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Magnum Opus: RELEASED

Discussion in 'Tracks' started by Max007x, Oct 30, 2014.

  1. alexander

    alexander Forum Legend VIP Team Truck Official Author

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    man this is gonna be so sick. respect
     
  2. Max007x

    Max007x Forum Moderator Staff Member Administrator Forum Moderator VIP Official Author

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    Working just on this track again. After taking a ~2 month break from this I've got a lot of fresh and cool ideas. I played through the entire thing again and I'm re-doing parts making it more fun and creative. It is nowhere near done though, not even half way.
     
  3. Mr_Snoogley

    Mr_Snoogley Well-Known Member Official Author

    the idea is to have people explore, but you don't want an end to it right? so be a b*tch and make it impossible ;)
     
  4. Max007x

    Max007x Forum Moderator Staff Member Administrator Forum Moderator VIP Official Author

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    Still not sure if I want it to be beatable or not, I'd need teleporter power-ups to make that work at least. It's a giant map with 6 routes right now, so I could make a teleporter at the end of each route and a star, so that if you were to complete all six routes you'd complete the track. Still not sure about that though
     
    Creak and Elibloodthirst like this.
  5. Elibloodthirst

    Elibloodthirst DeadRising2 VIP Team Helicopter Forum Member Of The Decade (2014-2024) Official Author

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    Do it like world to discover noob :^]
     
  6. Max007x

    Max007x Forum Moderator Staff Member Administrator Forum Moderator VIP Official Author

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    Yeah the achievement thing is cool, but I'd love to see some awesome ghosts through the entire track, and being able to beat a track is a good thing, but that's why I said, still not sure how I'll do this
     
  7. Elibloodthirst

    Elibloodthirst DeadRising2 VIP Team Helicopter Forum Member Of The Decade (2014-2024) Official Author

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    Uh, did you not play the ghostable version?
     
  8. Max007x

    Max007x Forum Moderator Staff Member Administrator Forum Moderator VIP Official Author

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    Now I have (checked strats ghost), yeah that's a way to do it that I've been thinking about. Would make the track take even more time to make though, but could be better. I'm currently not working on the track though because of the remix contest but yeah, I'll think about it
     
  9. Elibloodthirst

    Elibloodthirst DeadRising2 VIP Team Helicopter Forum Member Of The Decade (2014-2024) Official Author

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    Of course, I'm working on my remix too ;) Are you doing better on it now you've restarted? :)

    Oh and y'know fried made that edit in like a day, ******* dude is a beast. I bet you can make it all link though, there is a way >:D
     
  10. Max007x

    Max007x Forum Moderator Staff Member Administrator Forum Moderator VIP Official Author

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    Yeah making it all link would increase the feel of a connected world, so it would be sweet, my track really splits into 6 directions and I'd preferably have all the ends of those routes link back to the start, so making a route back would take a lot of time for me, but it might be worth it. Yeah I'm doing alright with my remix, got a nice theme going on finally and hopefully it'll turn out great
     
    Elibloodthirst likes this.
  11. Elibloodthirst

    Elibloodthirst DeadRising2 VIP Team Helicopter Forum Member Of The Decade (2014-2024) Official Author

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    I think all that extra work will amount, I'm sure of it.

    How long is left of the remix? 8 days? I'm beginning to wonder if I should take chances on some art.
     
  12. elephant_breeder

    elephant_breeder Active Member Official Author

  13. weem

    weem FREE RIDER LEGEND Elite Author Team Blob Official Author

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    hury up max ur slow!!!!
     
  14. Max007x

    Max007x Forum Moderator Staff Member Administrator Forum Moderator VIP Official Author

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    After thinking about it some more I have to agree with you and I'm going to try to make it without help of a teleporter power-up, by making routes leading back to close to the starting point. This should be doable for all but 2 routes, with which is going to be a little harder, but I'll figure it out :)

    This is the only track I'm going to be working on for the comming weeks and I've already added a bunch ! :D
     
  15. Elibloodthirst

    Elibloodthirst DeadRising2 VIP Team Helicopter Forum Member Of The Decade (2014-2024) Official Author

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    Ye max go for it buddy!
     
  16. Max007x

    Max007x Forum Moderator Staff Member Administrator Forum Moderator VIP Official Author

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    Track is now ~400k and about 4 times longer than the longest track I've ever made with 2 routes now that are over 2 minutes long !
    It's also pretty detailed. When I started out with this it was going to be a bit quantity over quality but I changed my mind on that. Everything is going to be nicely detailed and every section will be unique and have an own feeling to it that fits the setting. I think that the routes will be about 3 minutes on average, some longer, some shorter. Don't expect it out anytime soon, but I'll keep you guys updated. :D
     
    Minus, Creak, Asierro and 7 others like this.
  17. THEend

    THEend feared and/or loathed in seven states Elite Author Team Blob Official Author

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    Please, please please please please please please screenshots

    I'm drooling over the thought of this
     
    Creak and RiderExtreme2 like this.
  18. Max007x

    Max007x Forum Moderator Staff Member Administrator Forum Moderator VIP Official Author

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    I'll release a few more along the way
     
    Creak and RiderExtreme2 like this.
  19. Elibloodthirst

    Elibloodthirst DeadRising2 VIP Team Helicopter Forum Member Of The Decade (2014-2024) Official Author

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    30 seconds of cave roof > your track.

    ???
     
  20. Max007x

    Max007x Forum Moderator Staff Member Administrator Forum Moderator VIP Official Author

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    It's just my style of detailing and the fact that a lot of parts are pretty much not detailed at all yet :p. The size of this track should go up exponentially though when I switch the focus to detailing
     
    Creak and RiderExtreme2 like this.

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