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Feedback from featuring discussions

Discussion in 'Tracks' started by Ness, Feb 18, 2023.

  1. Sltg28

    Sltg28 Well-Known Member Team Helicopter Official Author

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    Can I please know why Well by Logeton got featured? (No hat3 agains you my boy, I just want to know <3)
     
    Azgr00 and Elibloodthirst like this.
  2. pssst

    pssst Forum Legend Elite Author Team Blob Official Author

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    Anything that makes trackmaking easier should be used to the fullest extent.

    AI is the future bros.
     
  3. Wayward

    Wayward Well-Known Member Team Balloon Official Author

    The ride. While yes, detail helps significantly in features, and is what most of the feats nowadays are judged from, it's not the only aspect that is looked into when judging a feat. Features are judged off of ride, consistency, detail, and creativity. It's why gallery of a rotting mind by Malishya was featured with a terrible ride, and playground by pinn was featured for a really creative track, even if the detail was lacking a bit. Hope this helped:thumbsup:
     
  4. Sltg28

    Sltg28 Well-Known Member Team Helicopter Official Author

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    Okay, I get your point. But, while the ride is one of the most fun rides I’ve ever ridden in a while (it’s like a flowy trial, pretty cool), i feel like the detail lacks too much for a feat. I mean, if you compare it to other featured tracks it has nothing to do with them. Yes, we don’t reward consistency, we reward creativity, but I think that Logeton could have done a lot better on that track. Usually, when a new track is featured it’s always something that i don’t feel like i can’t recreate, something that blows my mind, but that track gives me the hope that one day I can get a feat too (if you know what I’m saying). When I first saw that track, it didn’t amaze me on any aspect, except the ride. When a track with meh detail is featured, it is normally a huge track that has a long ride or a really creative one (which could be this case), and that is why, for example, ae_Cave04, ae_Cave03, Labyrinthine, or Adventure are featured. On those tracks, the fastest ghost of the four is a 4 minutes 5 seconds ghost on ae_Cave04, and on Labyrinthine is a 15 minute ghost. The detail on Labyrinthine could be done by a 3 year old, but the track itself is huge, the commitment to do a 15 minute ride must have been insane. And on Well, the fastest ghost is 2 minutes 34 seconds long.

    I’m not here to complain about that track getting featured, which I absolutely approve (Logeton has been a guy that I’ve seen improve since i started and he deserves that ea like everyone else) but to make a point about why ride isn’t the most important thing we have to acknowledge, it is one of them but not the most important. For me (im not on the feat team, so you can omit what I'm about to say) a featured track is a track that has, either an astounding detail (malyshia) or an amazing ride with some decent detail (Skijumping). If your detail isn’t really astounding itself, go make a huge track and make it so it has a decent ride, but make sure it passes the 5 minute mark.

    Thanks!
     
    Last edited: Jun 2, 2023
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  5. Sltg28

    Sltg28 Well-Known Member Team Helicopter Official Author

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    Same goes with Albatross btw
     
  6. loge_0

    loge_0 ‮‮� VIP Team Truck Official Author

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    shut the flip up man
     
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  7. Sltg28

    Sltg28 Well-Known Member Team Helicopter Official Author

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    <3
     
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  8. spruce

    spruce Dumptruck VIP Official Author

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    Temple Run by mtt2
    5 yay / 2 nay
     
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  9. Elibloodthirst

    Elibloodthirst DeadRising2 VIP Team Helicopter Forum Member Of The Decade (2014-2024) Official Author

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    Just to add, it's great detail but I'm fed up with rewarding lazy half adding creators and will be looking towards users who want to improve and make input to this game.
     
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  10. Elibloodthirst

    Elibloodthirst DeadRising2 VIP Team Helicopter Forum Member Of The Decade (2014-2024) Official Author

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    Santorini by Moinotchubb
    1 yay 3 nay

    One i spent a lot of time giving pointers to moinot, I have to say you have had a lot of improvement, shaping is doing really well bit ride really suffered. I think with some work with the ride and a bit more on shading you can probably get a feature.

     
  11. spruce

    spruce Dumptruck VIP Official Author

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    nobody asked
     
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  12. Elibloodthirst

    Elibloodthirst DeadRising2 VIP Team Helicopter Forum Member Of The Decade (2014-2024) Official Author

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    Take your shitty attitude offline, or discord.
     
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  13. Zycerak

    Zycerak Lone Wolf Elite Author Team Truck Rotten Flesh Official Author

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    come on guys let’s all get along now :p we’re a community here, let’s work together!;)
     
  14. dantexpress

    dantexpress Chuggin' Along Elite Author Team Blob Official Author

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    i am fully aware the quality of detail on ishus track is phenomenal and that its composition is very clean. while the detail certainly is there, when comparing it to something like burial chambers which is to a similar scale and detail quality, it is decidedly lacking. i understand why 5 people voted yes on it, but i also certainly understand why 2 people voted no on it.

    the felines by risen skyrider was put up for a feat discussion, and yet as far as i know, no one has posted feedback from it here, as well as feedback for several other tracks like goofyincs track (which i still do not understand the feature, so i am genuinely interested to see what aspects about it vips thought were feature-worthy). authors like goofy or risenskyrider need that feedback more than ishu does and yet they havent received it (i could be wrong maybe you gave it to them privately). this seems unfair to trackmakers that have their hopes set on a first feature, and a game like frhd needs people striving to make it into the 'big leagues' for want of a better word. at least santorini got feedback so mointo can improve down the line.
     
  15. Wayward

    Wayward Well-Known Member Team Balloon Official Author

    tl/dr Feature Moderators need to be more consistent.

    I really don't like making comments like this because I hate knocking on creators and diminishing the value of a track. But I'd at least like to express my feelings, as an aspiring elite author and as a member of the community, so I'll put it in the best way I can.

    If the big shot elites are imposing that they all collectively agree on feature tracks, that's perfectly fine. In fact I feel it validates the feature even more when it's accepted by the best. But I also believe that if they're going to treat it as an oligarchy, they should at least be consistent with the votes. I don't know what current feature requirements are that the group bases their votes off of, whether it's off of the list given by Max007x, or a different one that hasn't been made public, but in whatever checklist they're using it feels as if only certain marks are being used.

    I personally believe that The_risen_skyrider's Felines track 100% should have been featured, and based off of Max007x's list here is why. The theme of the track is very unique and the genre of detailing was executed great. The ride was enjoyable and the overall execution of the track was good. Art is super subjective, and when it's only a select few people featuring, the requirements are almost set to make whatever the judges like most instead of what would be defined as "feature worthy." Now I don't know why they didn't feature it as you're correct, they haven't released a very in-depth analysis of it, but from what was said it's mostly because of less refined detail. To which I'd reply that the detail given is very similar to that of "our downfall" by braw and multiple other tracks.

    To the point of consistency, the fact that "Steady Going Numb" by malishya got a nay because "
    " when tracks like "The Ultracave" by loge_0 and "Gurkinn's Alakazam" by Rayb25 were featured in part due to external sources. It shows the inconsistency in what the tops view as feat worthy vs what the standard of possible feat worthy tracks are/were set at.

    One last thing, I don't believe tracks should be featured or unfeatured based on other tracks, different to the one being judged. Ness made it apparent that a track would solely be judged based on the criteria they use for featuring tracks, and that neither the creator who made the track nor the conditions the track was released in (i.e. if it's for a contest where multiple quality tracks are released in a small time frame, or if the track resembled another) would effect the outcome of the votes. If we made it so similar tracks weren't featured, then there would hardly be any more feat tracks, solely because most of the art styles, themes, genres, etc. have already been used in past features. If a track fits the criteria, then it should be considered, regardless of everything else.

    ----------------------------

    All of this is to say that we smaller creators (maybe not all of us, but at least myself and people I talk too) are beginning to feel perilous because the standards aren't the same for everyone, on top of the already incredibly high standards that mostly only the elites can hit. I get that this system was put in place to prevent someone with low standards from coming in and overhauling tracks, and /or to prevent favoritism, but it also has the opposite effect that now we have to please a very specific group of people, each with individual tastes and opinions on "good tracks." this isn't even including the fact that one of the moderators can just say no because they don't feel like it and that's that (as shown with spruce's comment for "Steady Going Numb"). If you want to take it up with me, blast me in my profile or in a pm.

    e; spelling
     
    Last edited: Jun 7, 2023
  16. Elibloodthirst

    Elibloodthirst DeadRising2 VIP Team Helicopter Forum Member Of The Decade (2014-2024) Official Author

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    This is what's annoying me so much. Because we tried to make it more transparent and lenient and now it's more inconsistent than ever.
     
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  17. loge_0

    loge_0 ‮‮� VIP Team Truck Official Author

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    if tracks are judged just on their individual merits alone when deciding a feat i don't see why consistency is an issue nor why it needs to be there.
     
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  18. Wayward

    Wayward Well-Known Member Team Balloon Official Author

    Consistency because of this:

    Hypothetically imagine you and a friend post the exact same track; A half done drawing that, with using external sources, is mirrored to complete the drawing. Your friend’s gets featured and yours does not. The reasoning is because when looking at your friend’s track, they noticed and judged it off the fact that the lines are crisp, clean and the drawing itself looks esthetically pleasing. But when looking at your track, it was judged based off the fact that technically speaking, it was only half a drawing that was then mirrored.

    by consistency, I’m talking about judging each individual track with the same criteria and with the same logic.
     
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  19. loge_0

    loge_0 ‮‮� VIP Team Truck Official Author

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    this is already not an issue though. if you're saying that ishu's track would have been judged on different criteria had it been published by someone else/an author without any prior feats then thats really not true at all lol
     
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  20. Volund

    Volund ithring VIP Official Author

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    idk i really dont understand why the featuring of ishu's track is controversial. but i do think the "controversy" is a symptom of the values/norms/trends of detailing in frhd, which i think need to be critically examined.

    ishu's detail, objectively, is unmatched by 99.99999% of players on this site. imo, sacrificing quantity for quality is perfectly fine, IF the quality is as insane as what temple run's is. i always felt like forlorn, for example, was completely shafted for sumatran rainforest not being featured, just because it is small. these tracks are impressive asf, ffs! for detail this heavy, there should be different standards than for other styles of art/track. i have more features than ishu despite being a much, much worse artist. but because my style of drawing naturally synergises with bigger tracks, which are - spuriously, i might add - considered to be "better" than small but dense tracks, i therefore have more features and attain them without anyone doubting if they should be or not. (there are ofc other reasons for this being the case, but this does play a part)

    tracks fall into three broad categories in this game imo. tracks that prioritise art; tracks that prioritise gameplay; and tracks that combine both. all of these types of tracks have different goals in mind, and should 100% be held to different standards. magnum opus and aurora are both incomparable; one is 20 mins long, the other 30 seconds long; one is 1000+kb, the other 50kb>. that doesnt make aurora lazy, a bad feature etc, it is simply an entirely different "genre". the same goes for temple run and other tracks like it.

    zooming out, the most popular way to draw on frhd has generally been low/medium density styles with, simple, clean, aesthetic drawing (max007x/mR..A/alex/CityShep etc etc). this is in contrast to earlier entries in the fr series, where detail was generally heavy asf and a bit messy (south/lolz/stig/crypt etc etc). as such, i think we need to critically examine why we are placing more value on large-scale but simpler/neater tracks over small-scale, heavier tracks such as temple run. all three types of tracks are amazing for different reasons, and there should be space for all types of tracks on the feat list. especially artistic feats such as temple run, and id argue sumatran rainforest
     
    Last edited: Jun 7, 2023

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