - 6/10 points Detail - 5/10 points Originality - 2/5 points Ride - 3/5 points
    The Wild - Overthrown 15 points Composition - 5/10 points Detail - 5/10 points Originality - 2/5 points Ride - 3/5 points
    tidal wave (rcx) - biirch 13 points Composition - 4/10 points Detail - 4/10 points Originality - 2/5 points Ride - 3/5 points
    Wilderness - m0unta1ncliber013 13 points Composition - 5/10 points Detail - 4/10 points Originality - 2/5 points Ride - 2/5 points
    The Unlucky Road (RCXR1) - JustAGDFan 10 points Composition - 4/10 points Detail - 3/10 points Originality - 1/5 points Ride - 2/5 points


    eryp's scores and CC (open)
    hatchetclimber- 14 - very empty, but effort is there. for round 2 you should try expanding on the track more or changing the layout more to make it more your sorta creation

    justAGDfan- 8 - i can appreciate you changed the layout of the track, but what was added really didnt change all too much. looks kinda just like a bunch of haphazardly strewn about squiggly lines with very little structure. made entirely of what would be called “noob detail” by some, would definitely recommend spending more time on that for next time

    overthrown- 17 - its not the neatest or best looking thing out there, but you did create an environment around the track, which is cool. next steps for improvement would be to involve the ride more with the environment, as well as more key pieces of detail to make things stand out. spend more time on stuff too

    biirch- 8 - spend more time on things, looks like you just kinda threw some shapes you know how to draw around the track that existed, and also didnt add anything too new to the already existing part of the track. more time will allow you to try drawing some new things, which would def help your growth as an author

    mountainclimber013- 12 - similar to a lot of the other entries by newer players, you kinda just drew some simple shapes you were comfortable with and rolled with it. there is some attempt to include the track with the detail though with the rocks and such, so points for that. i know you lost progress on this though, so i think youre on the right path

    dantexpress- 26 - i think its kinda crazy you managed to transform the original track into this so quickly. part of the reason being that none of the detail is particularly standout or spectacular, just solid. thats not a bad thing, but i think thats where you should next go as a trackmaker. enhancing the detail to make it more unique/pop more would help you a lot. itd help you (and a few other authors who may read this) to keep that in mind; compositionally and ride-wise your tracks are great, but thats about it. higher quality drawings or detail would go a long way for you. like the anchor and flags look like anchors and flags, but they also could look better, if that makes sense. but compositionally a very well done track, and also uses the cool tele mechanic to show off the interior of the ship, which i appreciate

    radiumrc- 26 - this one is close to being an all timer imo. your style is already unique and diverse enough to be applied to different things (including things with moving parts like animals and machines, which is super important for world-building in tracks), and that shows here. the track feels alive and is super well put together. that said, it feels kind of like you put a track on a platter and presented it to the player. there’s no setting or true background to really make the track more than that: a track. you left a lot of clues to something else here like the dock the a small camp, as well as massive birds and jellyfish, and they all look great. but thats all they are. if there was a background of any sort itd make this track so much better. anything more than the 1 cloud there is. also im gonna touch on the tp stuff you did, its cool to ride thru the track different ways each time. i dont see it as a detriment you didnt change anything, but cuz of that whatever you were trying to do w it wasnt terribly effective. if all you were doing was just trying to change up the ride a bit, thats fine. for this kind of track where the detail is the focal point and not the ride, it doesnt really add much (though it doesnt take away much either, just feels like lost potential)

    g-raffe- 28 - definitely the most compositionally strong and complete track there is this round. theres no obvious thing i can point to and say “that looks weird!” or some obvious improvement that would drastically change the track’s feel. that said this isn’t a perfect 30 because this isnt neat at ALL. of the 4 feats this round this one looks the worst when zoomed in. you really gotta clean that up. you could really pick any piece of detail that exists here and it probably could be neater. this is always frustrating cuz its like “this track is great, but it obviously could be better.” the idea and compositional understanding arent lacking, its just cleanliness. thankfully that can generally be fixed by focusing more on detail or drawing when zoomed in more. definitely need to fix that for next round/in the future

    xshaade- 4 - joke entry

    labibzaydandy- 18 - just a solid entry. nothing too stand out, and everything looks like what you envisioned. youre one of the guys who i think could benefit from branching out more w your detail style, you use a lot of generic shapes that are easy to draw to make things. that works well to a certain extent, but to improve further you need to try shading or a different perspective on your drawings to really make anything more. you sorta tried that w the volcano smoke, so more stuff like that

    logeton- 22 - i really like your tracks cuz theyre always fun to play. your ride-making abilities are second to none, so i think if you combined that w a more diverse detail style itd work wonders. zoom in more w your detail; mt wellington by jesteranddetailed is 1/3 the length of this track and is probably like 60% of the size, yet feels much larger due to the scale and density of the detail. it might be difficult to utilize given the physical size of your tracks though, and if that feels tough id challenge you to instead make a massive track similar to like supreme delight or omething.

    afterimage- 16 - about as high as an unfin track can get. unique style that i think wouldve made a cool track had this been finished. youre on the right track here, both compositionally and detail-wise. just finish it

    eli- 20 - this one’s annoying to judge as both a track and a remix. maybe im being harsh but you didnt really change the track at all (outside of the ride), you just kinda left the lines there and drew around them. the drawings that are around them are v v good, but the track is almost entirely separated from those drawings bar the crack in the middle of it (which doesn’t look that great). if youd incorporated the track into the drawings at all itd make for a much more effective remix and track in general

    chaos-fallen- 27+1 - well done. this one is my favorite since it reminds me of dropkick’s tracks. the clouds work as a really nice framing technique for the rest of the track, intentional or not. only real issue i have w this is that the perspective of the lighthouse isnt consistent with the rest of the track. fix

    holystone- 22 - would def be better if it was finished! if it is finished i cant tell because of the disparity in detail density between the left side and the ride side of the track. things would look better if there was a consistent amount of black and grey throughout. the reflection wasnt really needed either, just makes things clunky. solid other than that

    gr611- 18 - i wouldve deducted 5 points for lateness til i realized i hadnt put my timezone in one of the announcement posts like you said. L. track looks good tho, even if unfin. if you continue things like this itll def be an interesting track to see through to the end, it looks same-y enough that you can tell it was inspired from the original track, though different enough to tell the difference between the 2.


    Good luck in round 2 everyone! :thumbsup:
     
  5. Kanvo

    Kanvo Well-Known Member Official Author

    hello i would like to join late if that is possible
     
    dantexpress, AfterImage, Eryp and 3 others like this.
  6. loge_0

    loge_0 ‮‮� VIP Team Truck Official Author

    Awarded Medals
    yoooo thanks so much for the judging guys. i was originally gonna make a really detailed forest track for this round but i saw eyps comment and now i wanna make a giant a$s track like oblivion 2 or something (not 40 mins long like that one but u get what i mean).
    fun fact: place was made in a matter of 4 days
     
    dantexpress, AfterImage, Eryp and 5 others like this.
  7. robbieraysfan

    robbieraysfan Well-Known Member Official Author

    eryp really called my entry a joke.... like WTF dude.... i worked really hard on that man
     
  8. G-raffe

    G-raffe Cheese grater?... could be worse Elite Author Team Balloon Official Author

    Awarded Medals
    Oh wow, I didn't see me winning that...

    I definitely can improve on my detail, so watch out! :secretcat:
     
  9. Elibloodthirst

    Elibloodthirst DeadRising2 VIP Team Helicopter Forum Member Of The Decade (2014-2024) Official Author

    Awarded Medals
    Solid fifth for abstract. I'll take it. Gotta actually get stuff down now
     
  10. LabibZaydandy

    LabibZaydandy Well-Known Member Official Author

    Awarded Medals
    didnt expect get 8th, i thought i will get under 10th place lol.
    well.... gonna clutch it
     
  11. AfterImage

    AfterImage Well-Known Member Team Balloon Official Author

    Awarded Medals
    Sweet! Good luck to everyone. Hoping to get higher than that, but higher than i expected for an NTBF. Thanks for the compliments, and i hope i can keep up the good work! My work on calamity is harder, as i am doing new detail for me but i hope i can exceed your expectations for me.

    I love the tracks that come out of this. Good job :)
     
    RubeGoldberger likes this.
  12. AfterImage

    AfterImage Well-Known Member Team Balloon Official Author

    Awarded Medals
    :ugh:

    Anyways just realized that every remix contest after the first one was just a remix of the original remix contest o_O
     
  13. pssst

    pssst Forum Legend Elite Author Team Blob Official Author

    Awarded Medals
    Congrats to g-raffe for winning round 1. Great track bro.
     
    pawflix, dantexpress, SadHug and 8 others like this.
  14. Innominate

    Innominate Well-Known Member Official Author

    I am joining :thumbsup:
     
    AfterImage likes this.
  15. Innominate

    Innominate Well-Known Member Official Author

    Y'all underestimate my power I bet I could get 20 likes on my first track
     
  16. dantexpress2

    dantexpress2 Member Official Author

    RadiumRC, AfterImage and dantexpress like this.
  17. AfterImage

    AfterImage Well-Known Member Team Balloon Official Author

    Awarded Medals
    dantexpress and JustAGDFan like this.
  18. JustAGDFan

    JustAGDFan Well-Known Member Team Balloon Official Author

    my entry for remix contest round 2
    https://www.freeriderhd.com/t/872502-lighthouse-bay-tbf-rcxr2
    It's a to-be-finished level because school exams are coming up and I got super-busy :(
    I really wanted to go all-out to make this a featured track ;-; so maybe I'll expand it/finish detailing after the exams
     
    Sidewalk and dantexpress like this.
  19. biirch

    biirch Well-Known Member Official Author

    biirch- 8 - spend more time on things, looks like you just kinda threw some shapes you know how to draw around the track that existed, and also didnt add anything too new to the already existing part of the track. more time will allow you to try drawing some new things, which would def help your growth as an author
    Eryp Thanks for the feed back, for me this was one of my best tracks that I've made. I appreciate the feed back and currently stumped on the round 2 track
     
    ShamatoZ likes this.
  20. m0unta1nclimber013

    m0unta1nclimber013 Active Member Official Author

    Eryp Be ready for this round! I'm pushing myself! I'm not staying in my comfort zone anymore!
     

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