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AngryGroudon's Guide to Auto Making

Discussion in 'Anything and everything Free Rider' started by AngryGroudon, Mar 19, 2016.

  1. AngryGroudon

    AngryGroudon Well-Known Member Official Author

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    Okay, so I may not be the best auto-maker in the world of FRHD, but I can do it, and I've been asked by many people on how to make these tracks. I decided to create this thread to try and show people how I roll. Here goes.

    The Essential Wheelie Concept

    When the rider breaks the wheelie by leaning too far forward, then you need to lower the line's incline. If the rider breaks the wheelie by leaning too far back, then you need to increase the line's incline.

    Hold Up Wheelies
    A classic auto type that is sure to please if what you've got is decent. The BMX is the best bike to use for these, but it can be done with MTB. There are many ways to start these tracks, so here are two that are really efficient and much easier than drawing a line in just the right position which can be a real pain.

    1. Begin with a straight, vertical line going through the rider's back wheel, just behind the bar that connects the bike to the wheel. For this one, you can keep the default line that is present when you use the editor. You'll see what I mean when you try it yourself. The rider should pop out of the line in a forwards direction with the front wheel lifting up, thus providing the start of your wheelie.
    Capture1.PNG
    To extend your wheelie, draw a line or curve from the end of the existing line extending out. Make sure it is properly connected. Now try the wheelie. If it doesn't work, keep adjusting the line until the rider sustains a wheelie. Remember the essential concept!
    Make sure you are holding up the entire time or pressing which ever button you are using while you test the wheelie so you get the same results every time. It can help by pressing space mid-wheelie to adjust the line as you may only want to adjust a certain part of the line. Using the grid sometimes works but for most of the time refrain from using it so you can position the line without any limitations.
    It should look something like this:
    Capture3.PNG
    Continue to add lines and BOOM! You have a wheelie. Patience is key, for wheelie making takes time and needs practice.

    2. This one is good for starting wheelies that have an sharp incline. Draw a line that starts below the back wheel, angling it slightly so that it finishes just above the rim of the front wheel. It is very important that the line sticks out of the front wheel slightly so that you don't interfere with the start of the wheelie when adding lines. Like the previous technique, the front wheel should lift up when activated.
    Capture4.PNG
    Capture5.PNG
    If you do want to start wheelies without using the techniques above, try to start with a light decline to initiate the wheelie. This can sometimes be harder but can look more professional and natural. The techniques above are simply much easier but still work absolutely fine and can be useful in different contexts. It just depends on what you want to make.

    Brush Autos
    A newly resurrected form of autos, the size 1 brush gives a very fasted-paced and glitchy auto. This style works well with both the BMX and MTB. There is a very specific method for making these autos and I will try my best to explain it.
    First, you must move the sliders "brush length" and "trail speed" that are displayed down the bottom of the editor when the brush tool is selected the furthest to the left. Like so:
    Capture6.PNG
    Now, to begin the auto. Whether you're using the BMX or MTB, ALWAYS draw the line coming TOWARDS the rider, or draw coming from the direction you want the rider to go. This gives the auto it's speed. You can use lines or create "v" shapes on either side of the rider's wheels to give extra speed. The "v"s work best with the BMX, but can be used with the MTB. Here are some images to further emphasis what I'm trying to explain.
    Capture7.PNG
    Capture8.PNG

    Concerning Gravity

    I have come to understand the use of gravity in autos now, best demonstrated in my track "Gravitate" (link to track: https://www.freeriderhd.com/t/279451-gravitate).
    Whenever the gravity is changed, the direction the arrow of the gravity power up is pointing in indicates where the rider now falls, or is drawn to. When changing the gravity in autos, and you are wanting to keep a wheelie or work using this gravity change, you need to consider this. Now that the rider is falling (I have used the word "falling" mainly because of a lack of a better word) in a different direction you have to make the auto as if you have flipped your screen so that the rider is again falling in the normal direction. This is, of course, common sense but it is a very essential concept to understand when making autos.
    In my track "Gravitate 2" (link to track: https://www.freeriderhd.com/t/290676-gravitate-2) I was experimenting with new gravity techniques, mainly gravity circles. I have always had trouble with this technique but I have finally come to understand how to make them.
    To keep a wheelie throughout the whole circle it helps hugely to have the rider leaning forwards when you start to draw the circle. This means that the rider already has some motion to help it around the circle, otherwise the rider may lean back too far. Like so:
    regrtsgrd.PNG
    Now, to start the circle. Don't use the curve tool, or at least try to avoid using it as it can sometimes be very hard to make an accurate and more precise circle. Instead use the line tool and make very small lines that each have more of a decline, but very slight, than the line before it. Begin by drawing a small section of the circle. Like so:
    poo.PNG
    You want to try to keep the rider constantly touching the line and keeping a wheelie, so when adding gravity make sure that the angle of the gravity keeps the rider on the line but keeping a wheelie. A tip is to have the back side (not the arrow side) of the gravity in line with the line it is placed on. This doesn't always work, though. It all depends on how the circle is drawn and which direction the rider needs to be going in. You will often need to adjust the gravity power-ups and the circle until you get something that works. You should end up with something like this:
    eff.PNG
    Play my track "Gravitate 2" to help you understand the mechanics better. I hope I've explained this well enough, it can be pretty tough!

    How to avoid an auto breaking when published

    To prevent an auto breaking when published, export and import the code throughout the process of making it. If the auto breaks after importing a code, then you will have to fix it. If the auto works after importing a code, then save the code and keep adding to it. The auto shouldn't break when published if you've made sure the code works after exporting and importing it again.

    So there you have it, a quick guide on how to make autos! Feel free to ask any questions in the comments, and I will be updating this thread every now and then. If you would like to add something yourself to this thread, let me know and I'll include it in this post.

    (ei8ht urged me to do this)
     
    Last edited: Jul 24, 2016
    Logeton, Osiris, legend102 and 21 others like this.
  2. AngryGroudon

    AngryGroudon Well-Known Member Official Author

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    Thanks! I'll add that now. :thumbsup:
     
    BrandonBishop50 likes this.
  3. Stig

    Stig Stig VIP Official Author

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    Quality tutorial :cool:
     
  4. AngryGroudon

    AngryGroudon Well-Known Member Official Author

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    Thanks everyone!
     
    WyattStonhouse likes this.
  5. DeathBob1

    DeathBob1 Active Member Official Author

    Another tip is to keep pressing space to stop the track and draw. Make some checkpoints to make it faster but remove it before publishing
     
    BrandonBishop50 and mudkip like this.
  6. Srtrindade

    Srtrindade Well-Known Member Official Author

  7. AngryGroudon

    AngryGroudon Well-Known Member Official Author

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    Thanks again everyone for the support!
     
  8. Flying_T_Rex

    Flying_T_Rex Forum Legend Team Blob Official Author

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    Tbh, weeliemaker's helped me more
     
    BrandonBishop50 and CityShep like this.
  9. Stig

    Stig Stig VIP Official Author

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    Why tf would you say that for? Idiot
     
  10. Flying_T_Rex

    Flying_T_Rex Forum Legend Team Blob Official Author

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    It still helped me though. weeliemaker's just was bigger and i read it first.
     
  11. Flying_T_Rex

    Flying_T_Rex Forum Legend Team Blob Official Author

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    Also, because I have freedom of speech.
     
  12. Stig

    Stig Stig VIP Official Author

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    why would you intentionally try to bring someone down, who made a solid effort into helping others? what purpose does such a post have, other than being an as*hole for the sake of it?
     
  13. Stig

    Stig Stig VIP Official Author

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    And no, there is a very limited freedom of speech on an internet community, of which the majority of the players are children. If you had freedom of speech, there would be no moderators.
     
  14. TiMartin1069

    TiMartin1069 Active Member Official Author

    [​IMG]
     
    kniest, StealthNation, Cynic and 9 others like this.
  15. Flying_T_Rex

    Flying_T_Rex Forum Legend Team Blob Official Author

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    When did i say that i was putting him down? I even said it helped me. Can you read?
     
  16. Flying_T_Rex

    Flying_T_Rex Forum Legend Team Blob Official Author

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    Also, calling me an idiot and insulting me by calling me an a$$hole is just you being hipocritical on "being an as*hole for the sake of it".
     
  17. AngryGroudon

    AngryGroudon Well-Known Member Official Author

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    Calm down everyone. I don't give a damn if someone found Wheeliemaker's thread more helpful, he's better than me at making autos anyway.
     
  18. Nitrogeneric

    Nitrogeneric the catgirl Elite Author Team Blob Official Author

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    Thanks for this guide dude! It's awesome!
    By the way, is there an easier way to do a brush auto... because:
    i tried....png
    I really tried :(
     
    DeathBob1 and TeamPhantom like this.
  19. Flying_T_Rex

    Flying_T_Rex Forum Legend Team Blob Official Author

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    My advice is to make your's bigger and include more stuff, ie. spinning, gravity, and boosts.
     
  20. darksmoke11

    darksmoke11 Well-Known Member Official Author

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    Instead of having the length and the speed of the brush the lowest have the speed the fastest but draw your lines slowly! also brush autos take a lot of trial and error (and also break a lot) so be patient :)
     
    WaldotheBear, mudkip and CityShep like this.

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