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List Official Featured Ghosts

Discussion in 'Races' started by mR..A, Oct 31, 2016.

  1. Sidewalk

    Sidewalk Forum Legend Ghosting Legend Team Helicopter Official Author

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  2. JustAGDFan

    JustAGDFan Well-Known Member Team Balloon Official Author

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  3. RandomTurtleBoi

    RandomTurtleBoi Well-Known Member Official Author

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  4. Egway

    Egway Active Member Team Truck Official Author

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    Last edited: Apr 25, 2022
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  5. ShamatoZ

    ShamatoZ Forum Legend Team Balloon Official Author

    some tips I saw to point out, not the absolute most in depth guide but something hopefully at least something, also been a year since I've given tips so don't expect a perfect explanation
    also splitting this into 2 parts since file limit :thumbsdown:


    1.

    IMAGE1.png

    start here, not the biggest time loss but could go lower (only really applicable once you start perfecting the ghost more and more)
    here is a quick example of a faster start:
    IMAGE1[p1].png
    IMAGE1[p2].png
    IMAGE1.png
    as you can see here, I get my wheel to the ground faster and gain a bit of time, but it's very miniscule right now



    2.


    IMAGE2.png
    noticed you went a bit higher here, I believe it's because you kept holding up for too long. It takes practice and some attempts to know how much speed to have for each jump, one way to fix the height is to either:

    - 1. release up, and then hold Z + right to stop gaining speed before the jump, as seen here:
    IMAGE2[p2].png

    this results in a lower jump, and helps with the landing as well, since you get closer to the ground and don't get as much of an impact
    ending example:
    IMAGE2[p2end].png
    this would be a better landing overall since you can keep better speed
     

    Attached Files:

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  6. ShamatoZ

    ShamatoZ Forum Legend Team Balloon Official Author

    2ND PART:





    - 2. release up, and then hold Z + left to stop gaining speed
    this is really only applicable sometimes, as when it's used properly, you can get your back tire to be higher than the jump, which can save you in some cases
    here's an example on a ghost I made
    IMAGE2[p3].png
    thought I'd point this tip out, since it can help in some cases if you need to gain that extra bit of height for only your back wheel, and it can help in climbs and offroads when you need to stick your wheel to the road, but still want to go fast and not get a bad bounce




    3.

    IMAGE3.png

    just a small thing to point out, I screenshotted a part where you could have gained more speed, but it's better to apply this tip to the entire time you are playing an offroad section in this track (and really any offroad)
    the thing I immediately saw was how your back wheel wasn't close to the ground, since you didn't press left at any point

    one thing that really helps on getting fast times on tracks that are a bit bumpy (and you might know this already) is trying to keep you back wheel on the ground at all times. You can change your leaning direction to accomplish this, as long as it's generally smoot roughness (sounds confusing, but imagine a climb, you couldn't just hold up and lean back and forth if it's too steep, you need to use other tech to try and stay on the road)
    here is an example of a simple way to do this:

    IMAGE3[p1].png
    IMAGE3[p2].png

    this can keep your wheel on the ground and help you to get a faster time. It's can be pretty annoying to get sometimes especially if you don't have much experience in doing it, but with time it gets easier to know how much to lean, and when not to lean



    4.

    another thing I noticed was this area of the map:
    IMAGE4.png

    you went from UP + LEFT to UP + RIGHT before this screenshot, which gave you a bounce before the gap, which led to the air you got, and the landing:
    IMAGE4[p1].png

    one thing that can be inconsistent on jumps is going for movements that are against the flow of the track, that's what makes jump tracks a bit annoying to play sometimes

    one tip is just to think if it would work better for you to go against the flow (aka how the track was just meant to be played with minimal key presses, sometimes just holding up can be a good way to test what the default speed is and how you need to alter that to get a better time) or if it would be better to go with the flow for a better landing and speed preservation in the long run


    5.

    IMAGE5.png

    I noticed this jump probably wasn't done in the best way, which led to a less desirable landing. Admittedly the landing isn't absolutely terrible, but the jump could be done in a slightly better way, and I think this is a good point to outline a good way to keep speed on small jump obstacles as well
    here is the landing:

    IMAGE5[p1].png

    the landing was done at a less desirable angle. The reason for this is because, usually on small jumps, you want to land on your back wheel first before your front so that you not only keep good speed, but also so that you don't risk any sort of bounce that might bring your back wheel off the ground even for the smallest bit. Not going back wheel first also might risk landing face first on the ground if you're leaning too far to the right.
    here's an example of what I mean when I say back wheel first:

    IMAGE5[landing].png

    This would be an example of a better speed preservation landing. I need to point out 2 things.
    - 1: This is not the most perfect landing ever, it's just a demonstration
    - 2: SUPER IMPORTANT; when you are going for landings like this, you NEED to be careful how you execute them. There are two ways right now that I can think of a bad fail happening, and here they are:

    1: Leaning too far back
    IMAGE5[bad1].png

    This is extremely bad, because depending on how far you are leaning back, this can kill a run completely.

    2: Holding UP when you think you have the right angle, but you really should be also holding LEFT as well
    IMAGE5[bad2p1].png

    In the screenshot, it didn't show, but I am HOLDING UP ONLY.
    The angle might be alright, but here's exactly what happens when I only hold up:
    IMAGE5[bad2p2].png

    As you might have guessed, you bounce off the line and your back wheel comes up. This loses speed, and can even be worse sometimes than not even going for this.

    The general tip is to be careful in how you go about this. It's easy to mess up if you don't know what you're doing.



    6.

    IMAGE6.png

    Needed to point this out, you bounced before you jump, so you ended up getting a bad landing, this:
    IMAGE6[p1].png

    One thing I could suggest it to not try and bounce before that jump, since it did result in a really sketch landing to try and save
    here's an example of one thing you could try doing. It doesn't show in the screenshot, but I help brake near the edge of the platform in order to slow down. It might not be right to suggest to you to try and fullspeed something like that, because of how the landing would land right on a ramp, depending on your speed. I won't suggest fullspeed right now, instead for the level it's at, I'll suggest this tip, since this would be better.
    example of a better way to set yourself up for a better landing:


    IMAGE6[p2].png



    Also another section to point out here, involving slowing down a bit to get a better landing:

    IMAGE6[height1].png

    A small mistake here but it resulted in not the best landing either, not as early getting back on the ground as you might have liked. This was due to you pressing brake a little too late, so it didn't do much, if anything at all. It resulted in this:
    IMAGE6[height2].png

    This was a bit unfortunate since you got launched pretty high due to your speed, which lost some time
    here's an example of a better way to do this, along with a general tip after:


    IMAGE6[less].png

    This I believe would work better. Pressing Z might be easier or harder for you, I would also suggest trying out brake, but because brake is so responsive, you might ffind an easier time pressing Z, since it slows you down over some time rather than that instant response.
    Trying to get lower height on these parts is very important, because it not only gets you on the ground earlier and faster, but it also gives you more speed since you're landing more on the ramp than straight on the flat ground




    7.

    IMAGE7.png

    sketchiest part of the ghost by far. You flipped through the part, but the landing wasn't very good, which lost some time. Here's your landing, it was a bit of a rough one:

    IMAGE7[bad].png

    I can suggest some things. Looking ahead and being a bit careful with your position (how much you're leaning back and forward compared to what's coming up) would be the biggest bit of advice here. The curves on the walls offer a much better transition than the hard landing at the bottom. Here's what might have been better to do instead:

    IMAGE7[transition1].png
    IMAGE7[transition2].png

    This would work better since you keep your speed at the end, since you never bounce and have the chance of losing a bunch of time. Also, it's much easier, because depending on the height of this part, the skill gap from being able to save it to losing some time grows and grows. I think for this track, it might be best to take the curves in order to keep better speed, and even for consistency sake, it allows you to do more attempts without the need to do the perfect lucky bounce every single time for 1 try and the landing.



    last small point for this section here, just thought I'd mention again the benefit of keeping speed by keeping your back wheel to the ground as much as you can:
    NOTEWORTHY.png
    here would be a quick example of a way to improve it:
    NOTEWORTHY[improved].png

    8.

    IMAGE8.png

    noticed a big issue here, and I think you pointed this out as well, the time loss here might have been the biggest in the entire ghost, since you got slowed down a lot
    One tip again is to be careful, and try and see if it's faster to go a different route (if it's safe and is not going to be incredibly inconsistent) and see if that might work out better overall


    IMAGE8[bad].png

    Also the landing was a bit rough due to the having to switch from right to left, and then ended up giving you a weird back bounce
    Trying to keep with a curve is very important for maintaining your speed overall, and it's especially important on a landing, since that's where you keep your speed from your jumps

    here is an example of a better way to do this part:

    1. The jump, try clearing the spike:
    IMAGE8[spikeJUMP].png

    Important since it doesn't slow you down nearly as much as what happened in your ghost

    2. The landing, try and keep a smooth landing for keeping your speed up as much as possible
    IMAGE8[landing].png

    Important since speed lost on a landing takes some time to get back, whereas keeping it gets you to be faster overall



    9.

    IMAGE9.png
    last points, I decided to include this, this is kinda track specific but it can be applied elsewhere. I noticed that you landed with your front wheel here, but it would be slightly better to not let your front wheel hit here, and instead let it go over the edge as such:

    IMAGE9[edge].png

    This is so you can set up better for keeping your back wheel on the ground and keeping speed
    Not as major, but still wanted to point out



    Ending it off, I think this is a pretty cool ghost, just with some flaws that could be taken out and be made even better
    I do think it is a good job so far though :thumbsup:

    and also, don't feel discredited by how many things I pointed out. Take it more as some constructive criticism, offering you some helpful tips for the future
    last thing, best of luck to you if you wish to pursue a better time on this track in the future! :thumbsup:
     
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  7. RandomTurtleBoi

    RandomTurtleBoi Well-Known Member Official Author

    jeez you went over the top here with what you did. thanks for all this :D
     
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  8. RubeGoldberger

    RubeGoldberger Well-Known Member Official Author

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    ShamatoZ Probably should have used spoilers lol
    Great guide though!
     
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  9. Xenom

    Xenom Average Ohio player Ghosting Legend Ghost Moderator Team Blob Official Author

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  10. TheMemeBiker

    TheMemeBiker Well-Known Member Official Author

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  11. Sidewalk

    Sidewalk Forum Legend Ghosting Legend Team Helicopter Official Author

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  12. Xenom

    Xenom Average Ohio player Ghosting Legend Ghost Moderator Team Blob Official Author

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  13. Xenom

    Xenom Average Ohio player Ghosting Legend Ghost Moderator Team Blob Official Author

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    Oh yeah btw TheMemeBiker I was going to beat your time then squised :( upload_2022-4-28_17-4-19.png
     
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  14. Sidewalk

    Sidewalk Forum Legend Ghosting Legend Team Helicopter Official Author

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  15. Xenom

    Xenom Average Ohio player Ghosting Legend Ghost Moderator Team Blob Official Author

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  16. Tubiek

    Tubiek Well-Known Member Team Helicopter Official Author

    question about the vehicle switch glitch that i dont think was answered: what if there's a level that you want to get a feat trickghost on using bmx, but it only allows for mtb, so you do the glitch and get a good trickghost with bmx? i assume it doesnt matter much but itd be nice to know
     
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  17. Xenom

    Xenom Average Ohio player Ghosting Legend Ghost Moderator Team Blob Official Author

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    Totoca12 be like: likes the post but doen't answer the question o_Oo_Oo_Oo_O
     
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  18. Tubiek

    Tubiek Well-Known Member Team Helicopter Official Author

    lolololololol hes prob still typing it
     
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  19. Totoca12

    Totoca12 Administrator Staff Member Administrator Forum Moderator Ghost Moderator Team Truck Official Author

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    This is an oddly specific situation, so we didn't discuss about it yet, but I honestly think it doesn't matter. It's a trickghost, you can't really steal one of those. The tricks are the part that matter, so I guess it doesn't matter the bike you are using. Yeah, if it was something related to third party programs, I guess we wouldn't consider it for the list, but since it's an in-game glitch, I guess it would be fair enough to consider it for the trickghosts without needing to recur to the Other category. But again, we didn't discuss this scenario yet, so you shouldn't take this as 100% confirmation, but it's most likely to end up being something like this.
     
  20. Totoca12

    Totoca12 Administrator Staff Member Administrator Forum Moderator Ghost Moderator Team Truck Official Author

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    People have no patience nowadays, lol. Can't even type the answer peacefully anymore, haha.

    Edit: My answer only took 5 minutes
     

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