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Drawing Thread

Discussion in 'Anything and everything Free Rider' started by Maple, Sep 20, 2014.

  1. Elibloodthirst

    Elibloodthirst DeadRising2 VIP Team Helicopter Forum Member Of The Decade (2014-2024) Official Author

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  2. OdysseusSupreme

    OdysseusSupreme Certified Slowpoke Elite Author Team Balloon Official Author

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  3. RadiumRC

    RadiumRC Well-Known Member Ghosting Legend Official Author

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    how
     
    Last edited: Jun 14, 2021
  4. JustAGDFan

    JustAGDFan Well-Known Member Team Balloon Official Author

  5. Fluoride

    Fluoride Well-Known Member Official Author

    Sorry for reposting this, I didn't know there was a drawing thread. I'll repeat the same question I said here: https://community.freeriderhd.com/threads/post-your-wip-screenshot-here.59/page-535#post-303992 . I feel this place is best fit for my questions.

    People were telling me to detail a track I was working on the WIP thread. Fluffysmack and others told me to add detail to it and I'm unsure how and where to start or what to base it on. The track's pretty basic but I'm not sure if I am allowed to post it here. I did get good answers at WIP though, I was hoping to get good ones here.

    Here are questions I have for anyone who can answer:
    • Where do you start?
    • Is it good to have a reference, topic a theme for your track before detailing? How would you go about that?
    • Isn't simplicity sometimes better when making/detailing a track?
    • Why do some riders focus on detail instead of the ride of the track (Visual appearance vs ride consistency)?
    I got some great advice from Maple on the 6th of April "Some general advice: focus on shapes (people get too caught up w detail) and draw bigger (people draw too small they can't even detail)". I did take note of this but the issue is, I have trouble starting.
     
    a_drain and RadiumRC like this.
  6. RangerXpr

    RangerXpr Active Member Official Author

    • i start by clouds, rocks, and other things that can do my track better (see down the file if u don't underastand).
    • (noanswer)
    • detail make the track better, most of the people like this
    • answer in 3 Q&A
     

    Attached Files:

    a_drain and Fluoride like this.
  7. Volund

    Volund ithring VIP Official Author

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    Thank you for posting this here, these are great questions and I've wanted to go in-depth on them since you posted them.
    Question 1: Where do you start?
    I begin with a theme, as I find it easiest to draw when I have a consistent theme to come back to whenever I run out of ideas for what to draw; I rarely, if ever, draw without a direction. My last track, for example, was themed around Zelda: Breath of the Wild and the Temple of Time. I had a Google Doc filled with characters, Sheikah tech, enemy mobs, statues and other such Zelda paraphernalia outlined before I drew my first line, so that my direction was clear and I could focus solely on drawing. This saves time in the long run, keeps your track's detail consistent, and in my opinion makes for a more enjoyable experience for the player.

    Question 2: Is it good to have a reference, topic or theme for your track before detailing? How would you go about that?
    This is entirely subjective, and my point of view on this is incredibly biased; as stated before, I don't draw unless I have a theme, and furthermore reference pictures. Some could argue that it's unoriginal of me to theme my tracks around stuff that already exists, others could argue it's a cool way to re-imagine whatever I'm drawing. The decision is yours either way, but in my experience it's certainly easier to draw when you have reference pictures and a theme handy. Just be sure that your referencing does not turn into copying, as you'll be rightfully condemned by the community. Put your own spin, direction and style into whatever you're drawing.

    Example of this:
    upload_2021-6-22_14-36-52.png being referenced from upload_2021-6-22_14-37-13.png

    The way I go about picking a theme is simple, I draw whatever interests me the most at the time. I drew Zelda: Breath of the Wild because I had just completed my first run of the game, and was blown away by it. Before that, I drew a track based on the Avatar: Last Airbender series, a childhood favourite show of mine. If you struggle finding reference pictures, I usually add "deviantart" to the end of whatever I want a reference of, ie "Temple of Time BotW deviantart", "desert village deviantart", etc.

    Question 3: Isn't simplicity better when making/detailing a track?
    Again, in this regard I'm biased, because I subscribe to the "less is more" theory in track making. Really, though, you can detail as heavy as you like, as long as your detail is clearly expressing that which you're drawing. Maple is the perfect example of this, imo; his detail is very heavy, but not to the point that what he is drawing is unrecognisable. It's what many of us describe as 'clean' detail. Ways to achieve this, is to draw bigger, and use only the straight line tool; both work to accurately portray what you're drawing, without it becoming messy or unrecognisable. Thus, I'd probably argue that clean detail is better when making a track, rather than simple detail. But again, the latter is easier than the former, so largely depends on your skill level or the amount of time you want to put into a track. Plenty of authors have found success drawing simplistically, such as Ness, Pancakes345, myself, Figured, and so on.

    Question 4: Why do some riders focus on detail instead of the ride of the track?
    Generally, I find this comes down to two things: detail/ride being prioritised over the other, or laziness. There's no real reason that one is prioritised over the other (usually I find the ride is neglected in favour of detail), however, both can be focused on with the right amount of attention. I have a whole thread dedicated to this very discussion, "Communal Guide to Ride Creation". Take a read through that thread, the many responses there will do this question better than what I could write now.
     
  8. RadiumRC

    RadiumRC Well-Known Member Ghosting Legend Official Author

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    wow this is some really good info right here :thumbsup: maybe even worthy of being in the first post because it is very useful to reference from
     
  9. Free_Rider_Official

    Free_Rider_Official Member Official Author

    Cerasium and fuzzyman8 like this.
  10. fuzzyman8

    fuzzyman8 Well-Known Member Official Author

    I liked it, so at least it's on play random now
     
  11. fuzzyman8

    fuzzyman8 Well-Known Member Official Author

    What do you all recommend for filling in empty ground? I'm trying to fill in this area:
    upload_2021-9-13_21-6-48.png
     
  12. Free_Rider_Official

    Free_Rider_Official Member Official Author

    I would fill it in with the style you're doing above and below that area (the rocky, offroad style). I would add little rock, boulders, mounds, dead bushes if you're going for that style, also just add some interesting features
     
  13. Free_Rider_Official

    Free_Rider_Official Member Official Author

    I would also add just some dots in scenery and bold to create depth. Search up stippling art style to see further info/reference
     
  14. Free_Rider_Official

    Free_Rider_Official Member Official Author

  15. Free_Rider_Official

    Free_Rider_Official Member Official Author

  16. fuzzyman8

    fuzzyman8 Well-Known Member Official Author

    Fluoride likes this.
  17. braw

    braw Well-Known Member Official Author

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    working on finishing a track called downfall. it is about climate change, turning a beautiful landscape into a barren wasteland with polluted air and clouds. i would like some help with cloud drawing. Here is a preview of what I have so far, and what my clouds look like.
     

    Attached Files:

  18. Fluoride

    Fluoride Well-Known Member Official Author

    Wait why didn't I see this? Jeee thanks Volund!

    Can someone help Braw out?
     
    Volund likes this.
  19. fuzzyman8

    fuzzyman8 Well-Known Member Official Author

    You're so good at detailing I can't really help you, but your first pic actually helped me out w/ my question. Thanks!
     
    braw and Fluoride like this.
  20. AfterImage

    AfterImage Well-Known Member Team Balloon Official Author

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    mmm. this is SWEET! didn't even know that it existed? (the thread, that is). I am working on a track, and was wondering what you guys thought? its very heavily referenced and inspired from RadiumRC, tell me if you think its too...RadiumRC (I guess that is how you would describe it)
     

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