seems like something pssst would do, which is pretty cool. maybe have the other pillars slightly detailed? it just looks unfinished.
The other pillars will be detailed with detail similar to the first one. I just started this I'll post another picture once I get more done.
alright, cool. from what you said I was thinking you weren't going to detail the other pillars, so i guess i nub
Realized I never added this to the first post. I think this is definitely something key, you really don't need a whole lot to make a track look good. Just gotta know where to put your lines in making the track. A good check for all of you, if you don't hold this advice to great value then your stuff will not look as good as what you hoped for. I brought this up since I feel some people are too caught up in detailing. There is just so much more than just detail( regarding the drawing aspect of fr). If you are aware of this then this post is not directed for you Oh yeah props to arm http://community.freeriderhd.com/threads/an-informative-message-to-track-designers.1243/
I love how ur detailing has developed, i have a feeling that this is gonna be epic If u ever wanna collab with me pm me, id be thrilled to
Thank you! We COULD do a collab sometime, but not soon, because right now I have a lot of irl stuff going on, and lots of wips (5 projects and 3 collabs!)
I did a little more, this is a better taste of what it will look like: Of course, the finished product will way better than this little snippet The track will be mostly like this; pillars with strange drawings and messages in them, and then the rest will be blank with light cave detail. I'm still working on my style, after this my detail will be much better. crane armator what do you guys think? EDIT: The name of this track is Monophobia
I like you're 'out there' style that you've been developing, and you're detail is getting better and better every time i've seen! keep it up bro!
really cool and nice designs - u kno i love this style. You should have some of the pillars along the track 'leak' the designs out into the space - i think thatd look really cool
I yet again call upon the gods ( Maple Forlorn333 ) any advice on water? its supposed to be rough and choppy
A. 2D, sea is moving to the right. Waves are gradually "dying" back into the rest of the sea. B. Waves are basically triangular/ pyramid shaped. This is their general shape, sizes of each varies. C. 1. Wave going to the right 2.Wave going to the left 3. Two waves colliding Collision impact causes sea water to spurt upward. Yes you should use a reference picture! At the top, middle of each little wave there should be sea foam. Not all waves are going completely straight, but should mostly be going in a general direction. Also for the wave itself it should be relatively smooth clean lines not bumpy, that will make it look like rock/ sand. If I missed something I will prob get back to you
ur cool bro pretty sure he was talking about heavily detailed trials, yours are harder (imo) but don't have as much detail. I like your clean style, don't get me wrong.
Elibloodthirst That's sick. Maple's is awesome, but yours actually makes me want to try now. Maybe today or tomorrow I'll have something posted.
Wow cheers, I just thought about trying to replicate a track in the short time but giving it my own twist.