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  • Polygon's Mod

    Discussion in 'Third Party Scripting & Development' started by Polygon, Apr 8, 2020.

    Tags:
    1. FIREBEATS

      FIREBEATS FRHD Member of 2020 Team Helicopter Official Author

      I am going to do a RAPPERJACK mod cam you Pm and tell me how you did this
       
      pawflix and gun like this.
    2. Calculus

      Calculus Community Developer Staff Member Administrator

      Awarded Medals
      Yes that goes with free rider dark. It is disabled by default so try not to mess with it.
       
      moonoomoo and FIREBEATS like this.
    3. Poltergeist

      Poltergeist Active Member Official Author

      that sounds terrible. No offense, but you tend to copy other's ideas :cool:
       
      gun, Unadvertised and Polarized like this.
    4. Rayb25

      Rayb25 Certified Freak Elite Author Team Balloon Official Author

      Awarded Medals
      says the one who traces :rolleyes:
       
    5. moonoomoo

      moonoomoo Well-Known Member Official Author

      Polygon Calculus
      I'm not sure if it's the mod or what, but I've noticed all of my tracks today have been loading very slow. My internet is good, so my first guess would be the mod.
       
    6. Calculus

      Calculus Community Developer Staff Member Administrator

      Awarded Medals
      have you tried refreshing the extension?
       
    7. moonoomoo

      moonoomoo Well-Known Member Official Author

      I will try and let you know, it might take a few days but if it runs fine with no issues I won't respond, don't want to spam
       
    8. moonoomoo

      moonoomoo Well-Known Member Official Author

      it's just a fixed gear mountain bike, don't worry
       
      pawflix likes this.
    9. Apocolypse

      Apocolypse Not a popular member Official Author

      Awarded Medals
      nice work
       
    10. gun

      gun Forum Legend Team Blob Official Author

      wow I just added this, it is amazing.. don't know why I ignored it before
       
    11. Polygon

      Polygon Forum Legend Official Author

      Awarded Medals
      UPDATE!
      6/11/2020 - Version 2.0

      I've been working hard basically rewriting the whole mod in a more organized way, and I finally have it pretty much up to date with the first version. Additionally, there are a few new changes that I'm excited to share! Here they are, with the most exciting (in my opinion) first.

      Autos will no longer break!
      The track exporting system has been tweaked, and the undo/redo system has been drastically altered. I don't make tracks enough to be able to do a whole bunch of testing, but if everything is in order, you shouldn't have to worry about your auto breaking after undoing an erase or reloading the track.

      Disable Defocus
      You now will have the option to stop the game from pausing when you click somewhere else on the screen. The game should continue running as usual, unless you are typing in an input box. (i.e. writing a comment) In that case, the game will continue to run, but will not receive input until you click off of the input box.

      Chrome extension
      There is now an extension for Chrome, which should ease the installation process. If you are using the chrome extension before updating, you will have to disable it and install the new one to get the update. You can get the extension here.

      More precise tools
      While you are drawing a line, it's position now perfectly matches what it will look like in the track. (Before, it could be up to 1 pixel off) Also, the eraser is more accurate, so you should experience less frustration when trying to erase one of two close-together lines.

      Improved options menu
      The mod's options menu has been reworked, giving a description of each option, so you shouldn't have to wonder what anything does.

      Track codes now store default bike
      Track codes will now remember which bike was active when the track was exported. This alters the track code format slightly, but your codes should be reverse-compatible with regular FRHD, and regular FRHD track codes should be forward-compatible with the new ones.

      Other changes
      • Directional powerups (boost and gravity) now snap to degrees as you draw them, perfectly representing their orientation when placed.
      • Holding the control key while drawing a directional powerup will show its angle.
      • Holding control and shift while drawing a directional powerup will snap it to 15 degree increments, just like lines.
      • You now have the option to make the grid invisible, if that is your preference.
      • Editor hotkeys activate when you press the mouse button down on the screen, rather than when you release it.
      • The black top hat option is now plainly visible. (called "Hacker Mode")
      • You have the option to make vehicle powerups fade out when collected, rather than turning invisible.
      • You can make the eraser account for line thickness. (You may notice that without this option, the eraser sometimes does not erase lines, despite grazing them)
      • The nostalgia mode triangle powerups are now the correct size (oops)
      • There's a new option called "Pixel Snap Rider". To be honest, it's not great... It makes the game look more choppy. It's purpose is to make the rider appear in precisely the right location relative to the track. I don't think many people will like this, but maybe precise ghosters will find it helpful. (When the game renders the track, it snaps it to pixels. However, it does not snap the rider to pixels. This makes the rider's movement nice and smooth, but can make the rider up to 1 pixel off of its true location. This setting snaps the rider to pixels as well.)
       
      Last edited: Jun 11, 2020
    12. qwertwerty

      qwertwerty Casual Member

      =)
       
    13. PrestonII

      PrestonII Well-Known Member Official Author

      and what is "SO COOL" about this mod?
       
    14. PrestonII

      PrestonII Well-Known Member Official Author

      just asking...not trying to offend anyone
       
    15. Polygon

      Polygon Forum Legend Official Author

      Awarded Medals
      Everything that it does is shown on the first page. In short, it fixes quite a few bugs, adds a few little things (like the ability to have riders stay on the screen after you restart), adds an optional "theme" to make the game look like an older version.
       
    16. PrestonII

      PrestonII Well-Known Member Official Author

      Oh ok thx
       
    17. nyone

      nyone Casual Member

      Invisible grid was already an option in the editor Polygon
       
      Last edited: Jun 11, 2020
    18. Polygon

      Polygon Forum Legend Official Author

      Awarded Medals
      nyone wait it was?
      Oh, haha. Well, I guess that option might disappear from the mod soon then.
       
      pawflix, Logeton, nyone and 1 other person like this.
    19. Polygon

      Polygon Forum Legend Official Author

      Awarded Medals
      Custom colors are on my todo list.
       
      Carbon29 and pawflix like this.
    20. Polygon

      Polygon Forum Legend Official Author

      Awarded Medals
      Thanks for pointing that out. Looks like it's a problem with the "Disable Defocus" option. I'll try to find a fix.
       
      pawflix likes this.

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