Js, thinking to urself "I want to do a track like this" instantly narrows your thought process to exactly what the track is like and before you know it you've copied half the track. Go for something original and do something that you would do, rather than what nin10do would do Originality looks a lot better and is a lot easier than basing an idea on what someone else has done
codrey This track will be nothing like nin10dorox's track, the only similar part will be the house. I've tried to do different styles, but they all looked so bad.
Can i get some feedback on the detailing in ABC Auto: I would like to know how i can improve, and is you guys like this style.
I understand you have less room to work w/ but you can start to up the complexity of it all. Unless you prefer this simple look. In that case you should work on going over the shaping of everything with a fine-toothed comb. e; good stuff!
Thats something Ive never been able to master- making things more complex and detailed. How do you do it? Ive never understood how you are able to make something very dense and heavy whilst it still looking like a tree, a robot etc. My attempts at complex and heavy things usually look unrecognisable
when you go for heavy detail the outline of your objects isn't too important, your outline will draw itself through the detail, obviously you can draft with an outline, but its for the end product
So my track has some hills (They are made of physics lines, but I might add scenery ones in the background), and I want them to have grass on them. Not tall grass, just grass like in people's yards. My problem is, I have no idea how to do it. I couldn't possible have a scenery line for every single blade of grass. That would look terrible, but as they are now, the hills are just curves with no detail. Does anyone have any tips on how I could detail the hills, but still leave them looking like regular grass?
So you have this: First off, recognize where you have any imperfections / dips / bumps in the hills and try to plan out 'ridges' as to where there would be layers. Try to keep it organic, and keep in mind that you're just mapping it out as to not go overkill. Don't just put them randomly, you want to try and figure out what would make sense for a legitimate geographic feature. Alright, now that you've got the 'layers' in place, it's time to add some grass. Obviously you can draw it however you like, you can make the long or wide or ten feet tall, it really just depends on what you want. I just go with simple brush strokes using the smallest size brush. Add them along the lines, and try not to fall into any patterns or make it look to perfect, you want to space them out in subtle clumps or groupings that are random and sized differently. Don't put blades too close to one anther, you don't want a blob. Notice how I kept it interesting by making that little ridge a little exposed / textured, almost as if there is some exposed sediment or grass growing on an angle. Also keep in mind that when you erase the guidelines that you can keep certain portions to make it look as though the grass isn't just floating. Tilt the blades of grass with the angle of the hill to make it look a little more wind blown. You don't want every blade of grass standing upright, as that's likely not the case with grass in real life. Boom! There you have it, grass in areas that make sense, and without looking like you just chose random places to put clumps of it. Don't go overkill, simplicity can be great if you do it correctly! You can add little patches here and there, just remember to put thought into every line! Good luck, feel free to post screenshots if you run into any trouble
Holy crap CityShep that was an awesom tutorial! I'll try, but my hills are a lot more smooth than the one you showed. I'll see what I can do when I have time.
garden grass would look a little weird, make natural grass, some stick out, the easiest way is to use the brush tool and draw them 1 by 1