I had to take 30 minutes on week 27 just to make a good ghost. Worth it though. Not a bad track honestly. Sadly, I lost 2 IQs from writing this.
yeah it's just the weird boost physics. I land on the platform not too farm from the edge but I still keep landing there
Even worse, sometimes if you land slightly too far you get slowed to a near stop and have to reset. That platform actually sucks.
The lack of checkpoints combined with the trialesqe and offroad style make the ride a little worse. Wish there was at least one cp
gotta say, despite making a terrible choice of opponents, I'm with xshaade when I say that I hate this ride a lot. It took me an hour or so to get a ghost in, and I'm not going to go through the trouble of improving if I don't have a chance of beating Rube. ngl, one of the worst rides in ORG so far in my opinion, sorry
new to ORG (2nd week) so can't compare against previous. tracks but found it to be a little buggy more based on just luck of hitting the line right each time you do it without knowing what's really going on considering the track runs super fast on MTB. Also would like to see longer tracks if possible (>1 min?) as more time to ride differentiates non-spacebarrers better imo whilst still allowing for increased competition between spacebarrers. Regardless, thanks for all the effort you put in organising this contest, I think it really makes FRHD a more enjoyable game.
cool track by maple (excellent artist) not that hard (which I enjoy) maybe pick a longer one (week 30's track was a little on the shorter side) a nice ride maybe a little too slippery in all: 8/10
week 30 slick ride, too annoying for my taste coolioester detail lol surprising amount of little details that you can notice in weird places a bit on the short side, but you don't have to worry too much Totoca12 pretty good overall 7/10 also why are you guys copying how i do ride feedback
Can we please talk about how this single part of the track makes most of the difference in each run? wtf