Murmur: 10/10 Well you clever sod, honestly you may have had some rushed sections (looking at you blocky mc block face) but the whole key to unlock another area is stuff many people have just dreamed about. Take ya win and lets hope you get it.
max CC:
MURMUR:
Clear winner for me. As has been the case for his last few tracks, Zwinxz is pretty much THE guy pushing the game forward right now. Using tools like the teleporter, outside of the game tools like the copy and paste function and a lot of creativity, Zwinxz has essentially created a 'keys and doors' power up track. I have wanted a power up that would remove a line for years, but since we don't have that, zwinxz has used all the tools at his disposal to make this idea work. It takes a bit of time to understand what all the teleporters and symbols in this track mean, but when you finally get it you see how smart this is. For me this could be and should be the prototype track for a whole genre of puzzle like tracks to come. Obviously the track is visually unfinished, but I think it can be excused. Mad respect. (Maxs first)
Vader: 8.9/10 Stupidly unreal improvement from the first round. THIS is what I think when I think of TP, scale wise this is fantastic, feels huge looks huge and great zoomed out. I think as a picture this paints it about as pretty as you can get and your art compared to last round is great. My gripe is maybe due to scale it can feel boring. I get that I do it too but compared to the first round I'm absolutely gobbled up this.
Maxs CC: FORTRESS VADER:A track that has some really great moments, surrounded by a lot of filler. The main setpiece is really great. Especially the moments when you're just making your way through the fortress, going through the metalic parts and switching those sections with exploring the lava section at the bottom, which is the visual highlight for me. I love this section. Sadly, all the mountain parts are really bland and dont really add to the track. Still a great track, that could've been even better. (maxs 3rd place)
Katastrofa: 8.8/10 WELL DAMN, a whole goddamn blackhole huh? I mean if that was as ballsy as that the entire time it'd be up there, think youre finding your issues to be the use of too bland detail amongst amazing set pieces. You gotta have a better balance and if its not looking good at all simply dont use it.
Maxs CC:
KATASTROFA: Awesome concept, decently executed. I know from experience that a track like this would be hard to make visually amazing, and I think it at some points isnt as good as I'd want it to look, but what makes up for that is just the awesome concept and ideas going on here. The destroyed buildings floating around in just pure chaos is so cool. It gets many bonus points for just having a lot of standout visual parts, like the black hole, the buildings, etc. I think you should aim to make your track less cluttered though. At every point of the screen there is pretty much a constant amount of stuff going on. I think the composition would look a LOT better if for example, there was a lot of debris near the black hole, and the further away you get, the less of that there is. Still, great track! (maxs second)
Empire: 8.3/10 Very fun track, love what you did with it and what was done was done great, the chichen itza was probably one of the greatest renditions of it going but what detracts from me the most is the fact the right hand side just looks incomplete, still unreal
Maxs CC: EMPIRE: I love how this kinda stays close to the original, with the lake setting. It feels like it could be an area a few miles away from my track. It's just a cool remix of the original, visually nice and decent to play (Maxs joint 5th)
Vah Naboris: 7.9/10 Looking at this, the aesthetic is something quite unique. Not always digging it coz it's sooo zoomed out at times but the area of this is so effective. Especially loving the centrepiece at top. Definite improvement from first round and I'm kinda excited to see what you got for me.
Maxs CC: VAH NABORIS: Cool track, zoomed out really really cool, but a bit more boring when zoomed in. Great concept (Maxs joint 5th)
Facility 9: 7.7/10 A lot cleaner dante and definitely more than your fear. You took what was said onboard and made it way better, still feels safe in a way but you managed to do it on a bigger and cleaner scale.
Maxs CC: FACILITY 9: Track shows a lot of potential. The ride is actually really fun! Keep it up, with more varied and interesting detail your tracks will be great.(maxs Joint 5th)
Arcadian: 7.5.10 Simple and safe entry but looks really good to me, it aint gonna win any best prizes but the execution of this was done very well.
Glacier Lake: 6/10 I'm gonna be real here, cheeky? Yes? Effective? For the most part yes. WHY DONT PEOPLE DO THIS MORE, it's expanded on the existed track, it does look really cool but it wasn't effective overall. Decent attempt though
Axis-28: 5.6/10 Good, some areas I really enjoyed here and were clean versus a lot that werent so much. Think you should take the cleaner areas and expand on them. Definitely potential out of here too.
isekeb: 4.5/10 Jesus dude the layers, the layers the layers. Super overcrowded, you can see what it is but can do it wayyy less than that.
Lies: 4.3/10 Well it's simple, tracks fun but nothing too great to expand on. A pass? yes but not more than a C.
Ancient structurs: 4/10 You got the right idea tbh man. I'll bite, just expand on quality.
Ullyds unfinished: 3.5/10 C'mon dude you could have finished this. Still rough and idk how much more it'd have put you up but id' have liked a finished piece.
Hafis: 1/10 Really basic. So much more potential out of this.
A lot of improvement from round 1 from the lesser makers but nothing really that swung it out of the box. Let see more from r3.