I posted a recent track where the rider passes through a lot of bombs and a fair amount of people want to know how it works. I'm not the best at explaining things but ill give it a go. The game plays in frames that are 0.03 seconds long. In between frames, the rider cant interacts with bombs allowing the rider to pass right through them. I placed a bunch of boosts at the start of the level to make the rider go faster and increase the distance the rider travels between frames. There are fewer bombs the further you go up in the track because the rider loses speed and doesn't cover as much distance in between frames. If you pause the level at any point, the rider isn't actually touching any bombs I also only somewhat understand how this works so my explanation might not do anything for you a_drain also said something very similar if you want to read that as well Further explanation of what I have written or corrections are appreciated Also here’s the link to the track: https://www.freeriderhd.com/t/925818-burnt-lasagna
Yes I know that. Did he just make sure he paused for every frame and then place the bombs or did he use a script to show the riders hit box?
Not sure if he used any scripts to do it or not, but there is a hitbox tracer script which would make it much faster to do, it's still entirely possible to make without it though
I didn’t actually go frame by frame. Instead I just used grid 10 and manually tested each bomb position. There’s probably a way to use hit boxes or write a script to make it easier