What is this? lol Hello homies. this is where you should come to to give your thoughts and opinions on the track of the round of ORG. ORG is big enough to have a thread for this subject. and if this is done properly (please make healthy and reasonable reviews) everyone will learn something from it. you may discuss your thoughts here. and again, no spam will be tolerated. no childish comments and let's all be mature. How should i give Constructive Criticism? here are some questions to help you give a good review, how do you think the ride could be improved? which part of the ride do you think is too difficult? was the length of the ride proper relative to the difficulty? do you think the ride is interesting? why and how? if you could, what would you change about the ride? was the ride fun?...etc. This Round's Victim: https://www.freeriderhd.com/t/88611-ghost-stories
one thing about week 14 for the ORG is that middle part in "Original Title", where you have that little "rail" and those boosts in the ground--you probably don't know but so far the ORG is fine for me I'm not looking for breaks
i think the current round's (week 15) track is a very cool choice for this competition. although the surfaces that are meant to be ridden on have several holes and openings to accommodate the detail, in my opinion, it does not heavily interfere with the consistency of the ride. in some occasions, i have fallen through the track in locations such as this one: but i believe that overall, the ride is not as bad as one might believe it to be. moving on, in terms of difficulty, i think that the ride, which is a minute long on average, is a little too difficult for its length. the jumps itself are fine; it's just that some parts incorporate brush and that can lead to the rider overshooting or undershooting the jumps, which make it hard to consistently land jumps perfectly to maximize speed conservation. i feel that this is common in recreated bhr tracks, so maybe next time, when choosing one of those, take into account how much brush is used. finally, i really really really enjoyed the fact that there was a cut in the ride. this meant that you can take the safer, intended, but slower route or take a risk and take the faster shortcut. this gave an option for the better players to get even faster ghosts and evenly distributing the times of all the players participating in org. high risk, high reward. i'd very much like to see a sizeable cut in future tracks. hope this helped.
>> Week 15 | Mayan Level by guitarslasha << easy ride, starting shortcut is the hardest part because you need that slippery action. i got a consistent strat after my first ghost but i wanted to keep the cool double backflip so yea
lol, when I saw this tribal guy, I literally laughed as he was like from the attack of the titans, when his size is compared to tht of the boat, anyways good track!
I've been loving the latest tracks! They have all been at the right level of difficulty, and I love ghosting on tracks that the makers decided that the ride should conform to the detail rather than the detail conform to the ride. It makes the tracks and the ride much more fun. Great job, you guys! I love this competition and thank you guys for the immense amount of work you guys put into it. Thanks to Madara, Totoca12, and Eryp
Compared to other round tracks, this week's track is almost easy.I should've ghosted this week instead of taking a break
>> Week 17 | Crumble by CityShep << it's a shep track, as usual it's hard to perfect lol. jumps needed extra work to continue the flow but still rather fine i'd say
i thought this week's track was very enjoyable. it was a fast technical offroad that may have been rage inducing, but at least for all the right reasons. it was intentionally hard, instead of being poorly made. very good pick