I don't want to just rephrase everything Maple just said, but that's good advice. I would recommend referencing CityShep, he seems to be good at that. Something else I would mention would be that you are trying to convey perspective and depth, and that needs to be constant. When things are far away, they are not only smaller, but more condensed. (see screenshot). The closer things get the more spread out, or larger, they are. When it comes to grass I would recommend putting small lines far away, and much more clustered in addition to what maple said, with larger and more curved lines up front.
The danger to following this, that I've found, is that drawing in freerider isn't quite like taking a photograph, or drawing a picture. There usually aren't things in the foreground. Notice how in my ss the lines on the "road" get larger, but the one up front is lengthened and enlarged to an unnatural size. Depth once taken past an imaginary line (dotted line) can get larger, and you don't want to try and convey anything closer than that, unless you are ready for that kind of drawing in freerider. In can often look awkward and be hard to do.
As an artist I recommend thinking about objects as one with their shadow, and as such condensing objects slowly into hatching (like what cityshep does) can help when I'm drawing. I have a good video on shading and how it works (see below). this can be used in freerider when you want to make things look a little better. Thinking of it as shadows can seem complicated, but it's not really that hard, and it's simpler to think of it as value change to make things look better. When looking at depth and perspective this can really push it to the next level. Even using hatching to convey texture can be easier than actually trying to draw whatever it is.
My example:
View attachment 48782
(sorry about the grid, but I was in a rush and I'm not going to redraw it just to take the grid out)
References I would recommend:
http://frhd.co/t/286847-low-point - cityshep
View attachment 48783
http://frhd.co/t/264262-valdez - cityshep (for condensing shapes)
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http://frhd.co/t/796115- - fluffysmack (for if you don't want to try as hard as I'm explaining, totally understandable)
View attachment 48786
http://frhd.co/t/710790-encased - fluffysmack
View attachment 48787
http://frhd.co/t/269042-garden-gypsies-reprise - spruce (SUPER HELPFUL for foliage and the such
View attachment 48788
Lastly I would remember that people can have very stylized ways of drawing, and that's okay, but that can be hard to replicate, or even think about. Take bits and pieces of things you like about people's drawings and incorporate it. It'll be much better in the long run.
edit: PM me if you want more links, or author's I'd recommend
Good luck!
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