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Reasons Canvas Rider is Better

Discussion in 'Anything and everything Free Rider' started by joebideniscool, Feb 19, 2023.

  1. joebideniscool

    joebideniscool Casual Member Official Author

    1. Checkpoint system - the checkpoint system in FRHD punishes you for taking risks, leading to worse ghosts and ghosters wasting their time. It basically rewards people willing to waste their life grinding a track or cheat with checkpoint hacks which I'm sure some people do. Why have checkpoints at all if you get punished for using them.
    2. Spacebarring - the increased FPS in FRHD vs CR means that spacebarring is the only viable way to get ghosts. This is also due to the checkpoint system where any mistake punishes you so you have to make fewer mistakes by spacebarring. I mean take Mr..A for example, who is the GOAT, but even I can beat him on FRHD because I spacebar and he doesn't.
    3. Minimalism - the minimalist design of the website and bikes on CR was more pleasing to the eye. Since the game only allows black and gray lines, it is naturally minimalistic. The ugly hats and over the top graphics for powerups are an aesthetic downgrade.
    4. Vehicles - all of the added vehicles are basically terrible. I skip and dislike every track with heli in it. Yes there are some good vehicle ghosters like rippedmagnet but it's basically an entirely different game. And so many people stick a random heli section at the end of an otherwise good track that it's just annoying.
    5. Top ghosts - on CR you could go to a player's profile and see the top ranked tracks that they got on the leaderboard for. On FRHD there is no way to do this so you have to keep track of the best tracks you got a ghost on because if you don't there is no way to find them again.
     
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  2. TPlacella

    TPlacella Super Moderator on the FRHD speedrun.com page Team Helicopter Official Author

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    Totally agree with this, only thing I'd like to add is although you prefer the simplistic style of CR, FRHD has HD in it's title for a reason. It is trying to offer a more high-quality 2D black, white and grey bike game than previous versions made by those like Pete. Also, although Mr..A is one of the greatest Free Riders of all time on many websites, he spacebared during his prime in FRHD. Just pulling you up on that. But fr though, CR was such a good game during its time. Now that FRHD is forgotten by Kano, we get no updates and there is just some stuff missing that would make this game even better.
     
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  3. ShamatoZ

    ShamatoZ Forum Legend Team Balloon Official Author

    1. Why and how are you "sure" people cheat with checkpoints, you've said numerous times that you believe that all or most of the top players, some of which were good well before the TAS cheat that you're referring to was even made, are all somehow secretly cheating, which is sort of absurd to even suggest. It's crazy by default to even say there are cheaters on a large scale out there right now, but alright. Each system has its flaws, sure. "Checkpoint" can either mean 2 things, a checkpoint in the ghost or a checkpoint in the track. CR is the checkpoint in the ghost definition, it literally removes deaths, which makes it much more similar to the tas that you're so adamant that most good players use, and what we currently have is the game one, where deaths are shown. I don't disagree that it would be nice if we had both options, but unfortunately there's an issue: we already do, and it's with TAS. Sure, it's not even close to the same and it's been abused by people like crazy and every one of them has been caught, and with the game this inactive on an update status, it really does suck that we probably will never get both systems ever.

    2. This point seemed to be complaining that FPS isn't lowered and that it's harder to get ghosts but I'll assume it's not. mR..A literally spacebars so not sure why you're saying he doesn't, he has plenty of trickghosts and fast ghost features in the past for sure on frhd that can prove that.

    3. Yeah, the older color scheme was kinda better, even comparing the grey frhd one to now, it was better than now for sure

    4. I get if you skip the tracks with heli but why do you dislike them all as well, it doesn't make any sense
    I get if you dislike a track if you can't beat it but it seems odd to dislike them ONLY because they have heli, what if it's a good track that uses the heli in a creative and interesting way, just dislike because the helicopter? I'd agree much more if it's disliking tracks if they have a terrible designed ride or purposely bad game play elements that make it awful to play or if it's spreading a bad message, like begging for likes or subs.

    5. This was confusing, if you mean this:

    You can't sort by most popular leaderboards: then yes. You can't find someone's ghost on a leaderboard since that option isn't a thing

    If you mean that you can't find someone's ghost on any track, then untrue, you can add this at the end of the url in the search bar:
    /r/USER
    where USER is replaced with their username

    Otherwise, if it's not in their recent ghosts, they'd need to send you a track link to it, or you can alternatively look through every single track by going in the url and manually adding 1 to the ID (id is this: freeriderhd.com/t/ID)
    It's just numbers based on what number the track is, it's not fully accurate because of community classics uploaded before trackmaking was available but it works 99% of the time, although I don't recommend that because there's over 800,000 tracks

    So yeah I'm not vouching that frhd or cr is better, if it wasn't clear, just saying something on these points
     
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  4. ShamatoZ

    ShamatoZ Forum Legend Team Balloon Official Author

    One more thing to add on the first part, and I've remembered that people argued a lot about which system was better than the other, but I'm genuinely confused over the current arguments for the old system when thinking of things overall, so I'd like to bring up something

    Imagine a system, in which you're allowed to use checkpoints on a hard track. You get as much time to make that ghost as you want, checkpoints help you out, and once you're all done, the mistakes get removed, leaving you with a flawless ghost. Where's the line between the old cr checkpoint system and the current tas we have now? What happens if you give a person less checkpoints and no slowed fps in a tas? At what point would the two ever become actually different?
    I'd bring up that you hate tas, which is ok, you don't like it but it does seem weird that you want this old system that doesn't punish you for mistakes or deaths which is quite literally what tas is, but I won't add more to that

    Something else, I know that old ghosts on cr were probably held in high regards as well, because they're on the leaderboard, but I find a fundamental issue with how this game is played versus how Canvas Rider was played.
    To me it seems that Canvas Rider was more about tracks and ghosts, and frhd has a stronger focus on the actual playing tracks part of it, catering more towards newer players.
    And the problem with the two systems on my mind comes with this question:

    If you have a hard track with a ton of checkpoints, what's the true method to tell a good player from a decent one? From a bad one? It seems that there is none at all.
    Sure, people have said, "just don't put checkpoints", but what if someone wanted to upload a difficult trial? They need to add checkpoints to beat it, what then?

    In FRHD, I feel that the checkpoints were better for the ghosting side of things.
    There's no actual difference while you're playing the track, you beat the track with use of checkpoints, no big deal at all, but the difference comes from the result afterwards.
    For frhd, it seems that you do get punished for making mistakes, sure that can suck, but what's so bad about that? What's so negative about a system that rewards consistency and effort put into getting better, as opposed to a system that can enable people who grind a track for hours to get a ghost with zero way to actual tell who's better than who?
    It seems that on CR, any hard track could have a good player beating it fast, but also an ok or bad player grinding forever to beat it, and if they get the same time with a deathless ghost, how do you know who is better? You don't, and I believe that's a fundamental issue especially with how the game is now, and I think the deviation was a good move. Sure it seemed unpopular, but I do believe that holding players accountable for their mistakes and allowing consistency to be a thing that's actually visible in difficult tracks, while also helping players who aren't as good by giving them checkpoints, was a good move. What's so wrong with wanting to push you to improve your skills over time and get better and better, and try to improve your times on tracks?
    If you got a good time on the old checkpoint system that you spent hours on, and you see the same number as a good player, is that really indicative of your skill or the effort you put in to improve?
    I'm not saying it would be a very common case to happen on every track, but where's that line going to be drawn?
    I really want to know the true positives of the old checkpoint system when compared to the current system, because to me, it seems simply like this:

    CR SYSTEM: this system gave everyone flawless ghosts with checkpoints on tracks, and it can deceive people and it isn't really good at providing people with a a place to witness good players displaying consistency at difficult things if there are checkpoints. If there's no checkpoints, then sure no issue, but what if there are? Then it falls apart. It can also be demotivativing, because why even try to get a better ghost after you spend so long making it as perfect as you can with checkpoints? There's really no reason to grind the same track twice unless you have a good reason, because who wants to grind for hours again if you aren't the best player?


    FRHD SYSTEM:
    it just seems better overall in so many ways
    It allows users to have immediate feedback of where they messed up, and gives them motivation to try harder in the future and actually help them in trying to improve their skills
    It also allows good players to display consistency, something which isn't exactly going to exist on hard tracks on CR with checkpoints

    Overall it really seems that frhd does have a better checkpoint system overall
    I won't take a bad stance and just say if you like cr system then you are bad, because that's not really a defense of it and seems like an excuse and bad reason
    But the frhd checkpoint system just seems better to me in every way, and I'd love to see any other points added onto this, because I genuinely don't see anything that the CR system would have over the FRHD system when it comes to giving players of all skills levels something on every track
     
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  5. extremonomia

    extremonomia Active Member Official Author

    bonus reason: shadow lines, i mean you can still have them in frhd with polygons mod but this one is free
     
  6. loge_0

    loge_0 ‮‮� VIP Team Truck Official Author

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    re; minimalism

    i only started playing FRHD like a month before the UI switched, but the old UI (greyscale) looked far better, more minimalist and better than the CR interface imo. the current appearance looks worse overall and is a step down in every aspect from what makes me refer the look of the old one, even if i didnt have much time with that one. i wish that frhd had an option to customize the appearance, so you could change the colors or switch to the old ui. maybe there's a mod for that
     
  7. joebideniscool

    joebideniscool Casual Member Official Author

    You are misunderstanding what I think about TAS. I'm not saying all top players cheat to get their ghosts. I'm saying that they COULD and some of them probably do SOME of the time, because I know most of them have ACCESS to tas. For instance, RadiumRC is #1 on the forum ghoster leaderboard, and yet I've seen plenty of good players accuse him of TASing on certain tracks.

    "What's so negative about a system that rewards consistency and effort put into getting better, as opposed to a system that can enable people who grind a track for hours to get a ghost with zero way to actual tell who's better than who?"

    You literally just have to grind more on FRHD because now you have to grind for a perfect run of the whole track, instead of just between checkpoints. So it's the same problem but worse.
     
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  8. joebideniscool

    joebideniscool Casual Member Official Author

    Ok didn't know that, but point still stands because I can beat him on tracks where he probably didn't spacebar.
     
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  9. joebideniscool

    joebideniscool Casual Member Official Author

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  10. Noob

    Noob Honorary Featured Ghost Mod Ghost Moderator Official Author

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    based and cool
     
  11. AfterImage

    AfterImage Well-Known Member Team Balloon Official Author

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    Just get better at Freerider ong no cap
     
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  12. Volund

    Volund ithring VIP Official Author

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    holy copium

    idk how you can argue that cheating in the ghosting community post-TAS isn't common as fudge, it's not even a debate. the three biggest examples i can think of off the top of my head (there are 100% more that I am not aware of/have forgotten) are symantec, cerulean (is clean now presumably, but cheated previously) and potentially radium (nothing conclusive but plenty of suspect evidence). these players - and many other newer players aside - have gained tens and tens of feats in absurdly short periods of time, where prior to TAS you would seldom see feats in such quantity or of such quality. whilst this can be attributed to the increase in popularity ghosting has seen recently, TAS is also a factor at play here - it's inarguably an influence. in a similar vein, i dont think the argument is that people who were great prior to TAS (RorB, Totoca, BT etc) cheat, but that the people who are considered great NOW have the capacity to or straight up HAVE cheated before. access to TAS is easy and used often by top ghosters on TAS alts, so now the whole feat ghosting concept is hinged on players being honest and not using it - which has not happened, particularly from new players. this gives the illusion that cheating is widespread, when numerically it isnt - but there IS a high % of "top" level ghosters which have or do use TAS. due to this being the case, from the outside looking in, there is plenty to be suspicious about. hell, as it is i am suspicious of you, as 27 feats in one day - more than doubling your feat count - is difficult to believe; whilst i am willing to believe you are skilled enough to do so, there is the ever-present possibility that you TAS'ed in places to gain the new GL title. it also doesnt help that proving someone's a TAS'er is time consuming and difficult if they hide their tracks well enough, and arent blatant with it (if symantec hadnt done the rotate 3 stunt, and had been far more subtle, i dont see him being caught for a long time). also the argument that CR cp system = TAS is literally retarded, if FRHD had the CR cp system TAS wouldnt have a use. TAS exists BECAUSE of the FRHD cp system

    Because TAS in FRHD gives people an unfair advantage over others who use the shows-death CP system, TAS in BHR/CR would legitimately provide little to no benefit because there is no unfair advantage to speak of. Idk how this is hard to understand

    This is the difference in philosophy between FRHD and BHR/CR CP systems; FRHD punishes you for mistakes, whilst BHR/CR empowers you to iron out mistakes and flex your skill between all of the CPs. I would argue the latter is a more accurate depiction of skill and is infinitely more enjoyable to play, as the CP system accounts for variables outside of the player's control (glitchy ride) whilst also allowing players to prioritise speed over endurance. Preferring one CP system over the other is fine, but saying that the BHR system doesnt punish deaths is a fundamental misunderstanding of the CP system to begin with

    Lol, higher frame rate and CP system that doesnt erase deaths is literally the opposite of catering towards new players. The game is harder to play than ever before, which is why FRHD's CP system is generally unpopular in ppl who played the older games. Your question about telling a good player from a decent one is completely stupid, and again youre looking at the CR CP system in a vacuum, rather than how it would work applied to an entire game. For example, if me and Noob raced on any track with a ton of CPs on BHR, Noob would always win, but it would be by a smaller margin than what it would be on FRHD. But the margins of time differential by EVERYONE on BHR would be small, meaning that minute cuts, time saves or micro movements are more meaningful and impressive. Your method (and FRHD's method) of telling a good player from a bad player is their ability to not die whilst playing a track, whereas in BHR the method was solely speed and taking advantage of the deathless CP system. Again, preferring one CP system over the other is fine, but saying that the BHR system cant tell a good player from a bad one is completely delusional
    As a tangent on this same point, on BHR I got 3rd place on Magnum Opus. I beat DblU by 6 seconds, Eryp by 27 seconds, mR..A by 50 seconds and darksmoke by more than a minute. I spent close to an hour perfecting this 15-min long ghost, pouring every bit of skill and doing every cut I could to get as high as possible on the leaderboard, and my efforts were rewarded. Yet, despite this, in first place Backtwice still sat pretty... Ahead of me and 2nd place by more than 2.5 minutes. The takeaway from this is that the BHR CP system is more accessible to more players if they want to put the time in, but at the end of the day, the best will still always be the best.

    No deaths does not equal flawless, it just means deathless; you still need to ghost the track perfectly fast to be flawless, which is hard as fudge to do. Your perspective of the CR/BHR CP system is not based in reality, there is still a skill gap in the old games (hence why BT, Noob, DS, mR..A etc have been renowned as top ghosters for years before FRHD), them being more user-friendly than the FRHD CP system doesn't mean that there isnt lol. You conflate skill gap with one's ability to not die, which is fine, but making the argument then that BHR/CR has no skill gap because no deaths in ghosts is completely stupid.
     
  13. ShamatoZ

    ShamatoZ Forum Legend Team Balloon Official Author

    points taken, I think I shouldn't have argued about which cp system is better than the other without taking the other side 100% objectively into account, as I've never played any game with the old checkpoint system
    Fair points though these make sense, I guess I was sort of talking nonsense and was just upset because I thought the joebideniscool guy would just accuse anyone of cheating and I sort of blew my points way out of proportion and didn't consider the other side, my bad
    thanks for bringing the points up though, I should have thought more about both sides before trying to argue about it
     
  14. Elibloodthirst

    Elibloodthirst DeadRising2 VIP Team Helicopter Forum Member Of The Decade (2014-2024) Official Author

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    I'm gonna keep it short and sweet for you idiots.

    Canvasrider was systematically better because I didn't have to put up with you twathead kids because most of you weren't even born yet. Ira got peeved that some Frenchman managed to smooth out his basic ***** game and then tried to make it better, he's never came close and they even gave up. How about that?
     
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  15. Reborn

    Reborn Forum Legend Rotten Flesh Official Author

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    frhd so bad ness had to update it himself lmaoooo
     
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  16. Elibloodthirst

    Elibloodthirst DeadRising2 VIP Team Helicopter Forum Member Of The Decade (2014-2024) Official Author

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    The fact all the best updates were pilfered by fans of the game
     
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  17. AfterImage

    AfterImage Well-Known Member Team Balloon Official Author

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    nah my favorite update was definitely glider idk wtf you are on about
     
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  18. Volund

    Volund ithring VIP Official Author

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    upload_2023-5-7_12-34-46.png
    man ghosters are shameless, ffsssssssss
    i appreciate that sham went into detail about how they cheated and covered their tracks, and that they came forward but man... GL is going to get so many ******* cheaters, and if done subtly (ala not a deathless R3 run, or 27 feats in 24> hours), no one will be any the wiser... is going to be hard for Totoca12 etc to maintain the integrity of the title
     
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  19. loge_0

    loge_0 ‮‮� VIP Team Truck Official Author

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    this is why trackmaking is far more valuable to the game than ghosting
     
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  20. loge_0

    loge_0 ‮‮� VIP Team Truck Official Author

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    i should probably say that TAS itself isn't the problem. the problem is that people attempt to use it and pass it off as legit which is notoriously undetectable and insanely scummy. TAS was cool back in like 2021 in its early stages when dudes like pie42 started experimenting with it and it was new but overtime people have began to use it maliciously, and btw i don't know why abusing TAS doesn't warrant an account ban like hacking does when it's p much the same thing but much more deceptive. ideally tas should be a tool to find optimisations and push the technical limits of the game and stuff like that, and it would be a welcome tool in the game if that were the case, but this game is filled with impatient tweens that don't wanna put in effort to be good at the game but are desperate for all the validation and recognition anyway and as such it gets a bad name and people want it gone in it's entirety.
     
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