Feedback from featuring discussions

Discussion in 'Tracks' started by Ness, Feb 18, 2023.

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  1. Ponjoja

    Ponjoja Well-Known Member Team Blob Official Author

  2. Ponjoja

    Ponjoja Well-Known Member Team Blob Official Author

    My thirst for featured tracks has been ignited.
    A new track is coming, in 3 months time.
     
  3. HiRock_2019

    HiRock_2019 Member Team Blob Official Author

     
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  4. alexander

    alexander Forum Legend VIP Team Truck Official Author

    NASTIC Solutions by nasrani and tetrationiscool -- Featured (11 yes, 0 no)
    Congrats!
     
  5. tetrationiscool

    tetrationiscool Forum Legend Ghosting Legend Official Author

    Thanks for the feedback (even though it's mostly for nasrani).
    Huge thanks to nasrani who agreed to work with me. You're definitely the one who deserves the feature, and congratulations on the unanimous verdict!

    "Unfortunate that there's a cut that takes out half the track but it's no one's fault it's there."
    That's mostly my fault since I was supposed to find all major shortcuts. I didn't see it until after it was published. I actually like difficult major shortcuts because it incentivizes people to play it more, but I can see why people don't want them.

    "the wheelie is cool too or whatever"
    Here's how the track came about: I wanted to see if I could make a single angled staircase wheelie. Aside from two or three exceptions, all horizontal parts are just lines 1.6 units long. The vertical parts are 0, 0.3, or 0.4 units tall starting from the inside endpoint of a step. The bike's almost always falling backwards while the 0.3 and 0.4 lines impart clockwise rotation (the 0.3 lines have less effect than the 0.4 lines). Eventually, I had a really long but boring wheelie and wondered what to do with it. Since my previous collaboration with a top-tier detailer didn't work out, I thought I'd try again, and nasrani accepted my request. He came up with and made all the track near the start. I later added random stuff and a trial far away. It seems like I just can't stop myself from making trials.

    "the hard copter way is still too easy"
    Yeah, I wasn't sure how hard this part should have been. Originally, there was no checkpoint for the helicopter between the vehicle powerup and the portal. I playtested the track without spacebarring, and since I'm pretty bad with non-bike vehicles, I thought it was too hard. Also, the sheer length of the rest of the track made me want it to be easier. Maybe, if we ever collaborate again, a more difficult vehicle section will be considered.

    Thanks again for the feedback. It was a pleasure watching the progress nasrani made in creating and adjusting a high-quality track, and about halfway through, I just assumed that it'd be featured.

    p.s.: There are some unintentional layered lines. I got rid of some, but not all of them because it was too much of a hassle. Does anyone know an easy way to get rid of duplicated lines, leaving just one?
     
  6. Sir__Human

    Sir__Human Well-Known Member Team Balloon Official Author

    I’m pretty sure the clean track button in frapp gets rid of duplicate lines, I could be wrong tho
     
  7. KidCharlemagne

    KidCharlemagne Active Member Official Author

    You've just got to be careful if you have layered boosts or vehicle powerups as it will remove these as well as duplicated lines.
     
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  8. Ponjoja

    Ponjoja Well-Known Member Team Blob Official Author

    ohhh
    makes sense
     
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