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Drawing Thread

Discussion in 'Anything and everything Free Rider' started by Maple, Sep 20, 2014.

  1. EasternBiker

    EasternBiker Well-Known Member Official Author

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    Maple I mean in general. Like if you wanted to make track focusing on Canadian Wilderness. Would you rather have a 30 second fun ride with medium-heavy detail or a 10 second bumpy ride with heavy-super heavy detail. What in your opinion is more beneficial to the end result.

    Cataclysm I was thinking the same thing but it's difficult to incorporate an enjoyable long ride in a sweet detail concept. I know that's hard for you to say looking at a lot of your older tracks but you get the point. I can't imagine any of those tracks coming easy to you in the making.
     
  2. Elibloodthirst

    Elibloodthirst DeadRising2 VIP Team Helicopter Forum Member Of The Decade (2014-2024) Official Author

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    i got a very similar one for £70 for xmas
     
    RadiumRC likes this.
  3. pssst

    pssst Forum Legend Elite Author Team Blob Official Author

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    because it's my opinion =/ however I do respect the effort that goes into detail
     
  4. Cataclysm

    Cataclysm Well-Known Member VIP Official Author

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    I was joking, I think I'm one of the worst when it comes to 10 second heavily detailed tracks.
    To be honest I think it's just different parts of the brain or something because I always try to make it smooth, I honestly do, it just never turns out that way. I think people who learn toward detail (me) care more about the look and the realism, whereas people who lean toward smoothness are ready to sacrifice realism for fun.

    And we can't have the bike going too fast or you miss all the detail ;)
     
    xwinx and EasternBiker like this.
  5. EasternBiker

    EasternBiker Well-Known Member Official Author

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    I didn't think you were. Your maps like African Expedition were nuts.

    Very true
     
    RadiumRC and Cryogenic like this.
  6. pssst

    pssst Forum Legend Elite Author Team Blob Official Author

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    In all heavily detailed tracks it's possible to go super fast, because the lines are so compact it causes the bike to overaccelerate.
     
    RadiumRC likes this.
  7. Maple

    Maple Love to draw VIP Team Balloon Trackmaker Of The Decade Official Author

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    EasternBiker Hey man I'm still for rideable fun tracks. Is it because I'm currently working on a forest sorta WIP so you're asking me this?
     
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  8. EasternBiker

    EasternBiker Well-Known Member Official Author

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    No, if you think I'm discouraging you or anything, that's not the case haha. I was just curious because I just scrapped like 200k because I want to make something the right way from the start.
     
    RadiumRC and Maple like this.
  9. TiMartin1069

    TiMartin1069 Active Member Official Author

    I think that even though you are working on a forest the ride should still be smooth
     
  10. Maple

    Maple Love to draw VIP Team Balloon Trackmaker Of The Decade Official Author

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    I always try man it's hard to satisfy both side of the spectrum.
    E; I guess for those wondering on my opinions for detailed forest tracks, I say go big(literally) or go home. 30 sec ride(relatively fun) of the best detail.
     
    Last edited: Dec 28, 2014
  11. Cataclysm

    Cataclysm Well-Known Member VIP Official Author

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    My mindset when making is a track is "try to make it smooth but never stop because it isn't". I really liked your 300k piece, you should finish it.
     
  12. EasternBiker

    EasternBiker Well-Known Member Official Author

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    I actually started working on it more but then stopped again. I just didn't like the layout nor idea. It was just another forest track so I practically gave up on it.
     
  13. Cataclysm

    Cataclysm Well-Known Member VIP Official Author

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    Forest tracks are my favorite, yet I've only made like 2. If you want you can work with me on Sahara, it's a semi-original idea and lends itself to large jumps over dunes and such.
     
    Cryogenic likes this.
  14. EasternBiker

    EasternBiker Well-Known Member Official Author

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  15. xwinx

    xwinx Super Serious Serious Guy VIP Official Author

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    i would love to see that track get finished
     
    Elibloodthirst likes this.
  16. CharlieHD

    CharlieHD Active Member Official Author

    Feedback please my fellow Artists :D
    Screen Shot 2014-12-28 at 2.08.37 pm.png
     
    TiMartin1069 likes this.
  17. EasternBiker

    EasternBiker Well-Known Member Official Author

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    I do not recommend coloring in your trees with scenery lines. Also, your branches don't really get skinnier. If anything they vary in width the whole way through. I do like the way that you added sticks and twigs though, it makes your work go up a letter grade if you go the extra mile on the small things.
     
    CharlieHD and Cryogenic like this.
  18. Cataclysm

    Cataclysm Well-Known Member VIP Official Author

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    Like east said, don't just color in the tree, there's no detail in that, you might as well leave it white. instead, try using a few lines that showing shading and texture. And look outside, do you see any tree branches that get fatter the further away they get? no. Branches get thinner. Trees also don't usually just burst into three separate branches at the same point of the tree, so I wouldn't do that either. All the rest you should just learn by trial and error.
     
    CharlieHD likes this.
  19. EasternBiker

    EasternBiker Well-Known Member Official Author

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    Well said
     
    RadiumRC likes this.
  20. pssst

    pssst Forum Legend Elite Author Team Blob Official Author

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    An ancient temple with a trial inside is necessary, but the track doesn't stop there, you release an ancient curse which you must get out of the temple with the gold immediately and the earth starts trembling as you franticly ride into a desert town which is undergoing an apocalypse where you also die
     

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