Make the scenery lines less random. You want them to follow the natural flow of the land, so try and imagine how the hills and ridges in the ground would flow in a 3d manner, place gray lines in those spots to get an idea of the ridges, then put scenery lines just off of them to provide some depth and contour for each hill/ridge. Also, for the rocks on the hillside, don't connect the rock directly to the line it sits on. Make it break the line and add ruffled edges around the bottom to show grass, or add pebbles around it to show dirt/rock.
So, after about a year of not touching FRHD, i have started making a new track. See you in another year.
Hey can i get some tips on where and how to shade, in general. For example, i've got the rock below and it doesn't quite look right so can someone give me some tips on how they go about shading/detailing something like this. I'm going for a style between heavy detail and minimalist probably leaning more to wards less detail. e: also if anyone (good) wouldn't mind taking the time to coach me a little bit through detailing a track (what they think when they detail and how they do it, I would love the help. Because i'm good at making the ride but my detail always kills my tracks. Thanks. e2: Maple CityShep2 zwinxz Cataclysm Max007x spruce Stig mR..A THEend etc
I think where you decide to shade is pretty arbitrary, so long as you commit to consistent shading everywhere else on the track. Unless maybe you're drawing a sunny outdoor scene then you probably aren't going to shade the top of objects. In the example above it doesn't really matter where I shade as long as everything follows along. Say I started with rock 1, every other rock should follow along with shading. Also if your having trouble on where to shade a rock, perhaps your approach in drawing it is wrong. I'm assuming you can't visualize your rock as a 3d rock, therefore it's hard for you to figure out where to begin. Maybe try having an idea of the rock(shape, jagged or smooth, faces, etc) before you draw it. Sometimes you could just try to look past everything(such as cracks) and stop thinking too much on whether or not the rest of the lines make sense and just shade it: <LOL
help! I'm trying to draw a less detailed grass on patches of rocks and cliffs. I don't know how to do it correctly .
Not my drawings, but i think its a good model Also when drawing multiple clouds, dont repeat the same cloud over and over. Clouds are all different. e; clouds can take any shape so be as creative as possible but clouds need to appear less tangible, so use a lot of curves
Yeah, I've actually gotten fairly good at drawing clouds with a pencil when different shades can be brought into the detail, but with only two (and really only one) shade to work in, a whole new approach needs to be taken to overall detailing
It's really hard to do them on here because you're limited to those little lines, I've found being impressionistic and flowy makes drawing clouds very easy. Sadly it's impossible to achieve that with the tools here though, a more cartoonish style fits the free rider medium more - big swoops and puffy areas seem to be common in tracks.
Yeah, sadly I'm neither a fan or very good at the cartoonic styles. But even going to look as Lolz666's and Maple's tracks, everyone seems to shy away from giving clouds too much attention. I've been trying to formulate a method or style for really big and expansive clouds without doing too much actual detailing but it has been less than successful.