Basic Description: 2 Jumps with no slow motions but use checkpoints at a reasonable starting point at each jump. For a new player landing jumps could be difficult so would be good to have them at places where they can retry easily without having to start over again. You are free to incorporate whatever else you like called out in the "Allowed" but just don't make too difficult for a brand new player. Vehicle: MTB Time Requirements: 15-25 seconds to complete Difficulty Level: Easy/Medium - adding in jumps without slow motion raises the difficulty Scenery Requirements: "Checkpoint" - arrow to first checkpoint Allowed (although don't over do it with everything, this is the 4th track for a new player they still likely suck!): +1 Stars Straight Track Line Basic Scenery Boost(s) Jump(s) with slow motion(s) Loop(s) Change Direction "Z" Gravity(s) Bomb(s) ump(s) without slow motion(s) Checkpoint(s) Overall track teaches: Teaches lean to land a jump without slow motion Introduces a player to checkpoints Feedback: If you guys have feedback on the track, thinking that we are missing anything please let us know. We don't want to limit creativity but want to set forth these basic game design requirements as teaching a new player how to play is one of the most important things! There will be 10 tracks in total ranging from Super Easy - Easy - Easy/Medium with the last 3 tracks working in most of the aspects / tools available in Free Rider. Current Entries: Max007x
And here it is, so far : http://pastebin.com/ceKpRRWm Again, if there is anything you'd like to see changed, please tell me ! I will likely come back to this code later to add a little more detail.
Awesome track, but I think it would look better if you didn't just have 2 lines stopping the player from going to the left. Maybe add some other kind of obstacle, like a building, a bench, a tree, etc.?
http://pastebin.com/mMEvcqFe I think this is the final version. I might come back to it if I have the time.