Has anyone else ever tried using linear perspective in their tracks? It could probably be pretty helpful for certain things.
yeah, but with one point on the horizon instead of 2 like you did there, http://www.freeriderhd.com/t/7931-new-york-skyline
Try a different angle, maybe copy what JoelBMX did with his perspective lines, because yours looks like a box with lumps on it. Something like this for example
Pssst does it, Ness does it. 3D is the way forward, get outta here. Line out the layers, roughly add people. ??? Profit.
http://blackhatrider.com/tracks/7558 and http://www.freeriderhd.com/t/101841-grassy-knoll-nc tell me what you think
Love the track, not much that u could improve a part from maybe the clouds, they sorta look like bubbles. Maybe add a bottom to them, so they look like clouds
Life is finally starting to slow down, so I found some time to work on one of my old WIPs. Anyone remember this? Any tips? Keep in mind that the snow is supposed to look sticky and slimy.
Graggen seems to have tried it(linear perspective). I tried it before athough I don't really see linear perspective helping someone out on a track, all it did for me was add a restriction by having to keep the linear perspective going throughout the track. If it is a smaller more compacted size track it could probably be useful. Too boring for me and I doubt anyone else will use it. I usually do a parorama-like track I find that works best for fr.
If it's 2d you're gonna have to do proper silhouettes of of the crowd. Bumps are not proper silhouettes. It'll take you some time but oh well.