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Drawing Thread

Discussion in 'Anything and everything Free Rider' started by Maple, Sep 20, 2014.

  1. Zgolex

    Zgolex Well-Known Member Elite Author Official Author

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    make a track for god sake
     
    a_drain, Pie42, Uniior and 8 others like this.
  2. adversitas

    adversitas Well-Known Member Team Truck Official Author

    cool, but my brain still see's it weirdly like can you try one with different type of leaf thnx
     
    ThanSeal, a_drain and GREEN_DOWNHILL like this.
  3. Vince0

    Vince0 Well-Known Member Official Author

    I suck at drawing, lol
     
  4. Ishu

    Ishu Well-Known Member Elite Author Official Author

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    The term for this is “tropisms” very cool word imo
     
    RadiumRC, Rayb25, a_drain and 7 others like this.
  5. fuzzyman8

    fuzzyman8 Well-Known Member Official Author

    Thanks! I probably won't wind up adding leaves because I suck at the whole "scribble where you think the lines should go and hope it looks good" So I will probably have the leaf outlines, just no leaves
     
    a_drain and pinn like this.
  6. pssst

    pssst Forum Legend Elite Author Team Blob Official Author

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    Taking notes whew
     
    a_drain, FIREBEATS and Vince0 like this.
  7. awesomeman82

    awesomeman82 Well-Known Member Official Author

    hey so im in the process of making a track and going through a rock-ish theme rn, and im looking at like netisks and silentfingers and eryps stuff, and see very intricate details in the rocks, like: Screenshot 2021-02-18 at 2.19.18 PM.png (from silentfinger) Screenshot 2021-02-18 at 2.19.37 PM.png (from netsik) Screenshot 2021-02-18 at 2.20.28 PM.png (from eryp)
    and they all seem like theyre random grey lines thrown inside the rocks, yet have some sort of pattern to them somehow. right now im somewhere like this: Screenshot 2021-02-18 at 2.23.29 PM.png i dont really know if theyre good, missing something, too much, or what. if anyone could help or give some sort of an outline, that would be awesome :thumbsup: Netsik Eryp SilentFinger
     
    a_drain, Blank_Guy, Logeton and 2 others like this.
  8. FIREBEATS

    FIREBEATS FRHD Member of 2020 Team Helicopter Official Author

    I love the top one
     
    Blank_Guy likes this.
  9. Giampitek

    Giampitek Active Member Official Author

    have the circles inside follow the shape of the black lines more also try to make the lines "thinner" by having less crowding (where multiple lines meet in the same place) or leaving some blank spaces in between, that's what I do
     
  10. Eryp

    Eryp foraminifera Staff Member Administrator Forum Moderator VIP Team Truck Official Author

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    onyx has really cruddy rock detail, so id look to the first 2 examples since they're much better. but that said i think the rock detail in onyx is at least effective, which i think is a bit different than stuff looking "good". bit of a tangent, but effective detail differentiates structures from one another, whereas good detail does that and also gives the structure a texture that youd expect it to have. like looking at onyx, there's only that kind detail in rocks in the foreground, not so much in the background. silent's rock does this as well, but also uses detail that gives the thing a rocky texture, something which i didnt accomplish as well. i'm sure netsik is the same as silent since his detail is really clean 90% of the time, but since i dont know what track thats from i cant be as confident.
    for rocks in particular tho, youve got 2 things to think about: the shape/form the rock takes, and the detail you give that rock. the first is much more important than the second since i think the latter relies on the former. to explain this better i'll give a visual example from one of ration and figured's tracks:
    Screen_Shot_2021-01-24_at_12.50.48_AM.png
    these rocks, despite having no detail, still look like rocks because ration or figured (dont know which, oops) understand what rocks look like. rocks are generally just one or more basic solids merged together, and when you think of them as having faces like a solid theyre much easier to understand and detail. if i were to outline the biggest rock in that photo, itd look like this:
    Screen_Shot_2021-01-24_at_12.50.48_AM-1.png
    so if you had to detail this particular rock, you should be thinking about it like a pyramid, with detail lines following that general form.
    the second aspect you have to think about, the detail, will follow the form that you give a rock. youre not gonna detail that rock above like it has the surface of a sphere, for example. this is the part where i think netsik and silent excelled in those photos and where i didn't. the rocks i drew are kinda like shapes you're looking at face-on, and i didn't detail them that way, i just sorta put random rocky texture lines in different directions instead. netsik and silent drew detail in ways that both kept the structure distinct from other things in the track, as well as following the form of the rock. good way of doing this is leaving notches for yourself in a rock that you can follow and visualize a shape from. screenshots explain in detail
    Screen_Shot_2021-01-24_at_12.37.01_AM.png
    you got yourself a rocky shape that you then want to detail, keeping in mind the shape of the rock.
    Screen_Shot_2021-01-24_at_12.43.24_AM.png
    rough outline of one way you could detail from the notches
    Screen_Shot_2021-01-24_at_12.46.47_AM.png
    and then added detail
    kinda short since i don't really know how to elaborate on the images, but the only thing you have to keep in mind when doing this process is that you're detailing the form of the rock. with this one in particular i had to remember that the right side was closer to me than the left. could've done a better job for sure, but you can at least get an idea from it.
    this is of course using my style of detail, which uses black contour lines to outline a rock's shape and form, and then a combo of thick and thin gray contour and cross contour lines to detail in innards. i know mr a detailed his process somewhere in this thread, which was much better for 3d detailing, and im sure an actual artist like maple would have a much clearer process for better rocks, so keep that in mind that there's no one real way to go about this. theres just so many rocks that exist that its kinda hard to mess them up, so i think i can understand why many people's first "good" track relies heavily on rocks (and other forms of basic detail)
    also paraphrased this from a dm i sent cod a few weeks ago, so sorry if it seems a bit rushed
     
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  11. pssst

    pssst Forum Legend Elite Author Team Blob Official Author

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    All this knowledge in one post holy ****
     
  12. awesomeman82

    awesomeman82 Well-Known Member Official Author

    youre actually insane for writing all that out, tysm. much love <3
     
    Apocolypse, a_drain and Blank_Guy like this.
  13. SilentFinger

    SilentFinger I have 3 featured tracks Elite Author Official Author

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    what eryp said

    edit:
    also eryp how did you know what I was doing, even I cant put into words how I detail rocks lmao
     
    Last edited: Feb 19, 2021
    a_drain and Blank_Guy like this.
  14. pinn

    pinn Joelbmx VIP Official Author

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    Last edited: Feb 19, 2021
    a_drain, Maple, pssst and 8 others like this.
  15. heyoweyo

    heyoweyo Member Official Author

    what are some general things i should do to improve the depth is my detail?
     
  16. pssst

    pssst Forum Legend Elite Author Team Blob Official Author

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    pinn likes this.
  17. fuzzyman8

    fuzzyman8 Well-Known Member Official Author

  18. Giampitek

    Giampitek Active Member Official Author

    What it is literally the same as free rider hd but different checkpoint mechanics and frames
     
  19. heyoweyo

    heyoweyo Member Official Author

    plus different bike physics right???
     
    Giampitek likes this.
  20. pinn

    pinn Joelbmx VIP Official Author

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    The freerider hd eraser is my best friend
     
    OdysseusSupreme, Rayb25 and a_drain like this.

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