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Featured Track Team is Biased

Discussion in 'Anything and everything Free Rider' started by Mr_Snoogley, May 29, 2015.

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  1. Mr_Snoogley

    Mr_Snoogley Well-Known Member Official Author

    Some of you have probably seen this already, but I just wanted to share,
    [​IMG]
    Alright, so itzchuck sorta provoked it, but cmon, wheeliemaker can't rightfully call his tracks rubbish since I haven't seen any of the FTT (maple, eli, wheelie, ness, max) make anything like he has. ItzChuckNorris is the master of making TRACKS. Yes I said track. Not "artwork" that is annoying to ride over. He has perfectly captured what fr was meant to be in the first place: a game for you to ride a bike on TRACKS you draw yourself. All you hardcore artistic people can keep on doing what you're doing, but you can't discriminate against a track just because "noobs like them" The featured tracks team needs somebody with different ideas about tracks; somebody who appreciates gameplay instead of artwork.
     
    RadiumRC, David, Scarpa and 4 others like this.
  2. Max007x

    Max007x Forum Moderator Staff Member Administrator Forum Moderator VIP Official Author

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    Everyone in the featured team appreciates gameplay. We got Ness in there already as a 100% track focussed guy. Chuck is being pretty rude here (and on some other tracks around that time) and I really think he deserved at least someone to say something. Yeah chucks track really aren't rubbish but saying that we don't care about gameplay is bs. Take plasticorp, caesium, wooden bucket, alica, ness'contest entry and a lot more pure track based tracks for example, and all the other amazing tracks that combine a great track with awesome artwork. Sorry but this thread is just not right
     
    RadiumRC, Creak, CityShep and 9 others like this.
  3. weem

    weem FREE RIDER LEGEND Elite Author Team Blob Official Author

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    yes sry about my behavior i was rude, but ive changed my attitude and am trying to become more positive
     
    RadiumRC, Creak, CityShep and 15 others like this.
  4. Elibloodthirst

    Elibloodthirst DeadRising2 VIP Team Helicopter Forum Member Of The Decade (2014-2024) Official Author

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    Remember guys, attitude goes far.

    ItzChuck deserves no praise as a person, especially with an attitude like that. It's not like he doesn't get any praise as a track maker anyway otherwise he wouldn't have features at all. In reality what you need to think is when was the last time someone made an incredibly huge and creative track that was oriented around the playing element.
     
    Phase, Creak, CityShep and 9 others like this.
  5. Ness

    Ness Guest

    This is a rivalry that's been present since the days of Canvas Rider (as FR2DB) and TrackMill. There's a certain style of track that's popular on both sites. There's a vivid difference too. Not all of the members subscribe to this kind of track, but it's a surprisingly popular split.

    ITZ makes a certain type of track, the TrackMill track. It's smooth. It's easy. It has big jumps. It uses the mountain bike. Lots of boosts.

    Canvas Rider had a different type of track. Here and here are two tracks of mine that show the type. It flows. It has a mix of smaller, precise jumps and larger jumps. It uses the BMX primarily, but can use the mountain bike too.

    To each their own, right? But there's a reason we don't feature tracks like that solely based on the track itself. If it had great detail, it'd be another story. But a stereotypical TrackMill track is made that way for a reason.

    Smooth is easy. You can make a smooth track using the curve tool nowadays. Back then, there weren't curve tools, but it was still fairly easy to make a smooth track. Flow is the concept of uninterrupted motion, where everything gradually moves smoothly and precisely. It takes skill to make a track flow. It doesn't take skill to make a track smooth.

    Easy tracks are fun to look at sometimes, but they aren't fun to play. You're holding up, letting the track take the bike choose your path and speed. We feature mods don't make simply easy tracks because we've grown to appreciate the ability to actually play a track. We make our tracks more challenging and involved. This is part of the reason why ITZ gets a lot of likes. He makes easy tracks that require minimum effort to play, so the masses of new members looking for an easy track will give the track a like. People enjoy it, but there's not a whole lot of talent required to make it, therefore we don't feature it. Let's take another look at how easy it is to make a track like this.

    Code:
    50 1i -2q 1i,50 1i 7g 18 9m k bi -a d4 -1i ec -34 fa -50 fu -76 g8 -9m#18 1i 1s 18 26 k,1s 1i 2q 18 3e k 3o -a,3o 18 2g 1i,5a -a 4m k 3o 18,34 1i 4m 18 5u k 6s -a 7g -1i,3o 1i 5k 18 76 k 8e -a 9c -1i a0 -34 aa -50,4c 1i 6i 18 8e k a0 -a b8 -1i c6 -34 cq -50 d4 -76,5k -1i 5a -a,7q -34 7g -1i##BMX
    Those big jumps? The bigger the jump, the easier it is to make smooth. Like if you know Earth, it's so big that it looks perfectly smooth from a far distance, but looking at it up close, there are tons of bumps, hills, even mountains that would make you say there's plenty of imperfections. I used grid in the example above. The ramps gradually become smoother as they become bigger.

    Mountain bike? The tire has a loose suspension that glosses over bumps easily. The BMX is a lot more susceptible to these little small bumps and rough track. You don't have to be perfect when you use MTB. Try riding the ramp with BMX and then switch to MTB. Even smoother, right? Wow!

    Boosts? Using boosts to hold a rider down to the track or to slow down the rider is bad form. Why restrict the rider at all? It only shows the lack of effort in developing a track that can be actually played instead of just having a hold-up with no tricks. The challenge-free way to add speed to the track doesn't add anything special to the track other than instability (only to be stabilized by more boosts) and attracting new members that love the thrill of uncontrollable speed.

    It's easy to make these tracks. Feel free to enjoy them. But they are not particularly special. They are simple, formulaic, uninteresting to anyone who has played the track for a long enough time, and in general, just bad tracks. No hate to ITZ, he makes tracks for the newer members, a lot of people enjoy what he does. But they aren't worth a feature.
     
    RadiumRC, Creak, Minus and 22 others like this.
  6. ThreeAreFour

    ThreeAreFour Well-Known Member Official Author

    It's impossible for them to not be biased, that's why there is a team of them, to reduce the bias but you can't kill it off completely.
    I like iTzChuckNorris' tracks, they do embody what FR was meant to be and are usually fun, but they'd have to do more than be what is expected of a FR track to be featured.
     
    Logeton, Creak, Todredrob and 13 others like this.
  7. Stig

    Stig Stig VIP Official Author

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    i used to call the feat mods the hate club internally before, but theyve all grown since then imo. theyre a good team
     
  8. alexander

    alexander Forum Legend VIP Team Truck Official Author

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    delete thread, ban OP
     
    RadiumRC, CityShep, Scarpa and 12 others like this.
  9. Mr_Snoogley

    Mr_Snoogley Well-Known Member Official Author

    sorry to question your authority bruh
    you guys need to accept that this version of free rider is a kid's game. it's aimed towards children around 10 years old who want to play the game for an hour or two then either stick around or never come back. if I was playing this game for the first time, there is no way in the world that I could complete platiscorp, or any of the tracks you mentioned. if those were the first tracks I played I most likely wouldn't be back. chuck's tracks get people to come back for more, they introduce them to the game.

    just trying to say that I don't appreciate these types of tracks being turned down
     
    Last edited: Jul 20, 2015
    Logeton, Char and nhdtop like this.
  10. Stig

    Stig Stig VIP Official Author

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    bad point. if you were to play cod for the first time, you wouldnt be any good at it aswell. does that mean the developers should adjust the game difficulty to people who play the game for their first time?
    tracks like itz chucks tracks didnt exist the 3 first years, yet the game grew at a faster rate than it is now.
     
    RadiumRC, Creak, m.m.i and 9 others like this.
  11. kingaling

    kingaling Active Member Official Author

    that doesn't mean they deserve a feature
     
    Logeton, Dakoziol-2nd, FOIL and 4 others like this.
  12. Velksy

    Velksy Well-Known Member Official Author

    Hey guys, just be sure to respect everyone's opinion here. If someone wants to voice/discuss their opinion they are welcome to do so, keep it friendly :thumbsup:
     
    Logeton, Creak, Scarpa and 9 others like this.
  13. alexander

    alexander Forum Legend VIP Team Truck Official Author

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    but really what does any itzchuck track offer? do you really play a track of his and think after "wow that was so fun", even though you essentially held the up key the entire time? and plus looking at his detail makes me want to kill myself.

    also you say "no hate plz" but in the title of the thread you're calling the feature mods biased? that is hateful already, and also your argument doesn't have sufficient proof to support that claim anyways. its like punching someone in the face for no reason and expecting them not to hit back.

    two of his tracks are featured and that's more than most authors have, stop trying to be edgy
     
    RadiumRC, Creak, Scarpa and 9 others like this.
  14. GMSkittles

    GMSkittles Well-Known Member Official Author

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    I don't know where the balance of a good track and good detail come in to play though. The track moderators seem to only care about your track if it's decently challenging, even if it has amazing detail. Really simple, smooth tracks are great too, and I think they need to appreciate them more.
    In the end though, who even looks at the featured section except the dedicated players.
     
  15. Skeeny

    Skeeny Well-Known Member Official Author

    This is a game guys... lol
    (And no... I don't mean JUST a game. It does mean a lot to some people)
     
    Last edited: May 30, 2015
  16. weem

    weem FREE RIDER LEGEND Elite Author Team Blob Official Author

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    ITS MORE THAN A GAME, ITS LIFE
     
    RadiumRC, Creak, Minus and 19 others like this.
  17. Pancakes345

    Pancakes345 Forum Legend Official Author

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    This isn't just a game. Come on, now. It's a game, but it's also a community that's special to lots of people who've made very good friends here. This place has distributes hundreds of events, in which all of them have brought us together, as a community. Me, you, and everyone else here knows how important this community to them, and we all know how much it's changed our lives. I know it sure has changed mine.
     
    Logeton, Creak, Minus and 14 others like this.
  18. kingaling

    kingaling Active Member Official Author

    and it also improves some people's artistic skills. like me
     
    Logeton, Scarpa, nhdtop and 1 other person like this.
  19. Skeeny

    Skeeny Well-Known Member Official Author

    I have to agree there but my point is that sometimes things in life are biased and there's nothing we can do. Although I don't think The FTT biased at all :)
    You tell me that when you're 90 hahaha jk
    but yeah, this game has grown on me a bit...like I can't leave
     
    Last edited: May 30, 2015
    Cynic, nhdtop and Timrp like this.
  20. Maple

    Maple Love to draw VIP Team Balloon Trackmaker Of The Decade Official Author

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    There is too much generalization on us feat. mods and featured tracks. I have nothing against itzchuck and if a few of the others do that's why there is a team of us. There is also too much ignorance with these posts claiming we don't look at the tracks ride/ ignore simplicity. This is not true, people who say that need to take an honest look at the tracks on featured. Just because a track has detail doesn't mean it has a poor ride and vice versa. Keep in mind any track that isn't pretty much hold up with a few lean back and forth will be considered either hard or somewhat challenging in this game. We don't choose a track because it is somewhat challenging, most likely it has other factors that make it great too. Much these posts against the featured page is written by those with a one-sided-perspective or a lack of appreciation for other elements of track.
     
    RadiumRC, Creak, Minus and 12 others like this.
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