I missed this thread so I am bumping. I agree that the takeover of the game was stupid, and kano probably thought they would be able to develop it into further success. They were wrong to think so, we know this today, but i understand them for trying. Ira is the one who was most in the wrong from my perspective, but he understandably saw an opportunity to earn money from something that technically was his product, but he currently didnt earn anything from.
However I want to share my understanding of the current situation and how the outlooks are for this game moving forward:
So we have two opposing teams here; we had maxime on one side, who i think should be viewed as a person who worked on the game with a sense of passion. And he did this effectively as a one-man project. However we have to keep in mind that he did this without having to consider other people's ideas, or a company's need to cover expenses like wages etc. This allowed him, and probably kept him motivated, to keep developing the game in ways that made the game more interesting and better to play, without neccessarily directly leading to more players and income, atleast not intentionally. There would be less pressure on maxime to make money out of the game, basically, as he had other types of inceome. So he did it just for fun you could say.
On the other team we have kano, a company with an obvious, and understandable, interest in making incomes to cover expenses like wages, and the further growth and development, if not just the survival of the company. So the switch to figuring out ways to optimize income instead of prioritising improvement in user experience is understandable i think. I think char did his best to try and meet the demands of the community and his employer the best he could. I remember he said he spent some of his free time working on updates to the game. I also remember kano tried to engage more developers for periods, but they quickly had to move on to other projects, probably because they had to distribute their resources better, moneywise.
Nowadays (and for most of the years actually) i dont think free rider makes enough income to justify putting much resources into it. they probably have to distribute their resources the best they can between the games they have, prioritizing the games with the greatest possibilities of creating the best money to cover their expenses.
Should they sell the game? to us its and obvious yes, but to them its a project that keeps making some type of income to them, so that they can spend more resources on developing games with better chances.
I think that the lack of updates and engagement from kano represents how bad kano is doing economically. And it would be an understandably bad decision from their part to sell the game, or allow other alternatives of the game to exist. Atleast if Kano isnt thriving, since they would lose "easy and free" income (but, that isnt enough to justify the expenses of a dedicated employee).
What is the answer then, that would keep the game improving, for our amusement? well its obviously allowing players with good coding skills to improve and update the game for free, based off of true passion for the game, while they keep earning money off of it. They have thought about this most likely. The dilemma with this is also obvious; You cant trust the database, game, etc, entirely on people who you do not know who are, and that you dont have a contract with. neither can you hire someone without making them an expense with certain rights regarding incomes, taxes, etc.
This is my understanding of this whole situation today, and i hope that more of you will share my understanding of it. if this is correct, which i am pretty ceratin of, we should not expect any more updates to the game or site in the future, but only hope it exists for as long as possible. AFter frhd, a community and database around this game wont exist anymore, not for long atleast, as this kind of game is way beyond its era. Evident by the work and resources kano spends on it.
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