Maple I mean in general. Like if you wanted to make track focusing on Canadian Wilderness. Would you rather have a 30 second fun ride with medium-heavy detail or a 10 second bumpy ride with heavy-super heavy detail. What in your opinion is more beneficial to the end result. Cataclysm I was thinking the same thing but it's difficult to incorporate an enjoyable long ride in a sweet detail concept. I know that's hard for you to say looking at a lot of your older tracks but you get the point. I can't imagine any of those tracks coming easy to you in the making.
I was joking, I think I'm one of the worst when it comes to 10 second heavily detailed tracks. To be honest I think it's just different parts of the brain or something because I always try to make it smooth, I honestly do, it just never turns out that way. I think people who learn toward detail (me) care more about the look and the realism, whereas people who lean toward smoothness are ready to sacrifice realism for fun. And we can't have the bike going too fast or you miss all the detail
In all heavily detailed tracks it's possible to go super fast, because the lines are so compact it causes the bike to overaccelerate.
EasternBiker Hey man I'm still for rideable fun tracks. Is it because I'm currently working on a forest sorta WIP so you're asking me this?
No, if you think I'm discouraging you or anything, that's not the case haha. I was just curious because I just scrapped like 200k because I want to make something the right way from the start.
I always try man it's hard to satisfy both side of the spectrum. E; I guess for those wondering on my opinions for detailed forest tracks, I say go big(literally) or go home. 30 sec ride(relatively fun) of the best detail.
My mindset when making is a track is "try to make it smooth but never stop because it isn't". I really liked your 300k piece, you should finish it.
I actually started working on it more but then stopped again. I just didn't like the layout nor idea. It was just another forest track so I practically gave up on it.
Forest tracks are my favorite, yet I've only made like 2. If you want you can work with me on Sahara, it's a semi-original idea and lends itself to large jumps over dunes and such.
I do not recommend coloring in your trees with scenery lines. Also, your branches don't really get skinnier. If anything they vary in width the whole way through. I do like the way that you added sticks and twigs though, it makes your work go up a letter grade if you go the extra mile on the small things.
Like east said, don't just color in the tree, there's no detail in that, you might as well leave it white. instead, try using a few lines that showing shading and texture. And look outside, do you see any tree branches that get fatter the further away they get? no. Branches get thinner. Trees also don't usually just burst into three separate branches at the same point of the tree, so I wouldn't do that either. All the rest you should just learn by trial and error.
An ancient temple with a trial inside is necessary, but the track doesn't stop there, you release an ancient curse which you must get out of the temple with the gold immediately and the earth starts trembling as you franticly ride into a desert town which is undergoing an apocalypse where you also die