I strongly disagree, putting on a habit of recreating other people's work, isn't only demoralizing for the original creator. It will also make you unable to think creativily with your tracks, as you have already set out on following a template, and not fundamenting it on your own perspective, skill and ideas. I don't know one good author who appreciates people replicating their style.
Branching off, from all I've seen in this game, just ends up being replicas of not only one, but multiple authors' detail- styles. These people are forever stuck with their "nature tracks", because they do not have anything from any other theme to replicate from (most likely because this is what lolz666 likes to do, if he did a city track once, there would suddenly be a lot more city tracks etc). Some will replicate extremely well, and some wont, but both will always fall short to sentences like "look too much like..." "obviously inspired by..." and not really end up getting the reckognition like the original creator, that inspired them to replicate to begin with.
What separates the better authors from "the replicants", is that they are always able to create tracks of a high quality, with different styles and themes everytime. If you want to be really good, don't replicate. Start at the bottom, and create your own way. Like
WyattStonhouse.
PS! Don't get so caught up in making your detail "as sick as possible", spending hours on a singular tree, rock or character. This is not a success story of a good track. These tracks will at best end up as NTBF's. Draw your thing, could you make it better? yes, you could. but you can re-do it until the end of time. But how much time are you willing to sacrifice, that ends up affecting the end result?
If you have fun making your own track, basing it on your own ideas, while being able to settle with the fact that you're not
lolz666 yet, you will become good. In fact you will progress faster this way, than just replicating everything that has already been done before.
Click to expand...